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New Feature: Different Mineral Types for Mines (by Jazz & Buggler)
- Instead of only having Gold and Silver for Mines, we can now add more mineral types (-> TableData\Map\Minerals.xml) - The initialization of the mineral types of the mines is done in LUA (Scripts\initmines.lua) - Example: https://ja2svn.dyndns.org/source/ja2/trunk/Documents/1.13%20Modding/Modding%20Examples/New%20Minerals-Mines%20Example.zip o In this example we have a new mineral type (Oil) and the Cambria Mine (H8) becomes a Refinery git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6584 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -20,6 +20,17 @@ typedef struct
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INT32 IconY;
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} ICON_FILE;
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typedef struct
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{
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UINT32 uiIndex;
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CHAR16 sType[50];
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UINT16 Type;
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CHAR16 sMinerals[50];
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} MINERALS_VALUES;
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extern MINERALS_VALUES MineralsName[255];
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extern ICON_FILE gHiddenIcon[ 256 ];
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extern UINT32 guiIcon2[256];
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