New Feature: Different Mineral Types for Mines (by Jazz & Buggler)

- Instead of only having Gold and Silver for Mines, we can now add more mineral types (-> TableData\Map\Minerals.xml)
- The initialization of the mineral types of the mines is done in LUA (Scripts\initmines.lua)

- Example: https://ja2svn.dyndns.org/source/ja2/trunk/Documents/1.13%20Modding/Modding%20Examples/New%20Minerals-Mines%20Example.zip
o In this example we have a new mineral type (Oil) and the Cambria Mine (H8) becomes a Refinery


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6584 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2013-11-12 09:58:18 +00:00
parent c85471ecd6
commit 010e967948
11 changed files with 254 additions and 10 deletions
+11
View File
@@ -20,6 +20,17 @@ typedef struct
INT32 IconY;
} ICON_FILE;
typedef struct
{
UINT32 uiIndex;
CHAR16 sType[50];
UINT16 Type;
CHAR16 sMinerals[50];
} MINERALS_VALUES;
extern MINERALS_VALUES MineralsName[255];
extern ICON_FILE gHiddenIcon[ 256 ];
extern UINT32 guiIcon2[256];