Added two new tags into Items.xml, <FoodSystemExclusive> and <DiseaseSystemExclusive> which prevents specific items to appear without these systems enabled.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9343 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Shadooow
2022-03-24 05:40:46 +00:00
parent c704e37586
commit 033ae4a191
5 changed files with 47 additions and 6 deletions
+17 -4
View File
@@ -5638,15 +5638,28 @@ void EnableWeaponKitSelectionButtons()
{
if ( !(gMercProfiles[gbCurrentSoldier].ubMiscFlags & PROFILE_MISC_FLAG_ALREADY_USED_ITEMS) || gGameExternalOptions.fGearKitsAlwaysAvailable )
{
bool bShow;
INT16 usItem;
for(int i=0; i<NUM_MERCSTARTINGGEAR_KITS; ++i)
{
bShow = false;
for(int j=INV_START_POS; j<NUM_INV_SLOTS; ++j)
{
if(gMercProfileGear[gbCurrentSoldier][i].inv[j] != NONE)
usItem = gMercProfileGear[gbCurrentSoldier][i].inv[j];
if(usItem != NONE)
{
ShowButton( giWeaponboxSelectionButton[i] );
break;
}
bShow = true;
//shadooow: if any of the item in kit is limited to specific system and this system isn't enabled then disable the whole kit from selection
if (((Item[usItem].usLimitedToSystem & 1) && !UsingFoodSystem()) || ((Item[usItem].usLimitedToSystem & 2) && !gGameExternalOptions.fDisease))
{
bShow = false;
break;
}
}
}
if (bShow)
{
ShowButton(giWeaponboxSelectionButton[i]);
}
}
}