Fix (by Asdow): Enemy cover display performance improved.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8685 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
silversurfer
2019-08-11 07:49:47 +00:00
parent 01b540184d
commit 037e877013
6 changed files with 257 additions and 146 deletions
+5 -1
View File
@@ -199,7 +199,7 @@ ADDITIONAL_TILE_PROPERTIES_VALUES GetAllAdditonalTilePropertiesForGrid( const IN
INT8 GetSightAdjustmentThroughStance( const UINT8& ubStance );
// quick way to get all. should be used for all sight line tests with target soldier known
INT16 GetSightAdjustment( SOLDIERTYPE* pSoldier, INT32 sGridNo = -1, INT16 bLevel = -1, INT8 bStance = -1 );
INT16 GetSightAdjustment(SOLDIERTYPE* pSoldier, INT8 soldierStealth, INT8 soldierLBESightAdjustment, INT32 sGridNo = -1, INT16 bLevel = -1, INT8 bStance = -1);
//zilpin: pellet spread patterns externalized in XML
#define SPREADPATTERN_NAME_SIZE 32
@@ -254,4 +254,8 @@ FLOAT CalcCounterForceChange( SOLDIERTYPE * pShooter, UINT32 uiCounterForceAccur
// Flugente: riot shields
void DamageRiotShield( SOLDIERTYPE* pSoldier, INT32& rsDamage, INT32& rsSecondaryDamage );
extern INT8 GetStealth(SOLDIERTYPE* pSoldier);
extern INT8 GetSightAdjustmentBasedOnLBE(SOLDIERTYPE* pSoldier);
#endif