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Added two new tags into Items.xml, <FoodSystemExclusive> and <DiseaseSystemExclusive> which prevents specific items to appear without these systems enabled.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9343 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+17
-4
@@ -5638,15 +5638,28 @@ void EnableWeaponKitSelectionButtons()
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{
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if ( !(gMercProfiles[gbCurrentSoldier].ubMiscFlags & PROFILE_MISC_FLAG_ALREADY_USED_ITEMS) || gGameExternalOptions.fGearKitsAlwaysAvailable )
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{
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bool bShow;
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INT16 usItem;
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for(int i=0; i<NUM_MERCSTARTINGGEAR_KITS; ++i)
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{
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bShow = false;
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for(int j=INV_START_POS; j<NUM_INV_SLOTS; ++j)
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{
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if(gMercProfileGear[gbCurrentSoldier][i].inv[j] != NONE)
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usItem = gMercProfileGear[gbCurrentSoldier][i].inv[j];
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if(usItem != NONE)
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{
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ShowButton( giWeaponboxSelectionButton[i] );
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break;
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}
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bShow = true;
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//shadooow: if any of the item in kit is limited to specific system and this system isn't enabled then disable the whole kit from selection
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if (((Item[usItem].usLimitedToSystem & 1) && !UsingFoodSystem()) || ((Item[usItem].usLimitedToSystem & 2) && !gGameExternalOptions.fDisease))
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{
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bShow = false;
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break;
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}
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}
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}
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if (bShow)
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{
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ShowButton(giWeaponboxSelectionButton[i]);
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}
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}
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}
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@@ -1214,6 +1214,8 @@ typedef struct
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BOOLEAN fProvidesRobotCamo;
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BOOLEAN fProvidesRobotNightVision;
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BOOLEAN fProvidesRobotLaserBonus;
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//shadooow: bitflag controlling what system needs to be in play for item to appear
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UINT8 usLimitedToSystem;
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} INVTYPE;
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@@ -1282,6 +1282,12 @@ BOOLEAN ItemIsLegal( UINT16 usItemIndex, BOOLEAN fIgnoreCoolness )
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return FALSE;
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}
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//shadooow: exclude also any item that is limited to specific system and this system isn't enabled
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if (((Item[usItemIndex].usLimitedToSystem & 1) && !UsingFoodSystem()) || ((Item[usItemIndex].usLimitedToSystem & 2) && !gGameExternalOptions.fDisease))
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{
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return FALSE;
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}
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//if the user has selected the reduced gun list
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if( !gGameOptions.fGunNut )
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{
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@@ -2900,6 +2900,13 @@ BOOLEAN DetermineArmsDealersSellingInventory( )
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continue;
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}
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//shadooow: do not sell any item that is limited to specific system and this system isn't enabled
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if (((Item[iter->object.usItem].usLimitedToSystem & 1) && !UsingFoodSystem()) || ((Item[iter->object.usItem].usLimitedToSystem & 2) && !gGameExternalOptions.fDisease))
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{
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++iter;
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continue;
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}
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bool increment = true;
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if (ItemIsSpecial(*iter) == false) {
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StoreObjectsInNextFreeDealerInvSlot( &(*iter), gpTempDealersInventory, gbSelectedArmsDealerID );
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+15
-2
@@ -309,7 +309,9 @@ itemStartElementHandle(void *userData, const XML_Char *name, const XML_Char **at
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strcmp(name, "RobotUtilitySkillGrant") == 0 ||
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strcmp(name, "ProvidesRobotCamo") == 0 ||
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strcmp(name, "ProvidesRobotNightVision") == 0 ||
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strcmp(name, "ProvidesRobotLaserBonus") == 0
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strcmp(name, "ProvidesRobotLaserBonus") == 0 ||
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strcmp(name, "FoodSystemExclusive") == 0 ||
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strcmp(name, "DiseaseSystemExclusive") == 0
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)
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{
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pData->curElement = ELEMENT_PROPERTY;
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@@ -1614,8 +1616,19 @@ itemEndElementHandle(void *userData, const XML_Char *name)
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pData->curElement == ELEMENT;
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pData->curItem.fProvidesRobotLaserBonus = (BOOLEAN)atol(pData->szCharData);
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}
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else if (strcmp(name, "FoodSystemExclusive") == 0)
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{
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pData->curElement == ELEMENT;
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if (atol(pData->szCharData))
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pData->curItem.usLimitedToSystem|= 1;
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}
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else if (strcmp(name, "DiseaseSystemExclusive") == 0)
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{
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pData->curElement == ELEMENT;
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if (atol(pData->szCharData))
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pData->curItem.usLimitedToSystem|= 2;
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}
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--pData->maxReadDepth;
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}
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