1. AttachmentClass and Silhouette xml files moved from Lookup folder to main TableData folder

2. Added and updated some of the required files from HAM5.  Others will be added when the code is ready.  HAM5 XML changes have been included for use with the latest XML Editor code.  These changes will be ignored by the game.
3. AttachmentClass changes by Flugente applied to xml file.


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1383 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
MaddMugsy
2012-04-09 22:35:54 +00:00
parent 443f1c7a70
commit 021df752fa
48 changed files with 27344 additions and 39942 deletions
+15 -6
View File
@@ -53,12 +53,12 @@ NORMAL_SHOOTING_DISTANCE = 70
; This value is a FLOAT, with a range of 0 to 22.5. If set to 0, all shots will
; be 100% on target, regardless of aiming.
; Decreasing this value causes all shots to be more accurate.
DEGREES_MAXIMUM_APERTURE = 11
DEGREES_MAXIMUM_APERTURE = 15
; The Range Coefficient works with the listed weapon range to determine the weapons
; maximum range. Once a bullet reaches it's maximum range, gravity pulls it towards
; the ground.
RANGE_COEFFICIENT = 2.0
RANGE_COEFFICIENT = 1.1
; The Gravity Coefficient determines how powerful gravity is once it kicks into
; action - this happens when the bullet reaches the "maximum range" of the gun
@@ -68,7 +68,7 @@ RANGE_COEFFICIENT = 2.0
; Conversely, by increasing this value you can let bullets fly further beyond
; the max range of the gun. That will effectivelly let guns hit targets further
; beyond their max range, though it is not a reliable way to hit any target.
GRAVITY_COEFFICIENT = 2.0
GRAVITY_COEFFICIENT = 4.0
; The Vertical Bias "flattens" the target appeture which restricts the vertical amoun
; by which a bullet can travel. Vertical bias is ultimately based on stance where
@@ -80,7 +80,7 @@ VERTICAL_BIAS = 0.5
; the scopes minimum effective range. Sniper and Hunter training has a slight effect
; on this. Valid range is 0.5 - 1.5, with a default of 0.7. The higher you set
; this multiplier, the less effective scopes become.
SCOPE_RANGE_MULTIPLIER = 0.7
SCOPE_RANGE_MULTIPLIER = 1.0
; The Side Facing Divisor is applied against the shooting offsets when a target is
; facing directly perpendicular (i.e., East or West when shooter faces North or South)
@@ -89,6 +89,15 @@ SCOPE_RANGE_MULTIPLIER = 0.7
; to hit a target from the side as from head on, just set this value to 1.0
SIDE_FACING_DIVISOR = 2.0
; This is the basic chance PER SHOT to lose 1 point of weapon condition with each
; bullet fired. The formula for this chance is 1 in BASE_DEPRECIATE_CHANCE, so higher
; values result in slower degradation.
; The default value for OCTH is 15, but NCTH requires a **much** higher
; expenditure of bullets, resulting in severely-reduced weapon condition after every
; battle. Therefore, the default for NCTH is currently 150.
; Valid range is 0-10000.
BASIC_RELIABILITY_ODDS = 45
[Base CTH]
@@ -343,7 +352,7 @@ RECOIL_COUNTER_FREQUENCY_AUTO_WEAPONS_DIVISOR = 4.0
; to reach best offset improvement.
;------------------------------------------------------------------------------------------------------------------------------
RECOIL_COUNTER_INCREMENT = 20
RECOIL_COUNTER_INCREMENT = 1
RECOIL_COUNTER_INCREMENT_TRACER = 25
;------------------------------------------------------------------------------------------------------------------------------
@@ -353,7 +362,7 @@ RECOIL_COUNTER_INCREMENT_TRACER = 25
; measured in METERS, not tiles, so 100 means 10 tiles.
;------------------------------------------------------------------------------------------------------------------------------
NORMAL_RECOIL_DISTANCE = 140
NORMAL_RECOIL_DISTANCE = 70
MAX_BULLET_DEV = 5.0
RANGE_EFFECTS_DEV = TRUE
@@ -0,0 +1,211 @@
<?xml version="1.0" encoding="utf-8"?>
<JA2Data>
<AttachmentClass>
<id>0</id>
<name>None</name>
<isDefault>0</isDefault>
<isBarrel>0</isBarrel>
<isLaser>0</isLaser>
<isSight>0</isSight>
<isScope>0</isScope>
<isStock>0</isStock>
<isAmmo>0</isAmmo>
<isInternal>0</isInternal>
<isExternal>0</isExternal>
<isUnderbarrel>0</isUnderbarrel>
<isGrenade>0</isGrenade>
<isRocket>0</isRocket>
</AttachmentClass>
<AttachmentClass>
<id>1</id>
<name>Default</name>
<isDefault>1</isDefault>
<isBarrel>0</isBarrel>
<isLaser>0</isLaser>
<isSight>0</isSight>
<isScope>0</isScope>
<isStock>0</isStock>
<isAmmo>0</isAmmo>
<isInternal>0</isInternal>
<isExternal>0</isExternal>
<isUnderbarrel>0</isUnderbarrel>
<isGrenade>0</isGrenade>
<isRocket>0</isRocket>
</AttachmentClass>
<AttachmentClass>
<id>2</id>
<name>Barrel</name>
<isDefault>0</isDefault>
<isBarrel>1</isBarrel>
<isLaser>0</isLaser>
<isSight>0</isSight>
<isScope>0</isScope>
<isStock>0</isStock>
<isAmmo>0</isAmmo>
<isInternal>0</isInternal>
<isExternal>0</isExternal>
<isUnderbarrel>0</isUnderbarrel>
<isGrenade>0</isGrenade>
<isRocket>0</isRocket>
</AttachmentClass>
<AttachmentClass>
<id>4</id>
<name>Laser</name>
<isDefault>0</isDefault>
<isBarrel>0</isBarrel>
<isLaser>1</isLaser>
<isSight>0</isSight>
<isScope>0</isScope>
<isStock>0</isStock>
<isAmmo>0</isAmmo>
<isInternal>0</isInternal>
<isExternal>0</isExternal>
<isUnderbarrel>0</isUnderbarrel>
<isGrenade>0</isGrenade>
<isRocket>0</isRocket>
</AttachmentClass>
<AttachmentClass>
<id>8</id>
<name>Sight</name>
<isDefault>0</isDefault>
<isBarrel>0</isBarrel>
<isLaser>0</isLaser>
<isSight>1</isSight>
<isScope>0</isScope>
<isStock>0</isStock>
<isAmmo>0</isAmmo>
<isInternal>0</isInternal>
<isExternal>0</isExternal>
<isUnderbarrel>0</isUnderbarrel>
<isGrenade>0</isGrenade>
<isRocket>0</isRocket>
</AttachmentClass>
<AttachmentClass>
<id>16</id>
<name>Scope</name>
<isDefault>0</isDefault>
<isBarrel>0</isBarrel>
<isLaser>0</isLaser>
<isSight>0</isSight>
<isScope>1</isScope>
<isStock>0</isStock>
<isAmmo>0</isAmmo>
<isInternal>0</isInternal>
<isExternal>0</isExternal>
<isUnderbarrel>0</isUnderbarrel>
<isGrenade>0</isGrenade>
<isRocket>0</isRocket>
</AttachmentClass>
<AttachmentClass>
<id>32</id>
<name>Stock</name>
<isDefault>0</isDefault>
<isBarrel>0</isBarrel>
<isLaser>0</isLaser>
<isSight>0</isSight>
<isScope>0</isScope>
<isStock>1</isStock>
<isAmmo>0</isAmmo>
<isInternal>0</isInternal>
<isExternal>0</isExternal>
<isUnderbarrel>0</isUnderbarrel>
<isGrenade>0</isGrenade>
<isRocket>0</isRocket>
</AttachmentClass>
<AttachmentClass>
<id>64</id>
<name>Ammo</name>
<isDefault>0</isDefault>
<isBarrel>0</isBarrel>
<isLaser>0</isLaser>
<isSight>0</isSight>
<isScope>0</isScope>
<isStock>0</isStock>
<isAmmo>1</isAmmo>
<isInternal>0</isInternal>
<isExternal>0</isExternal>
<isUnderbarrel>0</isUnderbarrel>
<isGrenade>0</isGrenade>
<isRocket>0</isRocket>
</AttachmentClass>
<AttachmentClass>
<id>128</id>
<name>Internal</name>
<isDefault>0</isDefault>
<isBarrel>0</isBarrel>
<isLaser>0</isLaser>
<isSight>0</isSight>
<isScope>0</isScope>
<isStock>0</isStock>
<isAmmo>0</isAmmo>
<isInternal>1</isInternal>
<isExternal>0</isExternal>
<isUnderbarrel>0</isUnderbarrel>
<isGrenade>0</isGrenade>
<isRocket>0</isRocket>
</AttachmentClass>
<AttachmentClass>
<id>256</id>
<name>External</name>
<isDefault>0</isDefault>
<isBarrel>0</isBarrel>
<isLaser>0</isLaser>
<isSight>0</isSight>
<isScope>0</isScope>
<isStock>0</isStock>
<isAmmo>0</isAmmo>
<isInternal>0</isInternal>
<isExternal>1</isExternal>
<isUnderbarrel>0</isUnderbarrel>
<isGrenade>0</isGrenade>
<isRocket>0</isRocket>
</AttachmentClass>
<AttachmentClass>
<id>512</id>
<name>Underbarrel</name>
<isDefault>0</isDefault>
<isBarrel>0</isBarrel>
<isLaser>0</isLaser>
<isSight>0</isSight>
<isScope>0</isScope>
<isStock>0</isStock>
<isAmmo>0</isAmmo>
<isInternal>0</isInternal>
<isExternal>0</isExternal>
<isUnderbarrel>1</isUnderbarrel>
<isGrenade>0</isGrenade>
<isRocket>0</isRocket>
</AttachmentClass>
<AttachmentClass>
<id>1024</id>
<name>Grenade</name>
<isDefault>0</isDefault>
<isBarrel>0</isBarrel>
<isLaser>0</isLaser>
<isSight>0</isSight>
<isScope>0</isScope>
<isStock>0</isStock>
<isAmmo>0</isAmmo>
<isInternal>0</isInternal>
<isExternal>0</isExternal>
<isUnderbarrel>0</isUnderbarrel>
<isGrenade>1</isGrenade>
<isRocket>0</isRocket>
</AttachmentClass>
<AttachmentClass>
<id>2048</id>
<name>Rocket</name>
<isDefault>0</isDefault>
<isBarrel>0</isBarrel>
<isLaser>0</isLaser>
<isSight>0</isSight>
<isScope>0</isScope>
<isStock>0</isStock>
<isAmmo>0</isAmmo>
<isInternal>0</isInternal>
<isExternal>0</isExternal>
<isUnderbarrel>0</isUnderbarrel>
<isGrenade>0</isGrenade>
<isRocket>1</isRocket>
</AttachmentClass>
</JA2Data>
File diff suppressed because it is too large Load Diff
+425
View File
@@ -12,6 +12,11 @@
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
<ubMagSize>1</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>1</uiIndex>
@@ -25,6 +30,11 @@
<ubDuration>5</ubDuration>
<ubStartRadius>1</ubStartRadius>
<ubMagSize>1</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>2</uiIndex>
@@ -38,6 +48,11 @@
<ubDuration>5</ubDuration>
<ubStartRadius>1</ubStartRadius>
<ubMagSize>1</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>3</uiIndex>
@@ -51,6 +66,11 @@
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
<ubMagSize>1</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>4</uiIndex>
@@ -64,6 +84,11 @@
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
<ubMagSize>1</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>5</uiIndex>
@@ -77,6 +102,11 @@
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
<ubMagSize>1</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>6</uiIndex>
@@ -90,6 +120,11 @@
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
<ubMagSize>1</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>7</uiIndex>
@@ -103,6 +138,11 @@
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
<ubMagSize>1</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>8</uiIndex>
@@ -116,6 +156,11 @@
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
<ubMagSize>1</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>9</uiIndex>
@@ -129,6 +174,11 @@
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
<ubMagSize>1</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>10</uiIndex>
@@ -142,6 +192,11 @@
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
<ubMagSize>1</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>11</uiIndex>
@@ -155,6 +210,11 @@
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
<ubMagSize>1</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>12</uiIndex>
@@ -168,6 +228,11 @@
<ubDuration>35</ubDuration>
<ubStartRadius>6</ubStartRadius>
<ubMagSize>1</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>13</uiIndex>
@@ -181,6 +246,11 @@
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
<ubMagSize>1</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>14</uiIndex>
@@ -194,6 +264,11 @@
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
<ubMagSize>1</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>15</uiIndex>
@@ -207,6 +282,11 @@
<ubDuration>35</ubDuration>
<ubStartRadius>3</ubStartRadius>
<ubMagSize>1</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>16</uiIndex>
@@ -220,6 +300,11 @@
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
<ubMagSize>1</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>17</uiIndex>
@@ -233,6 +318,11 @@
<ubDuration>5</ubDuration>
<ubStartRadius>1</ubStartRadius>
<ubMagSize>1</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>18</uiIndex>
@@ -246,6 +336,11 @@
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
<ubMagSize>1</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>19</uiIndex>
@@ -259,6 +354,11 @@
<ubDuration>5</ubDuration>
<ubStartRadius>1</ubStartRadius>
<ubMagSize>1</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>20</uiIndex>
@@ -272,6 +372,11 @@
<ubDuration>5</ubDuration>
<ubStartRadius>1</ubStartRadius>
<ubMagSize>1</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>21</uiIndex>
@@ -285,6 +390,11 @@
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
<ubMagSize>1</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>22</uiIndex>
@@ -298,6 +408,11 @@
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
<ubMagSize>1</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>23</uiIndex>
@@ -311,6 +426,11 @@
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
<ubMagSize>1</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>24</uiIndex>
@@ -324,6 +444,11 @@
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
<ubMagSize>1</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>25</uiIndex>
@@ -337,6 +462,11 @@
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
<ubMagSize>1</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>26</uiIndex>
@@ -350,6 +480,11 @@
<ubDuration>5</ubDuration>
<ubStartRadius>1</ubStartRadius>
<ubMagSize>1</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>27</uiIndex>
@@ -363,6 +498,11 @@
<ubDuration>0</ubDuration>
<ubStartRadius>1</ubStartRadius>
<ubMagSize>1</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>28</uiIndex>
@@ -376,6 +516,11 @@
<ubDuration>0</ubDuration>
<ubStartRadius>1</ubStartRadius>
<ubMagSize>1</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
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<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>80</uiIndex>
@@ -1052,6 +1452,11 @@
<ubDuration>6</ubDuration>
<ubStartRadius>1</ubStartRadius>
<ubMagSize>1</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>81</uiIndex>
@@ -1065,6 +1470,11 @@
<ubDuration>5</ubDuration>
<ubStartRadius>1</ubStartRadius>
<ubMagSize>1</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>82</uiIndex>
@@ -1078,6 +1488,11 @@
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
<ubMagSize>1</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>83</uiIndex>
@@ -1091,6 +1506,11 @@
<ubDuration>5</ubDuration>
<ubStartRadius>1</ubStartRadius>
<ubMagSize>1</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>84</uiIndex>
@@ -1104,5 +1524,10 @@
<ubDuration>10</ubDuration>
<ubStartRadius>7</ubStartRadius>
<ubMagSize>1</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
</EXPLOSIVE>
</EXPLOSIVELIST>
@@ -0,0 +1,54 @@
<?xml version="1.0" encoding="utf-8"?>
<TRANSFORMATIONS_LIST>
<TRANSFORM>
<usItem>194</usItem>
<usResult1>1022</usResult1>
<usResult2>1022</usResult2>
<usResult3>0</usResult3>
<usResult4>0</usResult4>
<usResult5>0</usResult5>
<usResult6>0</usResult6>
<usResult7>0</usResult7>
<usResult8>0</usResult8>
<usResult9>0</usResult9>
<usResult10>0</usResult10>
<usAPCost>40</usAPCost>
<iBPCost>20</iBPCost>
<szMenuRowText>Tear apart</szMenuRowText>
<szTooltipText>Tear this T-Shirt into two pieces of cloth.</szTooltipText>
</TRANSFORM>
<TRANSFORM>
<usItem>195</usItem>
<usResult1>1022</usResult1>
<usResult2>1022</usResult2>
<usResult3>0</usResult3>
<usResult4>0</usResult4>
<usResult5>0</usResult5>
<usResult6>0</usResult6>
<usResult7>0</usResult7>
<usResult8>0</usResult8>
<usResult9>0</usResult9>
<usResult10>0</usResult10>
<usAPCost>40</usAPCost>
<iBPCost>20</iBPCost>
<szMenuRowText>Tear apart</szMenuRowText>
<szTooltipText>Tear this T-Shirt into two pieces of cloth.</szTooltipText>
</TRANSFORM>
<TRANSFORM>
<usItem>296</usItem>
<usResult1>1022</usResult1>
<usResult2>1022</usResult2>
<usResult3>0</usResult3>
<usResult4>0</usResult4>
<usResult5>0</usResult5>
<usResult6>0</usResult6>
<usResult7>0</usResult7>
<usResult8>0</usResult8>
<usResult9>0</usResult9>
<usResult10>0</usResult10>
<usAPCost>40</usAPCost>
<iBPCost>20</iBPCost>
<szMenuRowText>Tear apart</szMenuRowText>
<szTooltipText>Tear this T-Shirt into two pieces of cloth.</szTooltipText>
</TRANSFORM>
</TRANSFORMATIONS_LIST>
@@ -0,0 +1,27 @@
<?xml version="1.0" encoding="utf-8"?>
<JA2Data>
<ArmourClass>
<id>0</id>
<name>Helmet</name>
</ArmourClass>
<ArmourClass>
<id>1</id>
<name>Vest</name>
</ArmourClass>
<ArmourClass>
<id>2</id>
<name>Leggings</name>
</ArmourClass>
<ArmourClass>
<id>3</id>
<name>Plate</name>
</ArmourClass>
<ArmourClass>
<id>4</id>
<name>Monster</name>
</ArmourClass>
<ArmourClass>
<id>5</id>
<name>Vehicle</name>
</ArmourClass>
</JA2Data>
@@ -1,55 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<JA2Data>
<AttachmentClass>
<id>0</id>
<name>None</name>
</AttachmentClass>
<AttachmentClass>
<id>1</id>
<name>Default 1</name>
</AttachmentClass>
<AttachmentClass>
<id>2</id>
<name>Barrel</name>
</AttachmentClass>
<AttachmentClass>
<id>4</id>
<name>Laser</name>
</AttachmentClass>
<AttachmentClass>
<id>8</id>
<name>Sight</name>
</AttachmentClass>
<AttachmentClass>
<id>16</id>
<name>Scope</name>
</AttachmentClass>
<AttachmentClass>
<id>32</id>
<name>Stock</name>
</AttachmentClass>
<AttachmentClass>
<id>64</id>
<name>Ammo</name>
</AttachmentClass>
<AttachmentClass>
<id>128</id>
<name>Internal</name>
</AttachmentClass>
<AttachmentClass>
<id>256</id>
<name>External</name>
</AttachmentClass>
<AttachmentClass>
<id>512</id>
<name>Underbarrel</name>
</AttachmentClass>
<AttachmentClass>
<id>1024</id>
<name>Grenade</name>
</AttachmentClass>
<AttachmentClass>
<id>2048</id>
<name>Rocket</name>
</AttachmentClass>
</JA2Data>
@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<JA2Data>
<AttachmentSystem>
<id>0</id>
<name>Any</name>
</AttachmentSystem>
<AttachmentSystem>
<id>1</id>
<name>OAS Only</name>
</AttachmentSystem>
<AttachmentSystem>
<id>2</id>
<name>NAS Only</name>
</AttachmentSystem>
</JA2Data>
@@ -0,0 +1,95 @@
<?xml version="1.0" encoding="utf-8"?>
<JA2Data>
<Cursor>
<id>0</id>
<name>Invalid</name>
</Cursor>
<Cursor>
<id>1</id>
<name>Quest</name>
</Cursor>
<Cursor>
<id>2</id>
<name>Punch</name>
</Cursor>
<Cursor>
<id>3</id>
<name>Target</name>
</Cursor>
<Cursor>
<id>4</id>
<name>Knife</name>
</Cursor>
<Cursor>
<id>5</id>
<name>Aid</name>
</Cursor>
<Cursor>
<id>6</id>
<name>Toss</name>
</Cursor>
<Cursor>
<id>8</id>
<name>Mine</name>
</Cursor>
<Cursor>
<id>9</id>
<name>Lockpick</name>
</Cursor>
<Cursor>
<id>10</id>
<name>Metal Detector</name>
</Cursor>
<Cursor>
<id>11</id>
<name>Crowbar</name>
</Cursor>
<Cursor>
<id>12</id>
<name>Surveillance Camera</name>
</Cursor>
<Cursor>
<id>13</id>
<name>Camera</name>
</Cursor>
<Cursor>
<id>14</id>
<name>Key</name>
</Cursor>
<Cursor>
<id>15</id>
<name>Saw</name>
</Cursor>
<Cursor>
<id>16</id>
<name>Wirecutter</name>
</Cursor>
<Cursor>
<id>17</id>
<name>Remote</name>
</Cursor>
<Cursor>
<id>18</id>
<name>Bomb</name>
</Cursor>
<Cursor>
<id>19</id>
<name>Repair</name>
</Cursor>
<Cursor>
<id>20</id>
<name>Trajectory</name>
</Cursor>
<Cursor>
<id>21</id>
<name>Jar</name>
</Cursor>
<Cursor>
<id>22</id>
<name>Tin can</name>
</Cursor>
<Cursor>
<id>23</id>
<name>Refuel</name>
</Cursor>
</JA2Data>
@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<JA2Data>
<ExplosionSize>
<id>0</id>
<name>None</name>
</ExplosionSize>
<ExplosionSize>
<id>1</id>
<name>Standard</name>
</ExplosionSize>
<ExplosionSize>
<id>2</id>
<name>HighExplosive</name>
</ExplosionSize>
</JA2Data>
@@ -0,0 +1,43 @@
<?xml version="1.0" encoding="utf-8"?>
<JA2Data>
<ExplosionType>
<id>0</id>
<name>Normal</name>
</ExplosionType>
<ExplosionType>
<id>1</id>
<name>Stun</name>
</ExplosionType>
<ExplosionType>
<id>2</id>
<name>Tear Gas</name>
</ExplosionType>
<ExplosionType>
<id>3</id>
<name>Mustard Gas</name>
</ExplosionType>
<ExplosionType>
<id>4</id>
<name>Flare</name>
</ExplosionType>
<ExplosionType>
<id>5</id>
<name>Noise</name>
</ExplosionType>
<ExplosionType>
<id>6</id>
<name>Smoke</name>
</ExplosionType>
<ExplosionType>
<id>7</id>
<name>Creature Gas</name>
</ExplosionType>
<ExplosionType>
<id>8</id>
<name>Fire</name>
</ExplosionType>
<ExplosionType>
<id>9</id>
<name>Flashbang</name>
</ExplosionType>
</JA2Data>
@@ -0,0 +1,79 @@
<?xml version="1.0" encoding="utf-8"?>
<JA2Data>
<ItemClass>
<id>1</id>
<name>Nothing</name>
</ItemClass>
<ItemClass>
<id>2</id>
<name>Gun</name>
</ItemClass>
<ItemClass>
<id>4</id>
<name>Knife</name>
</ItemClass>
<ItemClass>
<id>8</id>
<name>Throwing Knife</name>
</ItemClass>
<ItemClass>
<id>16</id>
<name>Launcher</name>
</ItemClass>
<ItemClass>
<id>32</id>
<name>Tentacle</name>
</ItemClass>
<ItemClass>
<id>64</id>
<name>Thrown Weapon</name>
</ItemClass>
<ItemClass>
<id>128</id>
<name>Blunt Weapon</name>
</ItemClass>
<ItemClass>
<id>256</id>
<name>Grenade</name>
</ItemClass>
<ItemClass>
<id>512</id>
<name>Bomb</name>
</ItemClass>
<ItemClass>
<id>1024</id>
<name>Ammo</name>
</ItemClass>
<ItemClass>
<id>2048</id>
<name>Armour</name>
</ItemClass>
<ItemClass>
<id>4096</id>
<name>Medkit</name>
</ItemClass>
<ItemClass>
<id>8192</id>
<name>Kit</name>
</ItemClass>
<ItemClass>
<id>32768</id>
<name>Face Item</name>
</ItemClass>
<ItemClass>
<id>65536</id>
<name>Key</name>
</ItemClass>
<ItemClass>
<id>131072</id>
<name>Load Bearing Equipment</name>
</ItemClass>
<ItemClass>
<id>268435456</id>
<name>Misc</name>
</ItemClass>
<ItemClass>
<id>536870912</id>
<name>Money</name>
</ItemClass>
</JA2Data>
@@ -0,0 +1,23 @@
<?xml version="1.0" encoding="utf-8"?>
<JA2Data>
<LBEClass>
<id>0</id>
<name>Nothing</name>
</LBEClass>
<LBEClass>
<id>1</id>
<name>Thigh Pack</name>
</LBEClass>
<LBEClass>
<id>2</id>
<name>Vest</name>
</LBEClass>
<LBEClass>
<id>3</id>
<name>Combat Pack</name>
</LBEClass>
<LBEClass>
<id>4</id>
<name>Backpack</name>
</LBEClass>
</JA2Data>
@@ -1,39 +1,39 @@
<?xml version="1.0" standalone="yes"?>
<JA2Data>
<MergeType>
<id>0</id>
<name>Destruction</name>
</MergeType>
<MergeType>
<id>1</id>
<name>Combine</name>
</MergeType>
<MergeType>
<id>2</id>
<name>Treat Armour</name>
</MergeType>
<MergeType>
<id>3</id>
<name>Explosive</name>
</MergeType>
<MergeType>
<id>4</id>
<name>Easy</name>
</MergeType>
<MergeType>
<id>5</id>
<name>Electronic</name>
</MergeType>
<MergeType>
<id>6</id>
<name>Use Item</name>
</MergeType>
<MergeType>
<id>7</id>
<name>Use Item (Hard)</name>
</MergeType>
<MergeType>
<id>8</id>
<name>Swap Barrel</name>
</MergeType>
<?xml version="1.0" encoding="utf-8"?>
<JA2Data>
<MergeType>
<id>0</id>
<name>Destruction</name>
</MergeType>
<MergeType>
<id>1</id>
<name>Combine</name>
</MergeType>
<MergeType>
<id>2</id>
<name>Treat Armour</name>
</MergeType>
<MergeType>
<id>3</id>
<name>Explosive</name>
</MergeType>
<MergeType>
<id>4</id>
<name>Easy</name>
</MergeType>
<MergeType>
<id>5</id>
<name>Electronic</name>
</MergeType>
<MergeType>
<id>6</id>
<name>Use Item</name>
</MergeType>
<MergeType>
<id>7</id>
<name>Use Item (Hard)</name>
</MergeType>
<MergeType>
<id>8</id>
<name>Swap Barrel</name>
</MergeType>
</JA2Data>
@@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<JA2Data>
<PocketSize>
<id>0</id>
<name>None</name>
</PocketSize>
<PocketSize>
<id>1</id>
<name>Small</name>
</PocketSize>
<PocketSize>
<id>2</id>
<name>Medium</name>
</PocketSize>
<PocketSize>
<id>3</id>
<name>Large</name>
</PocketSize>
</JA2Data>
@@ -0,0 +1,67 @@
<?xml version="1.0" encoding="utf-8"?>
<JA2Data>
<SkillCheckType>
<id>0</id>
<name>None</name>
</SkillCheckType>
<SkillCheckType>
<id>1</id>
<name>Lockpick</name>
</SkillCheckType>
<SkillCheckType>
<id>2</id>
<name>Elec. Lockpick</name>
</SkillCheckType>
<SkillCheckType>
<id>3</id>
<name>Attach Timed Detonator</name>
</SkillCheckType>
<SkillCheckType>
<id>4</id>
<name>Attach Remote Detonator</name>
</SkillCheckType>
<SkillCheckType>
<id>5</id>
<name>Plant Timed Bomb</name>
</SkillCheckType>
<SkillCheckType>
<id>6</id>
<name>Plant Remote Bomb</name>
</SkillCheckType>
<SkillCheckType>
<id>7</id>
<name>Open With Crowbar</name>
</SkillCheckType>
<SkillCheckType>
<id>8</id>
<name>Smash Door</name>
</SkillCheckType>
<SkillCheckType>
<id>9</id>
<name>Disarm Trap</name>
</SkillCheckType>
<SkillCheckType>
<id>10</id>
<name>Unjam Gun</name>
</SkillCheckType>
<SkillCheckType>
<id>11</id>
<name>Notice Dart</name>
</SkillCheckType>
<SkillCheckType>
<id>12</id>
<name>Lie to Queen</name>
</SkillCheckType>
<SkillCheckType>
<id>13</id>
<name>Attach Special Item</name>
</SkillCheckType>
<SkillCheckType>
<id>14</id>
<name>Attach Special Elec. Item</name>
</SkillCheckType>
<SkillCheckType>
<id>15</id>
<name>Disarm Elec. Trap</name>
</SkillCheckType>
</JA2Data>
@@ -0,0 +1,35 @@
<?xml version="1.0" encoding="utf-8"?>
<JA2Data>
<WeaponClass>
<id>0</id>
<name>None</name>
</WeaponClass>
<WeaponClass>
<id>1</id>
<name>Handgun</name>
</WeaponClass>
<WeaponClass>
<id>2</id>
<name>Submachinegun</name>
</WeaponClass>
<WeaponClass>
<id>3</id>
<name>Rifle</name>
</WeaponClass>
<WeaponClass>
<id>4</id>
<name>Machinegun</name>
</WeaponClass>
<WeaponClass>
<id>5</id>
<name>Shotgun</name>
</WeaponClass>
<WeaponClass>
<id>6</id>
<name>Knife</name>
</WeaponClass>
<WeaponClass>
<id>7</id>
<name>Monster</name>
</WeaponClass>
</JA2Data>
@@ -0,0 +1,39 @@
<?xml version="1.0" encoding="utf-8"?>
<JA2Data>
<WeaponType>
<id>0</id>
<name>None</name>
</WeaponType>
<WeaponType>
<id>1</id>
<name>Pistol</name>
</WeaponType>
<WeaponType>
<id>2</id>
<name>Machine Pistol</name>
</WeaponType>
<WeaponType>
<id>3</id>
<name>Submachinegun</name>
</WeaponType>
<WeaponType>
<id>4</id>
<name>Rifle</name>
</WeaponType>
<WeaponType>
<id>5</id>
<name>Sniper Rifle</name>
</WeaponType>
<WeaponType>
<id>6</id>
<name>Assault Rifle</name>
</WeaponType>
<WeaponType>
<id>7</id>
<name>Light Machinegun</name>
</WeaponType>
<WeaponType>
<id>8</id>
<name>Shotgun</name>
</WeaponType>
</JA2Data>
@@ -0,0 +1,24 @@
<!-- This is the default table, emulating the hardcoded in-game calculation. Feel free to edit.
Values range from 0-20, with 20 being the highest quality men and equipment.
-->
<COOLNESS_BY_SECTOR>
<!-- Column index: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 -->
<!-- -->
<MAP_ROW row="01"> 5 5 5 5 5 5 5 5 4 4 3 3 2 2 1 1 </MAP_ROW>
<MAP_ROW row="02"> 6 6 6 6 6 6 6 6 5 5 4 4 3 3 2 1 </MAP_ROW>
<MAP_ROW row="03"> 7 7 7 7 7 7 7 7 6 6 5 5 4 3 3 2 </MAP_ROW>
<MAP_ROW row="04"> 8 8 8 8 8 8 8 7 7 7 6 5 5 4 4 3 </MAP_ROW>
<MAP_ROW row="05"> 9 9 9 9 9 9 9 8 8 7 7 6 6 5 4 3 </MAP_ROW>
<MAP_ROW row="06"> 10 10 10 10 10 10 10 9 9 8 8 7 6 6 5 4 </MAP_ROW>
<MAP_ROW row="07"> 11 11 11 11 11 11 11 10 10 9 8 8 7 6 5 5 </MAP_ROW>
<MAP_ROW row="08"> 12 12 12 12 12 12 12 11 10 10 9 8 11 11 6 5 </MAP_ROW>
<MAP_ROW row="09"> 13 13 13 13 13 13 12 12 11 11 10 9 11 11 7 6 </MAP_ROW>
<MAP_ROW row="10"> 14 14 14 14 14 14 13 13 16 11 10 10 9 8 7 6 </MAP_ROW>
<MAP_ROW row="11"> 15 15 15 16 15 15 14 13 13 12 11 10 9 8 7 7 </MAP_ROW>
<MAP_ROW row="12"> 16 16 16 16 16 15 15 14 13 12 12 11 10 9 8 7 </MAP_ROW>
<MAP_ROW row="13"> 17 17 17 17 17 16 15 15 14 13 12 11 10 9 8 7 </MAP_ROW>
<MAP_ROW row="14"> 18 18 18 18 18 17 16 15 14 13 12 11 10 9 8 7 </MAP_ROW>
<MAP_ROW row="15"> 18 19 19 19 18 17 16 15 14 13 12 11 10 9 8 7 </MAP_ROW>
<MAP_ROW row="16"> 18 19 20 19 18 17 16 15 14 13 12 11 10 9 8 7 </MAP_ROW>
</COOLNESS_BY_SECTOR>
File diff suppressed because it is too large Load Diff
+73 -73
View File
@@ -3647,7 +3647,7 @@
<secondResultingItemIndex>0</secondResultingItemIndex>
<mergeType>6</mergeType>
<APCost>20</APCost>
</MERGE>
</MERGE>
<MERGE>
<firstItemIndex>1377</firstItemIndex>
<secondItemIndex>34</secondItemIndex>
@@ -3656,38 +3656,6 @@
<mergeType>8</mergeType>
<APCost>50</APCost>
</MERGE>
<MERGE>
<firstItemIndex>1380</firstItemIndex>
<secondItemIndex>35</secondItemIndex>
<firstResultingItemIndex>35</firstResultingItemIndex>
<secondResultingItemIndex>1380</secondResultingItemIndex>
<mergeType>8</mergeType>
<APCost>50</APCost>
</MERGE>
<MERGE>
<firstItemIndex>1378</firstItemIndex>
<secondItemIndex>36</secondItemIndex>
<firstResultingItemIndex>36</firstResultingItemIndex>
<secondResultingItemIndex>1378</secondResultingItemIndex>
<mergeType>8</mergeType>
<APCost>50</APCost>
</MERGE>
<MERGE>
<firstItemIndex>1378</firstItemIndex>
<secondItemIndex>627</secondItemIndex>
<firstResultingItemIndex>627</firstResultingItemIndex>
<secondResultingItemIndex>1378</secondResultingItemIndex>
<mergeType>8</mergeType>
<APCost>50</APCost>
</MERGE>
<MERGE>
<firstItemIndex>1378</firstItemIndex>
<secondItemIndex>649</secondItemIndex>
<firstResultingItemIndex>649</firstResultingItemIndex>
<secondResultingItemIndex>1378</secondResultingItemIndex>
<mergeType>8</mergeType>
<APCost>50</APCost>
</MERGE>
<MERGE>
<firstItemIndex>1377</firstItemIndex>
<secondItemIndex>650</secondItemIndex>
@@ -3712,6 +3680,62 @@
<mergeType>8</mergeType>
<APCost>50</APCost>
</MERGE>
<MERGE>
<firstItemIndex>1377</firstItemIndex>
<secondItemIndex>726</secondItemIndex>
<firstResultingItemIndex>726</firstResultingItemIndex>
<secondResultingItemIndex>1377</secondResultingItemIndex>
<mergeType>8</mergeType>
<APCost>50</APCost>
</MERGE>
<MERGE>
<firstItemIndex>1377</firstItemIndex>
<secondItemIndex>740</secondItemIndex>
<firstResultingItemIndex>740</firstResultingItemIndex>
<secondResultingItemIndex>1377</secondResultingItemIndex>
<mergeType>8</mergeType>
<APCost>50</APCost>
</MERGE>
<MERGE>
<firstItemIndex>1377</firstItemIndex>
<secondItemIndex>1076</secondItemIndex>
<firstResultingItemIndex>1076</firstResultingItemIndex>
<secondResultingItemIndex>1377</secondResultingItemIndex>
<mergeType>8</mergeType>
<APCost>50</APCost>
</MERGE>
<MERGE>
<firstItemIndex>1377</firstItemIndex>
<secondItemIndex>1188</secondItemIndex>
<firstResultingItemIndex>1188</firstResultingItemIndex>
<secondResultingItemIndex>1377</secondResultingItemIndex>
<mergeType>8</mergeType>
<APCost>50</APCost>
</MERGE>
<MERGE>
<firstItemIndex>1378</firstItemIndex>
<secondItemIndex>36</secondItemIndex>
<firstResultingItemIndex>36</firstResultingItemIndex>
<secondResultingItemIndex>1378</secondResultingItemIndex>
<mergeType>8</mergeType>
<APCost>50</APCost>
</MERGE>
<MERGE>
<firstItemIndex>1378</firstItemIndex>
<secondItemIndex>627</secondItemIndex>
<firstResultingItemIndex>627</firstResultingItemIndex>
<secondResultingItemIndex>1378</secondResultingItemIndex>
<mergeType>8</mergeType>
<APCost>50</APCost>
</MERGE>
<MERGE>
<firstItemIndex>1378</firstItemIndex>
<secondItemIndex>649</secondItemIndex>
<firstResultingItemIndex>649</firstResultingItemIndex>
<secondResultingItemIndex>1378</secondResultingItemIndex>
<mergeType>8</mergeType>
<APCost>50</APCost>
</MERGE>
<MERGE>
<firstItemIndex>1378</firstItemIndex>
<secondItemIndex>687</secondItemIndex>
@@ -3720,6 +3744,14 @@
<mergeType>8</mergeType>
<APCost>50</APCost>
</MERGE>
<MERGE>
<firstItemIndex>1378</firstItemIndex>
<secondItemIndex>1075</secondItemIndex>
<firstResultingItemIndex>1075</firstResultingItemIndex>
<secondResultingItemIndex>1378</secondResultingItemIndex>
<mergeType>8</mergeType>
<APCost>50</APCost>
</MERGE>
<MERGE>
<firstItemIndex>1379</firstItemIndex>
<secondItemIndex>699</secondItemIndex>
@@ -3736,6 +3768,14 @@
<mergeType>8</mergeType>
<APCost>50</APCost>
</MERGE>
<MERGE>
<firstItemIndex>1380</firstItemIndex>
<secondItemIndex>35</secondItemIndex>
<firstResultingItemIndex>35</firstResultingItemIndex>
<secondResultingItemIndex>1380</secondResultingItemIndex>
<mergeType>8</mergeType>
<APCost>50</APCost>
</MERGE>
<MERGE>
<firstItemIndex>1381</firstItemIndex>
<secondItemIndex>705</secondItemIndex>
@@ -3752,44 +3792,4 @@
<mergeType>8</mergeType>
<APCost>50</APCost>
</MERGE>
<MERGE>
<firstItemIndex>1377</firstItemIndex>
<secondItemIndex>726</secondItemIndex>
<firstResultingItemIndex>726</firstResultingItemIndex>
<secondResultingItemIndex>1377</secondResultingItemIndex>
<mergeType>8</mergeType>
<APCost>50</APCost>
</MERGE>
<MERGE>
<firstItemIndex>1377</firstItemIndex>
<secondItemIndex>740</secondItemIndex>
<firstResultingItemIndex>740</firstResultingItemIndex>
<secondResultingItemIndex>1377</secondResultingItemIndex>
<mergeType>8</mergeType>
<APCost>50</APCost>
</MERGE>
<MERGE>
<firstItemIndex>1378</firstItemIndex>
<secondItemIndex>1075</secondItemIndex>
<firstResultingItemIndex>1075</firstResultingItemIndex>
<secondResultingItemIndex>1378</secondResultingItemIndex>
<mergeType>8</mergeType>
<APCost>50</APCost>
</MERGE>
<MERGE>
<firstItemIndex>1377</firstItemIndex>
<secondItemIndex>1076</secondItemIndex>
<firstResultingItemIndex>1076</firstResultingItemIndex>
<secondResultingItemIndex>1377</secondResultingItemIndex>
<mergeType>8</mergeType>
<APCost>50</APCost>
</MERGE>
<MERGE>
<firstItemIndex>1377</firstItemIndex>
<secondItemIndex>1188</secondItemIndex>
<firstResultingItemIndex>1188</firstResultingItemIndex>
<secondResultingItemIndex>1377</secondResultingItemIndex>
<mergeType>8</mergeType>
<APCost>50</APCost>
</MERGE>
</MERGELIST>
-566
View File
@@ -46,92 +46,27 @@
<pIndex>1</pIndex>
<pName>Gun Sling</pName>
<pSilhouette>5</pSilhouette>
<pType>0</pType>
<pRestriction>0</pRestriction>
<ItemCapacityPerSize0>0</ItemCapacityPerSize0>
<ItemCapacityPerSize1>0</ItemCapacityPerSize1>
<ItemCapacityPerSize2>0</ItemCapacityPerSize2>
<ItemCapacityPerSize3>0</ItemCapacityPerSize3>
<ItemCapacityPerSize4>1</ItemCapacityPerSize4>
<ItemCapacityPerSize5>1</ItemCapacityPerSize5>
<ItemCapacityPerSize6>1</ItemCapacityPerSize6>
<ItemCapacityPerSize7>1</ItemCapacityPerSize7>
<ItemCapacityPerSize8>1</ItemCapacityPerSize8>
<ItemCapacityPerSize9>1</ItemCapacityPerSize9>
<ItemCapacityPerSize10>0</ItemCapacityPerSize10>
<ItemCapacityPerSize11>0</ItemCapacityPerSize11>
<ItemCapacityPerSize12>0</ItemCapacityPerSize12>
<ItemCapacityPerSize13>0</ItemCapacityPerSize13>
<ItemCapacityPerSize14>0</ItemCapacityPerSize14>
<ItemCapacityPerSize15>0</ItemCapacityPerSize15>
<ItemCapacityPerSize16>0</ItemCapacityPerSize16>
<ItemCapacityPerSize17>0</ItemCapacityPerSize17>
<ItemCapacityPerSize18>0</ItemCapacityPerSize18>
<ItemCapacityPerSize19>0</ItemCapacityPerSize19>
<ItemCapacityPerSize20>0</ItemCapacityPerSize20>
<ItemCapacityPerSize21>0</ItemCapacityPerSize21>
<ItemCapacityPerSize22>0</ItemCapacityPerSize22>
<ItemCapacityPerSize23>0</ItemCapacityPerSize23>
<ItemCapacityPerSize24>0</ItemCapacityPerSize24>
<ItemCapacityPerSize25>0</ItemCapacityPerSize25>
<ItemCapacityPerSize26>0</ItemCapacityPerSize26>
<ItemCapacityPerSize27>0</ItemCapacityPerSize27>
<ItemCapacityPerSize28>0</ItemCapacityPerSize28>
<ItemCapacityPerSize29>0</ItemCapacityPerSize29>
<ItemCapacityPerSize30>0</ItemCapacityPerSize30>
<ItemCapacityPerSize31>0</ItemCapacityPerSize31>
<ItemCapacityPerSize32>0</ItemCapacityPerSize32>
<ItemCapacityPerSize33>0</ItemCapacityPerSize33>
<ItemCapacityPerSize34>0</ItemCapacityPerSize34>
</POCKET>
<POCKET>
<pIndex>2</pIndex>
<pName>Knife</pName>
<pSilhouette>11</pSilhouette>
<pType>0</pType>
<pRestriction>0</pRestriction>
<ItemCapacityPerSize0>0</ItemCapacityPerSize0>
<ItemCapacityPerSize1>0</ItemCapacityPerSize1>
<ItemCapacityPerSize2>0</ItemCapacityPerSize2>
<ItemCapacityPerSize3>0</ItemCapacityPerSize3>
<ItemCapacityPerSize4>0</ItemCapacityPerSize4>
<ItemCapacityPerSize5>0</ItemCapacityPerSize5>
<ItemCapacityPerSize6>0</ItemCapacityPerSize6>
<ItemCapacityPerSize7>0</ItemCapacityPerSize7>
<ItemCapacityPerSize8>0</ItemCapacityPerSize8>
<ItemCapacityPerSize9>0</ItemCapacityPerSize9>
<ItemCapacityPerSize10>0</ItemCapacityPerSize10>
<ItemCapacityPerSize11>0</ItemCapacityPerSize11>
<ItemCapacityPerSize12>2</ItemCapacityPerSize12>
<ItemCapacityPerSize13>0</ItemCapacityPerSize13>
<ItemCapacityPerSize14>0</ItemCapacityPerSize14>
<ItemCapacityPerSize15>0</ItemCapacityPerSize15>
<ItemCapacityPerSize16>1</ItemCapacityPerSize16>
<ItemCapacityPerSize17>0</ItemCapacityPerSize17>
<ItemCapacityPerSize18>0</ItemCapacityPerSize18>
<ItemCapacityPerSize19>0</ItemCapacityPerSize19>
<ItemCapacityPerSize20>1</ItemCapacityPerSize20>
<ItemCapacityPerSize21>0</ItemCapacityPerSize21>
<ItemCapacityPerSize22>0</ItemCapacityPerSize22>
<ItemCapacityPerSize23>0</ItemCapacityPerSize23>
<ItemCapacityPerSize24>1</ItemCapacityPerSize24>
<ItemCapacityPerSize25>0</ItemCapacityPerSize25>
<ItemCapacityPerSize26>0</ItemCapacityPerSize26>
<ItemCapacityPerSize27>0</ItemCapacityPerSize27>
<ItemCapacityPerSize28>1</ItemCapacityPerSize28>
<ItemCapacityPerSize29>0</ItemCapacityPerSize29>
<ItemCapacityPerSize30>0</ItemCapacityPerSize30>
<ItemCapacityPerSize31>0</ItemCapacityPerSize31>
<ItemCapacityPerSize32>0</ItemCapacityPerSize32>
<ItemCapacityPerSize33>0</ItemCapacityPerSize33>
<ItemCapacityPerSize34>0</ItemCapacityPerSize34>
</POCKET>
<POCKET>
<pIndex>3</pIndex>
<pName>Vehicle</pName>
<pSilhouette>7</pSilhouette>
<pType>0</pType>
<pRestriction>0</pRestriction>
<ItemCapacityPerSize0>3</ItemCapacityPerSize0>
<ItemCapacityPerSize1>3</ItemCapacityPerSize1>
<ItemCapacityPerSize2>3</ItemCapacityPerSize2>
@@ -173,7 +108,6 @@
<pName>General Large</pName>
<pSilhouette>7</pSilhouette>
<pType>3</pType>
<pRestriction>0</pRestriction>
<ItemCapacityPerSize0>3</ItemCapacityPerSize0>
<ItemCapacityPerSize1>3</ItemCapacityPerSize1>
<ItemCapacityPerSize2>3</ItemCapacityPerSize2>
@@ -205,17 +139,13 @@
<ItemCapacityPerSize28>1</ItemCapacityPerSize28>
<ItemCapacityPerSize29>1</ItemCapacityPerSize29>
<ItemCapacityPerSize30>1</ItemCapacityPerSize30>
<ItemCapacityPerSize31>0</ItemCapacityPerSize31>
<ItemCapacityPerSize32>1</ItemCapacityPerSize32>
<ItemCapacityPerSize33>0</ItemCapacityPerSize33>
<ItemCapacityPerSize34>0</ItemCapacityPerSize34>
</POCKET>
<POCKET>
<pIndex>5</pIndex>
<pName>Combat Pack</pName>
<pSilhouette>6</pSilhouette>
<pType>3</pType>
<pRestriction>0</pRestriction>
<ItemCapacityPerSize0>2</ItemCapacityPerSize0>
<ItemCapacityPerSize1>2</ItemCapacityPerSize1>
<ItemCapacityPerSize2>2</ItemCapacityPerSize2>
@@ -224,8 +154,6 @@
<ItemCapacityPerSize5>1</ItemCapacityPerSize5>
<ItemCapacityPerSize6>1</ItemCapacityPerSize6>
<ItemCapacityPerSize7>1</ItemCapacityPerSize7>
<ItemCapacityPerSize8>0</ItemCapacityPerSize8>
<ItemCapacityPerSize9>0</ItemCapacityPerSize9>
<ItemCapacityPerSize10>10</ItemCapacityPerSize10>
<ItemCapacityPerSize11>7</ItemCapacityPerSize11>
<ItemCapacityPerSize12>7</ItemCapacityPerSize12>
@@ -244,13 +172,7 @@
<ItemCapacityPerSize25>2</ItemCapacityPerSize25>
<ItemCapacityPerSize26>1</ItemCapacityPerSize26>
<ItemCapacityPerSize27>1</ItemCapacityPerSize27>
<ItemCapacityPerSize28>0</ItemCapacityPerSize28>
<ItemCapacityPerSize29>0</ItemCapacityPerSize29>
<ItemCapacityPerSize30>0</ItemCapacityPerSize30>
<ItemCapacityPerSize31>0</ItemCapacityPerSize31>
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<ItemCapacityPerSize34>0</ItemCapacityPerSize34>
</POCKET>
<POCKET>
<pIndex>6</pIndex>
@@ -262,12 +184,6 @@
<ItemCapacityPerSize1>1</ItemCapacityPerSize1>
<ItemCapacityPerSize2>1</ItemCapacityPerSize2>
<ItemCapacityPerSize3>1</ItemCapacityPerSize3>
<ItemCapacityPerSize4>0</ItemCapacityPerSize4>
<ItemCapacityPerSize5>0</ItemCapacityPerSize5>
<ItemCapacityPerSize6>0</ItemCapacityPerSize6>
<ItemCapacityPerSize7>0</ItemCapacityPerSize7>
<ItemCapacityPerSize8>0</ItemCapacityPerSize8>
<ItemCapacityPerSize9>0</ItemCapacityPerSize9>
<ItemCapacityPerSize10>20</ItemCapacityPerSize10>
<ItemCapacityPerSize11>10</ItemCapacityPerSize11>
<ItemCapacityPerSize12>8</ItemCapacityPerSize12>
@@ -286,13 +202,6 @@
<ItemCapacityPerSize25>2</ItemCapacityPerSize25>
<ItemCapacityPerSize26>1</ItemCapacityPerSize26>
<ItemCapacityPerSize27>1</ItemCapacityPerSize27>
<ItemCapacityPerSize28>0</ItemCapacityPerSize28>
<ItemCapacityPerSize29>0</ItemCapacityPerSize29>
<ItemCapacityPerSize30>0</ItemCapacityPerSize30>
<ItemCapacityPerSize31>0</ItemCapacityPerSize31>
<ItemCapacityPerSize32>0</ItemCapacityPerSize32>
<ItemCapacityPerSize33>0</ItemCapacityPerSize33>
<ItemCapacityPerSize34>0</ItemCapacityPerSize34>
</POCKET>
<POCKET>
<pIndex>7</pIndex>
@@ -305,53 +214,16 @@
<ItemCapacityPerSize2>1</ItemCapacityPerSize2>
<ItemCapacityPerSize3>1</ItemCapacityPerSize3>
<ItemCapacityPerSize4>1</ItemCapacityPerSize4>
<ItemCapacityPerSize5>0</ItemCapacityPerSize5>
<ItemCapacityPerSize6>0</ItemCapacityPerSize6>
<ItemCapacityPerSize7>0</ItemCapacityPerSize7>
<ItemCapacityPerSize8>0</ItemCapacityPerSize8>
<ItemCapacityPerSize9>0</ItemCapacityPerSize9>
<ItemCapacityPerSize10>0</ItemCapacityPerSize10>
<ItemCapacityPerSize11>0</ItemCapacityPerSize11>
<ItemCapacityPerSize12>0</ItemCapacityPerSize12>
<ItemCapacityPerSize13>0</ItemCapacityPerSize13>
<ItemCapacityPerSize14>0</ItemCapacityPerSize14>
<ItemCapacityPerSize15>0</ItemCapacityPerSize15>
<ItemCapacityPerSize16>0</ItemCapacityPerSize16>
<ItemCapacityPerSize17>0</ItemCapacityPerSize17>
<ItemCapacityPerSize18>0</ItemCapacityPerSize18>
<ItemCapacityPerSize19>0</ItemCapacityPerSize19>
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<ItemCapacityPerSize22>0</ItemCapacityPerSize22>
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<ItemCapacityPerSize34>0</ItemCapacityPerSize34>
</POCKET>
<POCKET>
<pIndex>8</pIndex>
<pName>Medium General</pName>
<pSilhouette>8</pSilhouette>
<pType>2</pType>
<pRestriction>0</pRestriction>
<ItemCapacityPerSize0>1</ItemCapacityPerSize0>
<ItemCapacityPerSize1>1</ItemCapacityPerSize1>
<ItemCapacityPerSize2>1</ItemCapacityPerSize2>
<ItemCapacityPerSize3>1</ItemCapacityPerSize3>
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<ItemCapacityPerSize5>0</ItemCapacityPerSize5>
<ItemCapacityPerSize6>0</ItemCapacityPerSize6>
<ItemCapacityPerSize7>0</ItemCapacityPerSize7>
<ItemCapacityPerSize8>0</ItemCapacityPerSize8>
<ItemCapacityPerSize9>0</ItemCapacityPerSize9>
<ItemCapacityPerSize10>8</ItemCapacityPerSize10>
<ItemCapacityPerSize11>6</ItemCapacityPerSize11>
<ItemCapacityPerSize12>6</ItemCapacityPerSize12>
@@ -365,18 +237,6 @@
<ItemCapacityPerSize20>2</ItemCapacityPerSize20>
<ItemCapacityPerSize21>1</ItemCapacityPerSize21>
<ItemCapacityPerSize22>1</ItemCapacityPerSize22>
<ItemCapacityPerSize23>0</ItemCapacityPerSize23>
<ItemCapacityPerSize24>0</ItemCapacityPerSize24>
<ItemCapacityPerSize25>0</ItemCapacityPerSize25>
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<ItemCapacityPerSize33>0</ItemCapacityPerSize33>
<ItemCapacityPerSize34>0</ItemCapacityPerSize34>
</POCKET>
<POCKET>
<pIndex>9</pIndex>
@@ -384,58 +244,16 @@
<pSilhouette>19</pSilhouette>
<pType>1</pType>
<pRestriction>1024</pRestriction>
<ItemCapacityPerSize0>0</ItemCapacityPerSize0>
<ItemCapacityPerSize1>0</ItemCapacityPerSize1>
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<ItemCapacityPerSize13>0</ItemCapacityPerSize13>
<ItemCapacityPerSize14>0</ItemCapacityPerSize14>
<ItemCapacityPerSize15>0</ItemCapacityPerSize15>
<ItemCapacityPerSize16>1</ItemCapacityPerSize16>
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<ItemCapacityPerSize20>1</ItemCapacityPerSize20>
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<ItemCapacityPerSize27>0</ItemCapacityPerSize27>
<ItemCapacityPerSize28>1</ItemCapacityPerSize28>
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<ItemCapacityPerSize31>0</ItemCapacityPerSize31>
<ItemCapacityPerSize32>0</ItemCapacityPerSize32>
<ItemCapacityPerSize33>0</ItemCapacityPerSize33>
<ItemCapacityPerSize34>0</ItemCapacityPerSize34>
</POCKET>
<POCKET>
<pIndex>10</pIndex>
<pName>AR Mag</pName>
<pSilhouette>18</pSilhouette>
<pType>1</pType>
<pRestriction>0</pRestriction>
<ItemCapacityPerSize0>0</ItemCapacityPerSize0>
<ItemCapacityPerSize1>0</ItemCapacityPerSize1>
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<ItemCapacityPerSize10>8</ItemCapacityPerSize10>
<ItemCapacityPerSize11>6</ItemCapacityPerSize11>
<ItemCapacityPerSize12>6</ItemCapacityPerSize12>
@@ -448,19 +266,6 @@
<ItemCapacityPerSize19>2</ItemCapacityPerSize19>
<ItemCapacityPerSize20>2</ItemCapacityPerSize20>
<ItemCapacityPerSize21>1</ItemCapacityPerSize21>
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</POCKET>
<POCKET>
<pIndex>11</pIndex>
@@ -470,81 +275,16 @@
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<ItemCapacityPerSize1>1</ItemCapacityPerSize1>
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</POCKET>
<POCKET>
<pIndex>12</pIndex>
<pName>SMG Mag</pName>
<pSilhouette>17</pSilhouette>
<pType>1</pType>
<pRestriction>0</pRestriction>
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<ItemCapacityPerSize10>4</ItemCapacityPerSize10>
<ItemCapacityPerSize11>0</ItemCapacityPerSize11>
<ItemCapacityPerSize12>2</ItemCapacityPerSize12>
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<ItemCapacityPerSize16>1</ItemCapacityPerSize16>
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</POCKET>
<POCKET>
<pIndex>13</pIndex>
@@ -552,184 +292,44 @@
<pSilhouette>14</pSilhouette>
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<ItemCapacityPerSize16>1</ItemCapacityPerSize16>
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<ItemCapacityPerSize26>0</ItemCapacityPerSize26>
<ItemCapacityPerSize27>0</ItemCapacityPerSize27>
<ItemCapacityPerSize28>0</ItemCapacityPerSize28>
<ItemCapacityPerSize29>0</ItemCapacityPerSize29>
<ItemCapacityPerSize30>0</ItemCapacityPerSize30>
<ItemCapacityPerSize31>0</ItemCapacityPerSize31>
<ItemCapacityPerSize32>0</ItemCapacityPerSize32>
<ItemCapacityPerSize33>0</ItemCapacityPerSize33>
<ItemCapacityPerSize34>0</ItemCapacityPerSize34>
</POCKET>
<POCKET>
<pIndex>14</pIndex>
<pName>Grenade</pName>
<pSilhouette>15</pSilhouette>
<pType>1</pType>
<pRestriction>0</pRestriction>
<ItemCapacityPerSize0>0</ItemCapacityPerSize0>
<ItemCapacityPerSize1>0</ItemCapacityPerSize1>
<ItemCapacityPerSize2>0</ItemCapacityPerSize2>
<ItemCapacityPerSize3>0</ItemCapacityPerSize3>
<ItemCapacityPerSize4>0</ItemCapacityPerSize4>
<ItemCapacityPerSize5>0</ItemCapacityPerSize5>
<ItemCapacityPerSize6>0</ItemCapacityPerSize6>
<ItemCapacityPerSize7>0</ItemCapacityPerSize7>
<ItemCapacityPerSize8>0</ItemCapacityPerSize8>
<ItemCapacityPerSize9>0</ItemCapacityPerSize9>
<ItemCapacityPerSize10>4</ItemCapacityPerSize10>
<ItemCapacityPerSize11>2</ItemCapacityPerSize11>
<ItemCapacityPerSize12>2</ItemCapacityPerSize12>
<ItemCapacityPerSize13>2</ItemCapacityPerSize13>
<ItemCapacityPerSize14>1</ItemCapacityPerSize14>
<ItemCapacityPerSize15>0</ItemCapacityPerSize15>
<ItemCapacityPerSize16>0</ItemCapacityPerSize16>
<ItemCapacityPerSize17>0</ItemCapacityPerSize17>
<ItemCapacityPerSize18>0</ItemCapacityPerSize18>
<ItemCapacityPerSize19>0</ItemCapacityPerSize19>
<ItemCapacityPerSize20>0</ItemCapacityPerSize20>
<ItemCapacityPerSize21>0</ItemCapacityPerSize21>
<ItemCapacityPerSize22>0</ItemCapacityPerSize22>
<ItemCapacityPerSize23>0</ItemCapacityPerSize23>
<ItemCapacityPerSize24>0</ItemCapacityPerSize24>
<ItemCapacityPerSize25>0</ItemCapacityPerSize25>
<ItemCapacityPerSize26>0</ItemCapacityPerSize26>
<ItemCapacityPerSize27>0</ItemCapacityPerSize27>
<ItemCapacityPerSize28>0</ItemCapacityPerSize28>
<ItemCapacityPerSize29>0</ItemCapacityPerSize29>
<ItemCapacityPerSize30>0</ItemCapacityPerSize30>
<ItemCapacityPerSize31>0</ItemCapacityPerSize31>
<ItemCapacityPerSize32>0</ItemCapacityPerSize32>
<ItemCapacityPerSize33>0</ItemCapacityPerSize33>
<ItemCapacityPerSize34>0</ItemCapacityPerSize34>
</POCKET>
<POCKET>
<pIndex>15</pIndex>
<pName>Pistol Mag</pName>
<pSilhouette>16</pSilhouette>
<pType>1</pType>
<pRestriction>0</pRestriction>
<ItemCapacityPerSize0>0</ItemCapacityPerSize0>
<ItemCapacityPerSize1>0</ItemCapacityPerSize1>
<ItemCapacityPerSize2>0</ItemCapacityPerSize2>
<ItemCapacityPerSize3>0</ItemCapacityPerSize3>
<ItemCapacityPerSize4>0</ItemCapacityPerSize4>
<ItemCapacityPerSize5>0</ItemCapacityPerSize5>
<ItemCapacityPerSize6>0</ItemCapacityPerSize6>
<ItemCapacityPerSize7>0</ItemCapacityPerSize7>
<ItemCapacityPerSize8>0</ItemCapacityPerSize8>
<ItemCapacityPerSize9>0</ItemCapacityPerSize9>
<ItemCapacityPerSize10>2</ItemCapacityPerSize10>
<ItemCapacityPerSize11>1</ItemCapacityPerSize11>
<ItemCapacityPerSize12>1</ItemCapacityPerSize12>
<ItemCapacityPerSize13>0</ItemCapacityPerSize13>
<ItemCapacityPerSize14>0</ItemCapacityPerSize14>
<ItemCapacityPerSize15>0</ItemCapacityPerSize15>
<ItemCapacityPerSize16>0</ItemCapacityPerSize16>
<ItemCapacityPerSize17>0</ItemCapacityPerSize17>
<ItemCapacityPerSize18>0</ItemCapacityPerSize18>
<ItemCapacityPerSize19>0</ItemCapacityPerSize19>
<ItemCapacityPerSize20>0</ItemCapacityPerSize20>
<ItemCapacityPerSize21>0</ItemCapacityPerSize21>
<ItemCapacityPerSize22>0</ItemCapacityPerSize22>
<ItemCapacityPerSize23>0</ItemCapacityPerSize23>
<ItemCapacityPerSize24>0</ItemCapacityPerSize24>
<ItemCapacityPerSize25>0</ItemCapacityPerSize25>
<ItemCapacityPerSize26>0</ItemCapacityPerSize26>
<ItemCapacityPerSize27>0</ItemCapacityPerSize27>
<ItemCapacityPerSize28>0</ItemCapacityPerSize28>
<ItemCapacityPerSize29>0</ItemCapacityPerSize29>
<ItemCapacityPerSize30>0</ItemCapacityPerSize30>
<ItemCapacityPerSize31>0</ItemCapacityPerSize31>
<ItemCapacityPerSize32>0</ItemCapacityPerSize32>
<ItemCapacityPerSize33>0</ItemCapacityPerSize33>
<ItemCapacityPerSize34>0</ItemCapacityPerSize34>
</POCKET>
<POCKET>
<pIndex>16</pIndex>
<pName>Tiny General</pName>
<pSilhouette>20</pSilhouette>
<pType>1</pType>
<pRestriction>0</pRestriction>
<ItemCapacityPerSize0>0</ItemCapacityPerSize0>
<ItemCapacityPerSize1>0</ItemCapacityPerSize1>
<ItemCapacityPerSize2>0</ItemCapacityPerSize2>
<ItemCapacityPerSize3>0</ItemCapacityPerSize3>
<ItemCapacityPerSize4>0</ItemCapacityPerSize4>
<ItemCapacityPerSize5>0</ItemCapacityPerSize5>
<ItemCapacityPerSize6>0</ItemCapacityPerSize6>
<ItemCapacityPerSize7>0</ItemCapacityPerSize7>
<ItemCapacityPerSize8>0</ItemCapacityPerSize8>
<ItemCapacityPerSize9>0</ItemCapacityPerSize9>
<ItemCapacityPerSize10>3</ItemCapacityPerSize10>
<ItemCapacityPerSize11>2</ItemCapacityPerSize11>
<ItemCapacityPerSize12>2</ItemCapacityPerSize12>
<ItemCapacityPerSize13>1</ItemCapacityPerSize13>
<ItemCapacityPerSize14>0</ItemCapacityPerSize14>
<ItemCapacityPerSize15>0</ItemCapacityPerSize15>
<ItemCapacityPerSize16>0</ItemCapacityPerSize16>
<ItemCapacityPerSize17>0</ItemCapacityPerSize17>
<ItemCapacityPerSize18>0</ItemCapacityPerSize18>
<ItemCapacityPerSize19>0</ItemCapacityPerSize19>
<ItemCapacityPerSize20>0</ItemCapacityPerSize20>
<ItemCapacityPerSize21>0</ItemCapacityPerSize21>
<ItemCapacityPerSize22>0</ItemCapacityPerSize22>
<ItemCapacityPerSize23>0</ItemCapacityPerSize23>
<ItemCapacityPerSize24>0</ItemCapacityPerSize24>
<ItemCapacityPerSize25>0</ItemCapacityPerSize25>
<ItemCapacityPerSize26>0</ItemCapacityPerSize26>
<ItemCapacityPerSize27>0</ItemCapacityPerSize27>
<ItemCapacityPerSize28>0</ItemCapacityPerSize28>
<ItemCapacityPerSize29>0</ItemCapacityPerSize29>
<ItemCapacityPerSize30>0</ItemCapacityPerSize30>
<ItemCapacityPerSize31>0</ItemCapacityPerSize31>
<ItemCapacityPerSize32>0</ItemCapacityPerSize32>
<ItemCapacityPerSize33>0</ItemCapacityPerSize33>
<ItemCapacityPerSize34>0</ItemCapacityPerSize34>
</POCKET>
<POCKET>
<pIndex>17</pIndex>
<pName>Small General</pName>
<pSilhouette>12</pSilhouette>
<pType>1</pType>
<pRestriction>0</pRestriction>
<ItemCapacityPerSize0>1</ItemCapacityPerSize0>
<ItemCapacityPerSize1>0</ItemCapacityPerSize1>
<ItemCapacityPerSize2>0</ItemCapacityPerSize2>
<ItemCapacityPerSize3>0</ItemCapacityPerSize3>
<ItemCapacityPerSize4>0</ItemCapacityPerSize4>
<ItemCapacityPerSize5>0</ItemCapacityPerSize5>
<ItemCapacityPerSize6>0</ItemCapacityPerSize6>
<ItemCapacityPerSize7>0</ItemCapacityPerSize7>
<ItemCapacityPerSize8>0</ItemCapacityPerSize8>
<ItemCapacityPerSize9>0</ItemCapacityPerSize9>
<ItemCapacityPerSize10>5</ItemCapacityPerSize10>
<ItemCapacityPerSize11>3</ItemCapacityPerSize11>
<ItemCapacityPerSize12>3</ItemCapacityPerSize12>
@@ -738,23 +338,6 @@
<ItemCapacityPerSize15>2</ItemCapacityPerSize15>
<ItemCapacityPerSize16>2</ItemCapacityPerSize16>
<ItemCapacityPerSize17>1</ItemCapacityPerSize17>
<ItemCapacityPerSize18>0</ItemCapacityPerSize18>
<ItemCapacityPerSize19>0</ItemCapacityPerSize19>
<ItemCapacityPerSize20>0</ItemCapacityPerSize20>
<ItemCapacityPerSize21>0</ItemCapacityPerSize21>
<ItemCapacityPerSize22>0</ItemCapacityPerSize22>
<ItemCapacityPerSize23>0</ItemCapacityPerSize23>
<ItemCapacityPerSize24>0</ItemCapacityPerSize24>
<ItemCapacityPerSize25>0</ItemCapacityPerSize25>
<ItemCapacityPerSize26>0</ItemCapacityPerSize26>
<ItemCapacityPerSize27>0</ItemCapacityPerSize27>
<ItemCapacityPerSize28>0</ItemCapacityPerSize28>
<ItemCapacityPerSize29>0</ItemCapacityPerSize29>
<ItemCapacityPerSize30>0</ItemCapacityPerSize30>
<ItemCapacityPerSize31>0</ItemCapacityPerSize31>
<ItemCapacityPerSize32>0</ItemCapacityPerSize32>
<ItemCapacityPerSize33>0</ItemCapacityPerSize33>
<ItemCapacityPerSize34>0</ItemCapacityPerSize34>
</POCKET>
<POCKET>
<pIndex>18</pIndex>
@@ -762,41 +345,7 @@
<pSilhouette>21</pSilhouette>
<pType>1</pType>
<pRestriction>268435712</pRestriction>
<ItemCapacityPerSize0>0</ItemCapacityPerSize0>
<ItemCapacityPerSize1>0</ItemCapacityPerSize1>
<ItemCapacityPerSize2>0</ItemCapacityPerSize2>
<ItemCapacityPerSize3>0</ItemCapacityPerSize3>
<ItemCapacityPerSize4>0</ItemCapacityPerSize4>
<ItemCapacityPerSize5>0</ItemCapacityPerSize5>
<ItemCapacityPerSize6>0</ItemCapacityPerSize6>
<ItemCapacityPerSize7>0</ItemCapacityPerSize7>
<ItemCapacityPerSize8>0</ItemCapacityPerSize8>
<ItemCapacityPerSize9>0</ItemCapacityPerSize9>
<ItemCapacityPerSize10>0</ItemCapacityPerSize10>
<ItemCapacityPerSize11>0</ItemCapacityPerSize11>
<ItemCapacityPerSize12>0</ItemCapacityPerSize12>
<ItemCapacityPerSize13>0</ItemCapacityPerSize13>
<ItemCapacityPerSize14>0</ItemCapacityPerSize14>
<ItemCapacityPerSize15>0</ItemCapacityPerSize15>
<ItemCapacityPerSize16>0</ItemCapacityPerSize16>
<ItemCapacityPerSize17>0</ItemCapacityPerSize17>
<ItemCapacityPerSize18>0</ItemCapacityPerSize18>
<ItemCapacityPerSize19>0</ItemCapacityPerSize19>
<ItemCapacityPerSize20>0</ItemCapacityPerSize20>
<ItemCapacityPerSize21>0</ItemCapacityPerSize21>
<ItemCapacityPerSize22>1</ItemCapacityPerSize22>
<ItemCapacityPerSize23>0</ItemCapacityPerSize23>
<ItemCapacityPerSize24>0</ItemCapacityPerSize24>
<ItemCapacityPerSize25>0</ItemCapacityPerSize25>
<ItemCapacityPerSize26>0</ItemCapacityPerSize26>
<ItemCapacityPerSize27>0</ItemCapacityPerSize27>
<ItemCapacityPerSize28>0</ItemCapacityPerSize28>
<ItemCapacityPerSize29>0</ItemCapacityPerSize29>
<ItemCapacityPerSize30>0</ItemCapacityPerSize30>
<ItemCapacityPerSize31>0</ItemCapacityPerSize31>
<ItemCapacityPerSize32>0</ItemCapacityPerSize32>
<ItemCapacityPerSize33>0</ItemCapacityPerSize33>
<ItemCapacityPerSize34>0</ItemCapacityPerSize34>
</POCKET>
<POCKET>
<pIndex>19</pIndex>
@@ -804,41 +353,7 @@
<pSilhouette>23</pSilhouette>
<pType>1</pType>
<pRestriction>1024</pRestriction>
<ItemCapacityPerSize0>0</ItemCapacityPerSize0>
<ItemCapacityPerSize1>0</ItemCapacityPerSize1>
<ItemCapacityPerSize2>0</ItemCapacityPerSize2>
<ItemCapacityPerSize3>0</ItemCapacityPerSize3>
<ItemCapacityPerSize4>0</ItemCapacityPerSize4>
<ItemCapacityPerSize5>0</ItemCapacityPerSize5>
<ItemCapacityPerSize6>0</ItemCapacityPerSize6>
<ItemCapacityPerSize7>0</ItemCapacityPerSize7>
<ItemCapacityPerSize8>0</ItemCapacityPerSize8>
<ItemCapacityPerSize9>0</ItemCapacityPerSize9>
<ItemCapacityPerSize10>0</ItemCapacityPerSize10>
<ItemCapacityPerSize11>0</ItemCapacityPerSize11>
<ItemCapacityPerSize12>0</ItemCapacityPerSize12>
<ItemCapacityPerSize13>0</ItemCapacityPerSize13>
<ItemCapacityPerSize14>1</ItemCapacityPerSize14>
<ItemCapacityPerSize15>0</ItemCapacityPerSize15>
<ItemCapacityPerSize16>0</ItemCapacityPerSize16>
<ItemCapacityPerSize17>0</ItemCapacityPerSize17>
<ItemCapacityPerSize18>0</ItemCapacityPerSize18>
<ItemCapacityPerSize19>0</ItemCapacityPerSize19>
<ItemCapacityPerSize20>0</ItemCapacityPerSize20>
<ItemCapacityPerSize21>0</ItemCapacityPerSize21>
<ItemCapacityPerSize22>0</ItemCapacityPerSize22>
<ItemCapacityPerSize23>0</ItemCapacityPerSize23>
<ItemCapacityPerSize24>0</ItemCapacityPerSize24>
<ItemCapacityPerSize25>0</ItemCapacityPerSize25>
<ItemCapacityPerSize26>0</ItemCapacityPerSize26>
<ItemCapacityPerSize27>0</ItemCapacityPerSize27>
<ItemCapacityPerSize28>0</ItemCapacityPerSize28>
<ItemCapacityPerSize29>0</ItemCapacityPerSize29>
<ItemCapacityPerSize30>0</ItemCapacityPerSize30>
<ItemCapacityPerSize31>0</ItemCapacityPerSize31>
<ItemCapacityPerSize32>0</ItemCapacityPerSize32>
<ItemCapacityPerSize33>0</ItemCapacityPerSize33>
<ItemCapacityPerSize34>0</ItemCapacityPerSize34>
</POCKET>
<POCKET>
<pIndex>20</pIndex>
@@ -846,41 +361,7 @@
<pSilhouette>24</pSilhouette>
<pType>1</pType>
<pRestriction>4096</pRestriction>
<ItemCapacityPerSize0>0</ItemCapacityPerSize0>
<ItemCapacityPerSize1>0</ItemCapacityPerSize1>
<ItemCapacityPerSize2>0</ItemCapacityPerSize2>
<ItemCapacityPerSize3>0</ItemCapacityPerSize3>
<ItemCapacityPerSize4>0</ItemCapacityPerSize4>
<ItemCapacityPerSize5>0</ItemCapacityPerSize5>
<ItemCapacityPerSize6>0</ItemCapacityPerSize6>
<ItemCapacityPerSize7>0</ItemCapacityPerSize7>
<ItemCapacityPerSize8>0</ItemCapacityPerSize8>
<ItemCapacityPerSize9>0</ItemCapacityPerSize9>
<ItemCapacityPerSize10>0</ItemCapacityPerSize10>
<ItemCapacityPerSize11>0</ItemCapacityPerSize11>
<ItemCapacityPerSize12>0</ItemCapacityPerSize12>
<ItemCapacityPerSize13>0</ItemCapacityPerSize13>
<ItemCapacityPerSize14>0</ItemCapacityPerSize14>
<ItemCapacityPerSize15>0</ItemCapacityPerSize15>
<ItemCapacityPerSize16>0</ItemCapacityPerSize16>
<ItemCapacityPerSize17>0</ItemCapacityPerSize17>
<ItemCapacityPerSize18>1</ItemCapacityPerSize18>
<ItemCapacityPerSize19>0</ItemCapacityPerSize19>
<ItemCapacityPerSize20>0</ItemCapacityPerSize20>
<ItemCapacityPerSize21>0</ItemCapacityPerSize21>
<ItemCapacityPerSize22>0</ItemCapacityPerSize22>
<ItemCapacityPerSize23>0</ItemCapacityPerSize23>
<ItemCapacityPerSize24>0</ItemCapacityPerSize24>
<ItemCapacityPerSize25>0</ItemCapacityPerSize25>
<ItemCapacityPerSize26>0</ItemCapacityPerSize26>
<ItemCapacityPerSize27>0</ItemCapacityPerSize27>
<ItemCapacityPerSize28>0</ItemCapacityPerSize28>
<ItemCapacityPerSize29>0</ItemCapacityPerSize29>
<ItemCapacityPerSize30>0</ItemCapacityPerSize30>
<ItemCapacityPerSize31>0</ItemCapacityPerSize31>
<ItemCapacityPerSize32>0</ItemCapacityPerSize32>
<ItemCapacityPerSize33>0</ItemCapacityPerSize33>
<ItemCapacityPerSize34>0</ItemCapacityPerSize34>
</POCKET>
<POCKET>
<pIndex>21</pIndex>
@@ -888,41 +369,7 @@
<pSilhouette>25</pSilhouette>
<pType>1</pType>
<pRestriction>268435456</pRestriction>
<ItemCapacityPerSize0>0</ItemCapacityPerSize0>
<ItemCapacityPerSize1>0</ItemCapacityPerSize1>
<ItemCapacityPerSize2>0</ItemCapacityPerSize2>
<ItemCapacityPerSize3>0</ItemCapacityPerSize3>
<ItemCapacityPerSize4>0</ItemCapacityPerSize4>
<ItemCapacityPerSize5>0</ItemCapacityPerSize5>
<ItemCapacityPerSize6>0</ItemCapacityPerSize6>
<ItemCapacityPerSize7>0</ItemCapacityPerSize7>
<ItemCapacityPerSize8>0</ItemCapacityPerSize8>
<ItemCapacityPerSize9>0</ItemCapacityPerSize9>
<ItemCapacityPerSize10>0</ItemCapacityPerSize10>
<ItemCapacityPerSize11>0</ItemCapacityPerSize11>
<ItemCapacityPerSize12>0</ItemCapacityPerSize12>
<ItemCapacityPerSize13>0</ItemCapacityPerSize13>
<ItemCapacityPerSize14>0</ItemCapacityPerSize14>
<ItemCapacityPerSize15>0</ItemCapacityPerSize15>
<ItemCapacityPerSize16>6</ItemCapacityPerSize16>
<ItemCapacityPerSize17>0</ItemCapacityPerSize17>
<ItemCapacityPerSize18>0</ItemCapacityPerSize18>
<ItemCapacityPerSize19>0</ItemCapacityPerSize19>
<ItemCapacityPerSize20>0</ItemCapacityPerSize20>
<ItemCapacityPerSize21>0</ItemCapacityPerSize21>
<ItemCapacityPerSize22>0</ItemCapacityPerSize22>
<ItemCapacityPerSize23>0</ItemCapacityPerSize23>
<ItemCapacityPerSize24>0</ItemCapacityPerSize24>
<ItemCapacityPerSize25>0</ItemCapacityPerSize25>
<ItemCapacityPerSize26>0</ItemCapacityPerSize26>
<ItemCapacityPerSize27>0</ItemCapacityPerSize27>
<ItemCapacityPerSize28>0</ItemCapacityPerSize28>
<ItemCapacityPerSize29>0</ItemCapacityPerSize29>
<ItemCapacityPerSize30>0</ItemCapacityPerSize30>
<ItemCapacityPerSize31>0</ItemCapacityPerSize31>
<ItemCapacityPerSize32>0</ItemCapacityPerSize32>
<ItemCapacityPerSize33>0</ItemCapacityPerSize33>
<ItemCapacityPerSize34>0</ItemCapacityPerSize34>
</POCKET>
<POCKET>
<pIndex>22</pIndex>
@@ -934,12 +381,6 @@
<ItemCapacityPerSize1>2</ItemCapacityPerSize1>
<ItemCapacityPerSize2>2</ItemCapacityPerSize2>
<ItemCapacityPerSize3>2</ItemCapacityPerSize3>
<ItemCapacityPerSize4>0</ItemCapacityPerSize4>
<ItemCapacityPerSize5>0</ItemCapacityPerSize5>
<ItemCapacityPerSize6>0</ItemCapacityPerSize6>
<ItemCapacityPerSize7>0</ItemCapacityPerSize7>
<ItemCapacityPerSize8>0</ItemCapacityPerSize8>
<ItemCapacityPerSize9>0</ItemCapacityPerSize9>
<ItemCapacityPerSize10>40</ItemCapacityPerSize10>
<ItemCapacityPerSize11>20</ItemCapacityPerSize11>
<ItemCapacityPerSize12>16</ItemCapacityPerSize12>
@@ -958,12 +399,5 @@
<ItemCapacityPerSize25>4</ItemCapacityPerSize25>
<ItemCapacityPerSize26>2</ItemCapacityPerSize26>
<ItemCapacityPerSize27>2</ItemCapacityPerSize27>
<ItemCapacityPerSize28>0</ItemCapacityPerSize28>
<ItemCapacityPerSize29>0</ItemCapacityPerSize29>
<ItemCapacityPerSize30>0</ItemCapacityPerSize30>
<ItemCapacityPerSize31>0</ItemCapacityPerSize31>
<ItemCapacityPerSize32>0</ItemCapacityPerSize32>
<ItemCapacityPerSize33>0</ItemCapacityPerSize33>
<ItemCapacityPerSize34>0</ItemCapacityPerSize34>
</POCKET>
</POCKETLIST>
+107
View File
@@ -0,0 +1,107 @@
<?xml version="1.0" encoding="utf-8"?>
<JA2Data>
<Silhouette>
<id>0</id>
<name>Vest</name>
</Silhouette>
<Silhouette>
<id>1</id>
<name>Right Thigh</name>
</Silhouette>
<Silhouette>
<id>2</id>
<name>Left Thigh</name>
</Silhouette>
<Silhouette>
<id>3</id>
<name>Backpack</name>
</Silhouette>
<Silhouette>
<id>4</id>
<name>Combat Pack</name>
</Silhouette>
<Silhouette>
<id>5</id>
<name>Gun</name>
</Silhouette>
<Silhouette>
<id>6</id>
<name>Rocket Launcher</name>
</Silhouette>
<Silhouette>
<id>7</id>
<name>Big Bag</name>
</Silhouette>
<Silhouette>
<id>8</id>
<name>Medium Bag</name>
</Silhouette>
<Silhouette>
<id>9</id>
<name>SMG</name>
</Silhouette>
<Silhouette>
<id>10</id>
<name>Explosive</name>
</Silhouette>
<Silhouette>
<id>11</id>
<name>Knife</name>
</Silhouette>
<Silhouette>
<id>12</id>
<name>Small Bag</name>
</Silhouette>
<Silhouette>
<id>13</id>
<name>Pistol</name>
</Silhouette>
<Silhouette>
<id>14</id>
<name>GL Grenade</name>
</Silhouette>
<Silhouette>
<id>15</id>
<name>Hand Grenade</name>
</Silhouette>
<Silhouette>
<id>16</id>
<name>Pistol Ammo</name>
</Silhouette>
<Silhouette>
<id>17</id>
<name>SMG Ammo</name>
</Silhouette>
<Silhouette>
<id>18</id>
<name>Rifle Ammo</name>
</Silhouette>
<Silhouette>
<id>19</id>
<name>Large Ammo</name>
</Silhouette>
<Silhouette>
<id>20</id>
<name>Shirt Pocket</name>
</Silhouette>
<Silhouette>
<id>21</id>
<name>Belt Clip</name>
</Silhouette>
<Silhouette>
<id>22</id>
<name>Huge/Belt Ammo</name>
</Silhouette>
<Silhouette>
<id>23</id>
<name>Revolver Ammo</name>
</Silhouette>
<Silhouette>
<id>24</id>
<name>Large Medical Cross</name>
</Silhouette>
<Silhouette>
<id>25</id>
<name>Small Medical Cross</name>
</Silhouette>
</JA2Data>
+15 -6
View File
@@ -53,12 +53,12 @@ NORMAL_SHOOTING_DISTANCE = 70
; This value is a FLOAT, with a range of 0 to 22.5. If set to 0, all shots will
; be 100% on target, regardless of aiming.
; Decreasing this value causes all shots to be more accurate.
DEGREES_MAXIMUM_APERTURE = 11
DEGREES_MAXIMUM_APERTURE = 15
; The Range Coefficient works with the listed weapon range to determine the weapons
; maximum range. Once a bullet reaches it's maximum range, gravity pulls it towards
; the ground.
RANGE_COEFFICIENT = 2.0
RANGE_COEFFICIENT = 1.1
; The Gravity Coefficient determines how powerful gravity is once it kicks into
; action - this happens when the bullet reaches the "maximum range" of the gun
@@ -68,7 +68,7 @@ RANGE_COEFFICIENT = 2.0
; Conversely, by increasing this value you can let bullets fly further beyond
; the max range of the gun. That will effectivelly let guns hit targets further
; beyond their max range, though it is not a reliable way to hit any target.
GRAVITY_COEFFICIENT = 2.0
GRAVITY_COEFFICIENT = 4.0
; The Vertical Bias "flattens" the target appeture which restricts the vertical amoun
; by which a bullet can travel. Vertical bias is ultimately based on stance where
@@ -80,7 +80,7 @@ VERTICAL_BIAS = 0.5
; the scopes minimum effective range. Sniper and Hunter training has a slight effect
; on this. Valid range is 0.5 - 1.5, with a default of 0.7. The higher you set
; this multiplier, the less effective scopes become.
SCOPE_RANGE_MULTIPLIER = 0.7
SCOPE_RANGE_MULTIPLIER = 1.0
; The Side Facing Divisor is applied against the shooting offsets when a target is
; facing directly perpendicular (i.e., East or West when shooter faces North or South)
@@ -89,6 +89,15 @@ SCOPE_RANGE_MULTIPLIER = 0.7
; to hit a target from the side as from head on, just set this value to 1.0
SIDE_FACING_DIVISOR = 2.0
; This is the basic chance PER SHOT to lose 1 point of weapon condition with each
; bullet fired. The formula for this chance is 1 in BASE_DEPRECIATE_CHANCE, so higher
; values result in slower degradation.
; The default value for OCTH is 15, but NCTH requires a **much** higher
; expenditure of bullets, resulting in severely-reduced weapon condition after every
; battle. Therefore, the default for NCTH is currently 150.
; Valid range is 0-10000.
BASIC_RELIABILITY_ODDS = 45
[Base CTH]
@@ -343,7 +352,7 @@ RECOIL_COUNTER_FREQUENCY_AUTO_WEAPONS_DIVISOR = 4.0
; to reach best offset improvement.
;------------------------------------------------------------------------------------------------------------------------------
RECOIL_COUNTER_INCREMENT = 20
RECOIL_COUNTER_INCREMENT = 1
RECOIL_COUNTER_INCREMENT_TRACER = 25
;------------------------------------------------------------------------------------------------------------------------------
@@ -353,7 +362,7 @@ RECOIL_COUNTER_INCREMENT_TRACER = 25
; measured in METERS, not tiles, so 100 means 10 tiles.
;------------------------------------------------------------------------------------------------------------------------------
NORMAL_RECOIL_DISTANCE = 140
NORMAL_RECOIL_DISTANCE = 70
MAX_BULLET_DEV = 5.0
RANGE_EFFECTS_DEV = TRUE
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+211
View File
@@ -0,0 +1,211 @@
<?xml version="1.0" encoding="utf-8"?>
<JA2Data>
<AttachmentClass>
<id>0</id>
<name>None</name>
<isDefault>0</isDefault>
<isBarrel>0</isBarrel>
<isLaser>0</isLaser>
<isSight>0</isSight>
<isScope>0</isScope>
<isStock>0</isStock>
<isAmmo>0</isAmmo>
<isInternal>0</isInternal>
<isExternal>0</isExternal>
<isUnderbarrel>0</isUnderbarrel>
<isGrenade>0</isGrenade>
<isRocket>0</isRocket>
</AttachmentClass>
<AttachmentClass>
<id>1</id>
<name>Default</name>
<isDefault>1</isDefault>
<isBarrel>0</isBarrel>
<isLaser>0</isLaser>
<isSight>0</isSight>
<isScope>0</isScope>
<isStock>0</isStock>
<isAmmo>0</isAmmo>
<isInternal>0</isInternal>
<isExternal>0</isExternal>
<isUnderbarrel>0</isUnderbarrel>
<isGrenade>0</isGrenade>
<isRocket>0</isRocket>
</AttachmentClass>
<AttachmentClass>
<id>2</id>
<name>Barrel</name>
<isDefault>0</isDefault>
<isBarrel>1</isBarrel>
<isLaser>0</isLaser>
<isSight>0</isSight>
<isScope>0</isScope>
<isStock>0</isStock>
<isAmmo>0</isAmmo>
<isInternal>0</isInternal>
<isExternal>0</isExternal>
<isUnderbarrel>0</isUnderbarrel>
<isGrenade>0</isGrenade>
<isRocket>0</isRocket>
</AttachmentClass>
<AttachmentClass>
<id>4</id>
<name>Laser</name>
<isDefault>0</isDefault>
<isBarrel>0</isBarrel>
<isLaser>1</isLaser>
<isSight>0</isSight>
<isScope>0</isScope>
<isStock>0</isStock>
<isAmmo>0</isAmmo>
<isInternal>0</isInternal>
<isExternal>0</isExternal>
<isUnderbarrel>0</isUnderbarrel>
<isGrenade>0</isGrenade>
<isRocket>0</isRocket>
</AttachmentClass>
<AttachmentClass>
<id>8</id>
<name>Sight</name>
<isDefault>0</isDefault>
<isBarrel>0</isBarrel>
<isLaser>0</isLaser>
<isSight>1</isSight>
<isScope>0</isScope>
<isStock>0</isStock>
<isAmmo>0</isAmmo>
<isInternal>0</isInternal>
<isExternal>0</isExternal>
<isUnderbarrel>0</isUnderbarrel>
<isGrenade>0</isGrenade>
<isRocket>0</isRocket>
</AttachmentClass>
<AttachmentClass>
<id>16</id>
<name>Scope</name>
<isDefault>0</isDefault>
<isBarrel>0</isBarrel>
<isLaser>0</isLaser>
<isSight>0</isSight>
<isScope>1</isScope>
<isStock>0</isStock>
<isAmmo>0</isAmmo>
<isInternal>0</isInternal>
<isExternal>0</isExternal>
<isUnderbarrel>0</isUnderbarrel>
<isGrenade>0</isGrenade>
<isRocket>0</isRocket>
</AttachmentClass>
<AttachmentClass>
<id>32</id>
<name>Stock</name>
<isDefault>0</isDefault>
<isBarrel>0</isBarrel>
<isLaser>0</isLaser>
<isSight>0</isSight>
<isScope>0</isScope>
<isStock>1</isStock>
<isAmmo>0</isAmmo>
<isInternal>0</isInternal>
<isExternal>0</isExternal>
<isUnderbarrel>0</isUnderbarrel>
<isGrenade>0</isGrenade>
<isRocket>0</isRocket>
</AttachmentClass>
<AttachmentClass>
<id>64</id>
<name>Ammo</name>
<isDefault>0</isDefault>
<isBarrel>0</isBarrel>
<isLaser>0</isLaser>
<isSight>0</isSight>
<isScope>0</isScope>
<isStock>0</isStock>
<isAmmo>1</isAmmo>
<isInternal>0</isInternal>
<isExternal>0</isExternal>
<isUnderbarrel>0</isUnderbarrel>
<isGrenade>0</isGrenade>
<isRocket>0</isRocket>
</AttachmentClass>
<AttachmentClass>
<id>128</id>
<name>Internal</name>
<isDefault>0</isDefault>
<isBarrel>0</isBarrel>
<isLaser>0</isLaser>
<isSight>0</isSight>
<isScope>0</isScope>
<isStock>0</isStock>
<isAmmo>0</isAmmo>
<isInternal>1</isInternal>
<isExternal>0</isExternal>
<isUnderbarrel>0</isUnderbarrel>
<isGrenade>0</isGrenade>
<isRocket>0</isRocket>
</AttachmentClass>
<AttachmentClass>
<id>256</id>
<name>External</name>
<isDefault>0</isDefault>
<isBarrel>0</isBarrel>
<isLaser>0</isLaser>
<isSight>0</isSight>
<isScope>0</isScope>
<isStock>0</isStock>
<isAmmo>0</isAmmo>
<isInternal>0</isInternal>
<isExternal>1</isExternal>
<isUnderbarrel>0</isUnderbarrel>
<isGrenade>0</isGrenade>
<isRocket>0</isRocket>
</AttachmentClass>
<AttachmentClass>
<id>512</id>
<name>Underbarrel</name>
<isDefault>0</isDefault>
<isBarrel>0</isBarrel>
<isLaser>0</isLaser>
<isSight>0</isSight>
<isScope>0</isScope>
<isStock>0</isStock>
<isAmmo>0</isAmmo>
<isInternal>0</isInternal>
<isExternal>0</isExternal>
<isUnderbarrel>1</isUnderbarrel>
<isGrenade>0</isGrenade>
<isRocket>0</isRocket>
</AttachmentClass>
<AttachmentClass>
<id>1024</id>
<name>Grenade</name>
<isDefault>0</isDefault>
<isBarrel>0</isBarrel>
<isLaser>0</isLaser>
<isSight>0</isSight>
<isScope>0</isScope>
<isStock>0</isStock>
<isAmmo>0</isAmmo>
<isInternal>0</isInternal>
<isExternal>0</isExternal>
<isUnderbarrel>0</isUnderbarrel>
<isGrenade>1</isGrenade>
<isRocket>0</isRocket>
</AttachmentClass>
<AttachmentClass>
<id>2048</id>
<name>Rocket</name>
<isDefault>0</isDefault>
<isBarrel>0</isBarrel>
<isLaser>0</isLaser>
<isSight>0</isSight>
<isScope>0</isScope>
<isStock>0</isStock>
<isAmmo>0</isAmmo>
<isInternal>0</isInternal>
<isExternal>0</isExternal>
<isUnderbarrel>0</isUnderbarrel>
<isGrenade>0</isGrenade>
<isRocket>1</isRocket>
</AttachmentClass>
</JA2Data>
@@ -0,0 +1,67 @@
<!--
This list controls item transformations: the ability to turn an item into another item. This action is activated by clicking the item's
picture in its Description Box, and selecting one of the possible transformations listed.
TEMPLATE:
<TRANSFORMATION_LIST> Required at the very top of the list
<TRANSFORM> Starts an entry
<usItem></usItem> Index number of the original item (from items.xml)
<usResult></usResult> Index number of resulting item (from items.xml)
<usAPCost></usAPCost> AP Cost to perform action during turn-based combat. In 100AP values (so, 0-100).
<iBPCost></iBPCost> BP Cost to perform action. In BP values (0-1000? Or 0-100? Not sure).
<szMenuRowText></szMenuRowText> Name of the action, as it will appear on the Transformation menu.
<szTooltipText></szTooltipText> Full tooltip as it will appear when mousing-over the action name in the menu.
</TRANSFORM> Closes the entry
</TRANSFORMATION_LIST> Required at the very end of the list.
NOTES:
1) You may have more than 1 result per item. If more than one <usResult> tag is defined, more than two items will result after the
transformation. The second(+) item will be automatically placed in the soldier's inventory, or dropped to the ground if no place
is found for it.
2) Any item may have more than 1 transformations available to it. In other words, two entries can have the same <usItem>. When this
is done, the Transformation menu for this item will show both(+) options. Try not to have more than 10 options per item, or the menu
might overflow...
3) After transformation, the item is automatically checked for attachment compatibility. Any previous attachments that are now incompatible
are automatically removed from the item. If the item itself is an attachment, it will automatically be removed from its "parent".
Existing permanent attachments are removed from an item upon transformation. If the new item has default attachments, they will be
added to the new item as normal.
4) AP Costs are charged only during battle. BP costs are probably charged anyway, I'm not sure. AP costs are automatically converted
from 100 AP to 25AP (or any other AP system) depending on the player's choice - but you need to enter them in 100AP values here.
-->
<TRANSFORMATIONS_LIST>
<TRANSFORM>
<usItem>194</usItem>
<usResult>1022</usResult>
<usResult>1022</usResult>
<usAPCost>40</usAPCost>
<iBPCost>20</iBPCost>
<szMenuRowText>Tear apart</szMenuRowText>
<szTooltipText>Tear this T-Shirt into two pieces of cloth.</szTooltipText>
</TRANSFORM>
<TRANSFORM>
<usItem>195</usItem>
<usResult>1022</usResult>
<usResult>1022</usResult>
<usAPCost>40</usAPCost>
<iBPCost>20</iBPCost>
<szMenuRowText>Tear apart</szMenuRowText>
<szTooltipText>Tear this T-Shirt into two pieces of cloth.</szTooltipText>
</TRANSFORM>
<TRANSFORM>
<usItem>296</usItem>
<usResult>1022</usResult>
<usResult>1022</usResult>
<usAPCost>40</usAPCost>
<iBPCost>20</iBPCost>
<szMenuRowText>Tear apart</szMenuRowText>
<szTooltipText>Tear this T-Shirt into two pieces of cloth.</szTooltipText>
</TRANSFORM>
</TRANSFORMATIONS_LIST>
@@ -1,55 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<JA2Data>
<AttachmentClass>
<id>0</id>
<name>None</name>
</AttachmentClass>
<AttachmentClass>
<id>1</id>
<name>Default 1</name>
</AttachmentClass>
<AttachmentClass>
<id>2</id>
<name>Barrel</name>
</AttachmentClass>
<AttachmentClass>
<id>4</id>
<name>Laser</name>
</AttachmentClass>
<AttachmentClass>
<id>8</id>
<name>Sight</name>
</AttachmentClass>
<AttachmentClass>
<id>16</id>
<name>Scope</name>
</AttachmentClass>
<AttachmentClass>
<id>32</id>
<name>Stock</name>
</AttachmentClass>
<AttachmentClass>
<id>64</id>
<name>Ammo</name>
</AttachmentClass>
<AttachmentClass>
<id>128</id>
<name>Internal</name>
</AttachmentClass>
<AttachmentClass>
<id>256</id>
<name>External</name>
</AttachmentClass>
<AttachmentClass>
<id>512</id>
<name>Underbarrel</name>
</AttachmentClass>
<AttachmentClass>
<id>1024</id>
<name>Grenade</name>
</AttachmentClass>
<AttachmentClass>
<id>2048</id>
<name>Rocket</name>
</AttachmentClass>
</JA2Data>
@@ -0,0 +1,24 @@
<!-- This is the default table, emulating the hardcoded in-game calculation. Feel free to edit.
Values range from 0-20, with 20 being the highest quality men and equipment.
-->
<COOLNESS_BY_SECTOR>
<!-- Column index: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 -->
<!-- -->
<MAP_ROW row="01"> 5 5 5 5 5 5 5 5 4 4 3 3 2 2 1 1 </MAP_ROW>
<MAP_ROW row="02"> 6 6 6 6 6 6 6 6 5 5 4 4 3 3 2 1 </MAP_ROW>
<MAP_ROW row="03"> 7 7 7 7 7 7 7 7 6 6 5 5 4 3 3 2 </MAP_ROW>
<MAP_ROW row="04"> 8 8 8 8 8 8 8 7 7 7 6 5 5 4 4 3 </MAP_ROW>
<MAP_ROW row="05"> 9 9 9 9 9 9 9 8 8 7 7 6 6 5 4 3 </MAP_ROW>
<MAP_ROW row="06"> 10 10 10 10 10 10 10 9 9 8 8 7 6 6 5 4 </MAP_ROW>
<MAP_ROW row="07"> 11 11 11 11 11 11 11 10 10 9 8 8 7 6 5 5 </MAP_ROW>
<MAP_ROW row="08"> 12 12 12 12 12 12 12 11 10 10 9 8 11 11 6 5 </MAP_ROW>
<MAP_ROW row="09"> 13 13 13 13 13 13 12 12 11 11 10 9 11 11 7 6 </MAP_ROW>
<MAP_ROW row="10"> 14 14 14 14 14 14 13 13 16 11 10 10 9 8 7 6 </MAP_ROW>
<MAP_ROW row="11"> 15 15 15 16 15 15 14 13 13 12 11 10 9 8 7 7 </MAP_ROW>
<MAP_ROW row="12"> 16 16 16 16 16 15 15 14 13 12 12 11 10 9 8 7 </MAP_ROW>
<MAP_ROW row="13"> 17 17 17 17 17 16 15 15 14 13 12 11 10 9 8 7 </MAP_ROW>
<MAP_ROW row="14"> 18 18 18 18 18 17 16 15 14 13 12 11 10 9 8 7 </MAP_ROW>
<MAP_ROW row="15"> 18 19 19 19 18 17 16 15 14 13 12 11 10 9 8 7 </MAP_ROW>
<MAP_ROW row="16"> 18 19 20 19 18 17 16 15 14 13 12 11 10 9 8 7 </MAP_ROW>
</COOLNESS_BY_SECTOR>
+107
View File
@@ -0,0 +1,107 @@
<?xml version="1.0" encoding="utf-8"?>
<JA2Data>
<Silhouette>
<id>0</id>
<name>Vest</name>
</Silhouette>
<Silhouette>
<id>1</id>
<name>Right Thigh</name>
</Silhouette>
<Silhouette>
<id>2</id>
<name>Left Thigh</name>
</Silhouette>
<Silhouette>
<id>3</id>
<name>Backpack</name>
</Silhouette>
<Silhouette>
<id>4</id>
<name>Combat Pack</name>
</Silhouette>
<Silhouette>
<id>5</id>
<name>Gun</name>
</Silhouette>
<Silhouette>
<id>6</id>
<name>Rocket Launcher</name>
</Silhouette>
<Silhouette>
<id>7</id>
<name>Big Bag</name>
</Silhouette>
<Silhouette>
<id>8</id>
<name>Medium Bag</name>
</Silhouette>
<Silhouette>
<id>9</id>
<name>SMG</name>
</Silhouette>
<Silhouette>
<id>10</id>
<name>Explosive</name>
</Silhouette>
<Silhouette>
<id>11</id>
<name>Knife</name>
</Silhouette>
<Silhouette>
<id>12</id>
<name>Small Bag</name>
</Silhouette>
<Silhouette>
<id>13</id>
<name>Pistol</name>
</Silhouette>
<Silhouette>
<id>14</id>
<name>GL Grenade</name>
</Silhouette>
<Silhouette>
<id>15</id>
<name>Hand Grenade</name>
</Silhouette>
<Silhouette>
<id>16</id>
<name>Pistol Ammo</name>
</Silhouette>
<Silhouette>
<id>17</id>
<name>SMG Ammo</name>
</Silhouette>
<Silhouette>
<id>18</id>
<name>Rifle Ammo</name>
</Silhouette>
<Silhouette>
<id>19</id>
<name>Large Ammo</name>
</Silhouette>
<Silhouette>
<id>20</id>
<name>Shirt Pocket</name>
</Silhouette>
<Silhouette>
<id>21</id>
<name>Belt Clip</name>
</Silhouette>
<Silhouette>
<id>22</id>
<name>Huge/Belt Ammo</name>
</Silhouette>
<Silhouette>
<id>23</id>
<name>Revolver Ammo</name>
</Silhouette>
<Silhouette>
<id>24</id>
<name>Large Medical Cross</name>
</Silhouette>
<Silhouette>
<id>25</id>
<name>Small Medical Cross</name>
</Silhouette>
</JA2Data>