mirror of
https://github.com/1dot13/source.git
synced 2026-09-02 14:36:06 +02:00
Fix (by Asdow): Enemy cover display performance improved.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8685 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -11,7 +11,6 @@ void SwitchViewOff();
|
||||
void ToggleMercView();
|
||||
void ToggleEnemyView();
|
||||
|
||||
void CalculateCoverForSoldier( SOLDIERTYPE* pForSoldier, const INT32& sTargetGridNo, const BOOLEAN& fRoof, INT8& bCover );
|
||||
void CalculateCoverFromSoldier( SOLDIERTYPE* pFromSoldier, const INT32& sTargetGridNo, const BOOLEAN& fRoof, INT8& bCover, SOLDIERTYPE* pToSoldier = NULL );
|
||||
BOOLEAN CanSoldierSeeFloor( SOLDIERTYPE* pSoldier, INT32 sGridNo, INT8 bLevel );
|
||||
|
||||
@@ -83,13 +82,6 @@ enum COVER_DRAW_MODE {
|
||||
DRAW_MODE_WEAPONDATA,
|
||||
};
|
||||
|
||||
void ChangeSizeOfDisplayCover( INT32 iNewSize );
|
||||
|
||||
void ChangeSizeOfLOS( INT32 iNewSize );
|
||||
//ddd for optimize oppponent turn
|
||||
INT8 CalcCoverForGridNoBasedOnTeamKnownEnemies( SOLDIERTYPE *pSoldier, INT16 sTargetGridNo, INT8 bStance );
|
||||
//ddd for optimize oppponent turn
|
||||
|
||||
|
||||
// ----------------------------- Mines display after this ----------------------------------------
|
||||
// added by Flugente: display of mine, bombs and tripwire
|
||||
|
||||
Reference in New Issue
Block a user