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Fix (by Asdow): several animation scripts had incorrect values for action (mercs got up after cowering while prone, problems with first aid and bayonet stab)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8684 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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-2
@@ -55,8 +55,8 @@
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#endif
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CHAR8 czVersionNumber[16] = { "Build 19.07.27" }; //YY.MM.DD
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CHAR8 czVersionNumber[16] = { "Build 19.07.28" }; //YY.MM.DD
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CHAR16 zTrackingNumber[16] = { L"Z" };
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CHAR16 zRevisionNumber[16] = { L"Revision 8683" };
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CHAR16 zRevisionNumber[16] = { L"Revision 8684" };
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// SAVE_GAME_VERSION is defined in header, change it there
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@@ -70,7 +70,7 @@ static UINT16 REMOTE_DET_AnimationScript[MAX_FRAMES_PER_ANIM] = { 1,2,3,4,484,4,
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static UINT16 THROW_KNIFE_SP_BM_AnimationScript[MAX_FRAMES_PER_ANIM] = { 757,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,12,13,709,14,15,16,430,16,17,17,18,19,20,21,753,442,499,999,0,0,0,0 };
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static UINT16 PRONE_START_FIRST_AID_AnimationScript[MAX_FRAMES_PER_ANIM] = { 1,2,3,4,442,1033,0,0,0,0 };
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static UINT16 PRONE_START_FIRST_AID_AnimationScript[MAX_FRAMES_PER_ANIM] = { 1,2,3,4,442,1037,0,0,0,0 };
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static UINT16 PRONE_GIVE_FIRST_AID_AnimationScript[MAX_FRAMES_PER_ANIM] = { 4,5,6,7,6,5,4,3,4,5,6,6,5,7,6,5,4,3,4,5,5,6,7,6,7,6,5,7,6,5,4,3,2,3,2,4,501,0,0,0,0 };
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static UINT16 DUAL_BURST_ST_CR_AnimationScript[MAX_FRAMES_PER_ANIM] = { 757,459,441,448,430,17,477,458,441,448,430,21,19,24,477,1101,449,753,473,1102,999,0,0,0,0 };
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@@ -81,7 +81,7 @@ static UINT16 DUAL_BURST_PRONE_AnimationScript[MAX_FRAMES_PER_ANIM] = { 757,4,45
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static UINT16 START_COWER_CROUCHED_AnimationScript[MAX_FRAMES_PER_ANIM] = { 4,5,442,922,999,0,0,0,0 };
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static UINT16 END_COWER_CROUCHED_AnimationScript[MAX_FRAMES_PER_ANIM] = { 5,4,442,499,999,0,0,0,0 };
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static UINT16 START_COWER_PRONE_AnimationScript[MAX_FRAMES_PER_ANIM] = { 1,2,3,4,442,1052,999,0,0,0,0 };
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static UINT16 START_COWER_PRONE_AnimationScript[MAX_FRAMES_PER_ANIM] = { 1,2,3,4,442,1058,999,0,0,0,0 };
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static UINT16 COWER_PRONE_AnimationScript[MAX_FRAMES_PER_ANIM] = { 5,6,7,8,9,10,9,8,5,4,5,6,501,999,0,0,0,0 };
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static UINT16 END_COWER_PRONE_AnimationScript[MAX_FRAMES_PER_ANIM] = { 4,3,2,1,442,499,999,0,0,0,0 };
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@@ -100,9 +100,9 @@ static UINT16 LONG_JUMP_AnimationScript[MAX_FRAMES_PER_ANIM] = { 2,703,3,4,5,6,6
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static UINT16 CRYO_DEATH_AnimationScript[MAX_FRAMES_PER_ANIM] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 465, 440, 497, 442, 0, 0, 0, 0};
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static UINT16 CRYO_DEATH_CROUCHED_AnimationScript[MAX_FRAMES_PER_ANIM] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 465, 440, 497, 442, 0, 0, 0, 0};
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// 1038 is the jump to READY_ALTERNATIVE_STAND
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static UINT16 BAYONET_STAB_STANDING_VS_STANDING_AnimationScript[MAX_FRAMES_PER_ANIM] = {757, 1, 2, 3, 4, 5, 6, 7, 727, 492, 8, 9, 430, 10, 11, 12, 13, 14, 15, 16, 17, 442, 1038, 494, 0};
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static UINT16 BAYONET_STAB_STANDING_VS_PRONE_AnimationScript[MAX_FRAMES_PER_ANIM] = { 757, 1, 2, 3, 4, 5, 6, 7, 727, 492, 8, 9, 430, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 442, 1038, 494, 0 };
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// 1044 is the jump to READY_ALTERNATIVE_STAND
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static UINT16 BAYONET_STAB_STANDING_VS_STANDING_AnimationScript[MAX_FRAMES_PER_ANIM] = {757, 1, 2, 3, 4, 5, 6, 7, 727, 492, 8, 9, 430, 10, 11, 12, 13, 14, 15, 16, 17, 442, 1044, 494, 0};
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static UINT16 BAYONET_STAB_STANDING_VS_PRONE_AnimationScript[MAX_FRAMES_PER_ANIM] = { 757, 1, 2, 3, 4, 5, 6, 7, 727, 492, 8, 9, 430, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 442, 1044, 494, 0 };
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static UINT16 CROUCHEDMOVE_RIFLE_READY_AnimationScript[MAX_FRAMES_PER_ANIM] = { 5, 703, 6, 7, 8, 9, 10, 11, 704, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 501, 999, 0 };
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static UINT16 CROUCHEDMOVE_PISTOL_READY_AnimationScript[MAX_FRAMES_PER_ANIM] = { 5, 703, 6, 7, 8, 9, 10, 11, 704, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 501, 999, 0 };
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