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Fix (by Asdow): Enemy cover display performance improved.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8685 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+5
-1
@@ -199,7 +199,7 @@ ADDITIONAL_TILE_PROPERTIES_VALUES GetAllAdditonalTilePropertiesForGrid( const IN
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INT8 GetSightAdjustmentThroughStance( const UINT8& ubStance );
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// quick way to get all. should be used for all sight line tests with target soldier known
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INT16 GetSightAdjustment( SOLDIERTYPE* pSoldier, INT32 sGridNo = -1, INT16 bLevel = -1, INT8 bStance = -1 );
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INT16 GetSightAdjustment(SOLDIERTYPE* pSoldier, INT8 soldierStealth, INT8 soldierLBESightAdjustment, INT32 sGridNo = -1, INT16 bLevel = -1, INT8 bStance = -1);
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//zilpin: pellet spread patterns externalized in XML
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#define SPREADPATTERN_NAME_SIZE 32
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@@ -254,4 +254,8 @@ FLOAT CalcCounterForceChange( SOLDIERTYPE * pShooter, UINT32 uiCounterForceAccur
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// Flugente: riot shields
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void DamageRiotShield( SOLDIERTYPE* pSoldier, INT32& rsDamage, INT32& rsSecondaryDamage );
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extern INT8 GetStealth(SOLDIERTYPE* pSoldier);
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extern INT8 GetSightAdjustmentBasedOnLBE(SOLDIERTYPE* pSoldier);
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#endif
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