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Added two new tags into Items.xml, <FoodSystemExclusive> and <DiseaseSystemExclusive> which prevents specific items to appear without these systems enabled.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9343 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+17
-4
@@ -5638,15 +5638,28 @@ void EnableWeaponKitSelectionButtons()
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{
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if ( !(gMercProfiles[gbCurrentSoldier].ubMiscFlags & PROFILE_MISC_FLAG_ALREADY_USED_ITEMS) || gGameExternalOptions.fGearKitsAlwaysAvailable )
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{
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bool bShow;
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INT16 usItem;
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for(int i=0; i<NUM_MERCSTARTINGGEAR_KITS; ++i)
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{
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bShow = false;
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for(int j=INV_START_POS; j<NUM_INV_SLOTS; ++j)
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{
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if(gMercProfileGear[gbCurrentSoldier][i].inv[j] != NONE)
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usItem = gMercProfileGear[gbCurrentSoldier][i].inv[j];
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if(usItem != NONE)
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{
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ShowButton( giWeaponboxSelectionButton[i] );
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break;
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}
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bShow = true;
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//shadooow: if any of the item in kit is limited to specific system and this system isn't enabled then disable the whole kit from selection
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if (((Item[usItem].usLimitedToSystem & 1) && !UsingFoodSystem()) || ((Item[usItem].usLimitedToSystem & 2) && !gGameExternalOptions.fDisease))
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{
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bShow = false;
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break;
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}
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}
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}
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if (bShow)
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{
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ShowButton(giWeaponboxSelectionButton[i]);
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}
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}
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}
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