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New Feature: Different Mineral Types for Mines (by Jazz & Buggler)
- Instead of only having Gold and Silver for Mines, we can now add more mineral types (-> TableData\Map\Minerals.xml) - The initialization of the mineral types of the mines is done in LUA (Scripts\initmines.lua) - Example: https://ja2svn.dyndns.org/source/ja2/trunk/Documents/1.13%20Modding/Modding%20Examples/New%20Minerals-Mines%20Example.zip o In this example we have a new mineral type (Oil) and the Cambria Mine (H8) becomes a Refinery git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6584 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -209,6 +209,7 @@ typedef PARSE_STAGE;
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#define LAYOUTMAINMENU "Layout\\LayoutMainMenu.xml"
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#define MINERALSFILENAME "Map\\Minerals.xml"
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#define AIMAVAILABILITY "AimAvailability.xml"
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#define CIVGROUPNAMESFILENAME "CivGroupNames.xml"
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@@ -501,9 +502,9 @@ extern BOOLEAN WriteInActionItems( STR fileName);
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extern BOOLEAN ReadInEmailMercAvailable(STR fileName, BOOLEAN localizedVersion);
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extern BOOLEAN ReadInEmailMercLevelUp(STR fileName, BOOLEAN localizedVersion);
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extern BOOLEAN ReadInEmailOther(STR fileName, BOOLEAN localizedVersion);
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//extern BOOLEAN ReadInInsurance(STR fileName, BOOLEAN localizedVersion);
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extern BOOLEAN ReadInBriefingRoom(STR fileName, BOOLEAN localizedVersion, BRIEFINGROOM_M_DATA *Ency, UINT32 FileType2 );
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extern BOOLEAN ReadInMinerals(STR fileName, BOOLEAN localizedVersion);
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extern BOOLEAN ReadInNewVehicles(STR fileName, BOOLEAN localizedVersion);
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extern BOOLEAN WriteNewVehicles(STR fileName);
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