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New GameDir files for Multiplayer UI Patch by Zathras
There is no "official" Release EXE yet in SVN, but there is one for multiplayer testing. Take a look in the Multiplayer's Bears Pit Forum. http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=210587&page=1#Post210587 git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1100 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -41,6 +41,9 @@ INVENTORY_MODE = 0
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; THE FOLLOWING SECTION ONLY NEEDS TO BE SET BY THE SERVER. SETTINGS FROM CLIENTS ARE IGNORED!
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;-----------------------------------------------------------------------------------------
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; The name of your server in the server browser (not implemented yet)
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SERVER_NAME=Bloodbath
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; The number of clients who want to play.
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; Game maximum is 4, can be less needs to be total clients going to join.
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MAX_CLIENTS = 2
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@@ -48,6 +51,13 @@ MAX_CLIENTS = 2
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; The maximum number of mercs hireable by each client, max for game/mod is 7, there are 6 per squad...
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MAX_MERCS = 4
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; For a quicker game setup, give each player a random team of "balanced" MERCS
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RANDOM_MERCS=1
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; Automatically randomise the starting edge of each client ( these are unique so no two players on the same edge )
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RANDOM_EDGES=0
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; This is a weapon damage multiplayer.
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; This can be any decimal (FLOAT) value.
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; .5 = half damage, 1 = full/normal damage, 2 = double damage
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@@ -120,4 +130,4 @@ DISABLE_SPEC_MODE = 0
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; Look in items.xml for full list, of coarse this is also limited to mercs inc capactiy.
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; Also note that right now they are not added to replicants, so they wont be dropped by killed mercs other than your own
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; Another kit bag setting: KIT_BAG = [201,214,300,337,279,279,222,235], also note the limitations of NIV in regard to which pack is in use.
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KIT_BAG = [201,214,243]
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KIT_BAG = [201,214]
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@@ -0,0 +1,96 @@
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Jagged Alliance 2 Multiplayer w/ UI patch
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=========================================
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Credits
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-------
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JA2MP by:
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Haydent
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RoWa21
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UI Patch by:
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Zathras
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About the UI patch
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------------------
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The UI patch is designed to improve the process of creating and joining games in JA2MP.
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Instead of each player needing to manipulate thier .ini file, these options can now be set
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from in-game hosting and joining screens. In Addition the process of finishing a game and restarting
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has been streamlined.
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How to Use
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----------
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1. Hosting the game
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a. Click "Multiplayer Game" on the main menu.
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b. Click "Host" on the Join screen.
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c. Configure Game Type and game options, click "Start".
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d. The game will switch to the map screen.
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e. Before the game is "Started" (laptop unlocked) :
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- you can change the starting sector by moving the dropzone in the airspace view
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- new players can connect to the game
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- players can change thier starting edge ( click the Button with the Compass ICON )
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- players can change thier team in the same manner ( click the Team Button )
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f. Host clicks "Start Game" to Unlock the laptop. At this point:
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- the game settings are locked
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- players can hire mercs (unless random mercs is selected in which case they are automatically hired for the players)
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- players can click "Ready"
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g. When all players are ready, the game will commence.
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2. Joining the Game
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a. Click "Multiplayer Game" on the main menu.
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b. Type in your player name.
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c. Type in the server ip address and port.
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d. Click "Join".
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e. The Game will switch to the map screen.
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f. While the game has not yet "Started" (laptop unlocked) :
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- players can change thier starting edge ( drop down by clicking IN the column next to thier name )
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- players can change thier team in the same manner ( IF TDM or CO-OP )
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g. Host clicks "Start Game" to Unlock the laptop. At this point:
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- players can hire mercs (unless random mercs is selected in which case they are automatically hired for the players)
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- players can click "Ready"
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h. When all players are ready, the game will commence.
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3. Ending the Game
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When the battle is over in a sector, after a few seconds the Scoreboard will be displayed.
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If you wish to play another game, press "Continue" to re-join (or re-host) the server. Otherwise
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you can press "Cancel" to return to the main menu.
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4. In-game chat
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Press the 'y' key to open ingame chat.
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Changelog
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---------
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Build 20090319
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- Added hits, misses, accuracy to scoreboard
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- Added in-game chat with history
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- Added more options from the ini to the host screen, Use NIV and Enable civillians
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- Fixed Clients connecting at the same time controlling the wrong client
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- Fixed Team Deathmatch
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- Fixed Refreshing the player list after a player changes team / edge
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- AI is always on for Co-op now
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- There is now always a scoreboard in Co-op even when you lose.
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- scores on the Co-op scoreboard have been fixed for all deaths including bleeding
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- Start Game button now only appears for server
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- Fixed cleaning up game resources on disconnection
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- Disabled the old 1,2,3,4 keys for connecting / disconnecting
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- Fixed victory conditions for all game modes
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- Fixed players names getting copied into TeamTurnString each game resulting in multiple names
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- Fixed Assertion bug caused by the game sometimes calling SetCurrentWorldSector more than once before placement of mercs
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- Fixed a bug that was possible when merging items such as M14 and EBR stock on mapscreen.
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- Fixed bug with game starting while a player was in chat, closes chat window when game is starting
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- Fixed bug with game starting while a player was in the options screen, if the player leaves the mapscreen while ready, they are set to unready
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- Team and Spawn direction popups changed to use buttons to open/close them
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- Disabled players joining after the laptop has been unlocked, as they would be out of state with any hires
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Build 20081224
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- Fixed players disconnecting mid-game
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- Added Host Options screen to allow in-game editing of the ini file options
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- Added Join screen for in-game entry of the server details
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- Added player list / server settings and ready / start button to the map screen
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- Added ability to change starting sector, starting edge and team once connected to the server,
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but before the laptop is unlocked.
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- Added ability to randomise starting edge and/or mercs of all players
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- Fix : Allow the game to "start" if less than the max number of players connected
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- Added Scoreboard at the end of a match to tidy up end of game and restarting.
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