mirror of
https://github.com/1dot13/source.git
synced 2026-07-29 13:52:17 +02:00
Fixes:
- missing laser range in OCTH - missing compare functionality for laser ranges - missing ToHitBonus display for crouched stance git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8478 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+9
-9
@@ -15,9 +15,9 @@
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#ifdef JA2EDITOR
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#ifdef JA2UB
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CHAR16 zVersionLabel[256] = { L"Unfinished Business - Map Editor v1.13.8474 (Development Build)" };
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CHAR16 zVersionLabel[256] = { L"Unfinished Business - Map Editor v1.13.8478 (Development Build)" };
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#else
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CHAR16 zVersionLabel[256] = { L"Map Editor v1.13.8474 (Development Build)" };
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CHAR16 zVersionLabel[256] = { L"Map Editor v1.13.8478 (Development Build)" };
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#endif
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// ------------------------------
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@@ -27,11 +27,11 @@
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//DEBUG BUILD VERSION
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#ifdef JA2UB
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CHAR16 zVersionLabel[256] = { L"Debug: Unfinished Business - v1.13.8474 (Development Build)" };
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CHAR16 zVersionLabel[256] = { L"Debug: Unfinished Business - v1.13.8478 (Development Build)" };
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#elif defined (JA113DEMO)
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CHAR16 zVersionLabel[256] = { L"Debug: JA2 Demo - v1.13.8474 (Development Build)" };
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CHAR16 zVersionLabel[256] = { L"Debug: JA2 Demo - v1.13.8478 (Development Build)" };
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#else
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CHAR16 zVersionLabel[256] = { L"Debug: v1.13.8474 (Development Build)" };
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CHAR16 zVersionLabel[256] = { L"Debug: v1.13.8478 (Development Build)" };
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#endif
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#elif defined CRIPPLED_VERSION
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@@ -46,16 +46,16 @@
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//RELEASE BUILD VERSION
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#ifdef JA2UB
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CHAR16 zVersionLabel[256] = { L"Release Unfinished Business - v1.13.8474 (Development Build)" };
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CHAR16 zVersionLabel[256] = { L"Release Unfinished Business - v1.13.8478 (Development Build)" };
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#elif defined (JA113DEMO)
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CHAR16 zVersionLabel[256] = { L"Release JA2 Demo - v1.13.8474 (Development Build)" };
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CHAR16 zVersionLabel[256] = { L"Release JA2 Demo - v1.13.8478 (Development Build)" };
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#else
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CHAR16 zVersionLabel[256] = { L"Release v1.13.8474 (Development Build)" };
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CHAR16 zVersionLabel[256] = { L"Release v1.13.8478 (Development Build)" };
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#endif
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#endif
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CHAR8 czVersionNumber[16] = { "Build 17.09.16" }; //YY.MM.DD
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CHAR8 czVersionNumber[16] = { "Build 17.09.23" }; //YY.MM.DD
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CHAR16 zTrackingNumber[16] = { L"Z" };
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// SAVE_GAME_VERSION is defined in header, change it there
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@@ -1624,12 +1624,10 @@ void InternalInitEDBTooltipRegion( OBJECTTYPE * gpItemDescObject, UINT32 guiCurr
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MSYS_EnableRegion( &gUDBFasthelpRegions[ iFirstDataRegion + ubRegionOffset ] );
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}
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/////////////////// PROJECTION FACTOR
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/////////////////// PROJECTION FACTOR / NCTH BEST LASER RANGE
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// with the reworked NCTH code and the laser performance factor we will display BestLaserRange instead of ProjectionFactor but we still need the mouse region
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if (UsingNewCTHSystem() == true &&
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( (Item[gpItemDescObject->usItem].projectionfactor > 1.0 || GetProjectionFactor( gpItemDescObject ) > 1.0) ||
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( GetBestLaserRange( gpItemDescObject ) > 0
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&& (gGameCTHConstants.LASER_PERFORMANCE_BONUS_HIP + gGameCTHConstants.LASER_PERFORMANCE_BONUS_IRON + gGameCTHConstants.LASER_PERFORMANCE_BONUS_SCOPE != 0) ) ) )
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if (UsingNewCTHSystem() && ( GetProjectionFactor( gpItemDescObject ) > 1.0 || GetBestLaserRange( gpItemDescObject ) > 0
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&& (gGameCTHConstants.LASER_PERFORMANCE_BONUS_HIP + gGameCTHConstants.LASER_PERFORMANCE_BONUS_IRON + gGameCTHConstants.LASER_PERFORMANCE_BONUS_SCOPE != 0) ) )
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{
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ubRegionOffset = 6;
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MSYS_EnableRegion( &gUDBFasthelpRegions[ iFirstDataRegion + ubRegionOffset ] );
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@@ -1644,8 +1642,7 @@ void InternalInitEDBTooltipRegion( OBJECTTYPE * gpItemDescObject, UINT32 guiCurr
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}
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/////////////////// OCTH BEST LASER RANGE
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if (UsingNewCTHSystem() == false &&
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(Item[gpItemDescObject->usItem].bestlaserrange > 0 || GetAverageBestLaserRange( gpItemDescObject ) > 0 ) )
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if (!UsingNewCTHSystem() && (Item[gpItemDescObject->usItem].bestlaserrange > 0 || GetAverageBestLaserRange( gpItemDescObject ) > 0 ) )
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{
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ubRegionOffset = 7;
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MSYS_EnableRegion( &gUDBFasthelpRegions[ iFirstDataRegion + ubRegionOffset ] );
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@@ -3162,28 +3159,26 @@ void InternalInitEDBTooltipRegion( OBJECTTYPE * gpItemDescObject, UINT32 guiCurr
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}
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}
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///////////////////// PROJECTION FACTOR
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///////////////////// PROJECTION FACTOR / BEST LASER RANGE
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// with the reworked NCTH code and the laser performance factor we will display BestLaserRange instead of ProjectionFactor
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if ( GetBestLaserRange( gpItemDescObject ) > 0
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if ( ( UsingNewCTHSystem() && GetBestLaserRange( gpItemDescObject ) > 0
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&& (gGameCTHConstants.LASER_PERFORMANCE_BONUS_HIP + gGameCTHConstants.LASER_PERFORMANCE_BONUS_IRON + gGameCTHConstants.LASER_PERFORMANCE_BONUS_SCOPE != 0) )
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|| ( !UsingNewCTHSystem() && GetBestLaserRange( gpItemDescObject ) > 0 ) )
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{
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if( UsingNewCTHSystem() == true )
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if (cnt >= sFirstLine && cnt < sLastLine)
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{
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if (cnt >= sFirstLine && cnt < sLastLine)
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if (Item[ gpItemDescObject->usItem ].usItemClass & (IC_WEAPON|IC_PUNCH))
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{
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if (Item[ gpItemDescObject->usItem ].usItemClass & (IC_WEAPON|IC_PUNCH))
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{
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swprintf( pStr, L"%s%s", szUDBAdvStatsTooltipText[ 64 ], szUDBAdvStatsExplanationsTooltipTextForWeapons[ 14 ]);
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}
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else
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{
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swprintf( pStr, L"%s%s", szUDBAdvStatsTooltipText[ 64 ], szUDBAdvStatsExplanationsTooltipText[ 14 ]);
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}
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SetRegionFastHelpText( &(gUDBFasthelpRegions[ iFirstDataRegion + (cnt-sFirstLine) ]), pStr );
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MSYS_EnableRegion( &gUDBFasthelpRegions[ iFirstDataRegion + (cnt-sFirstLine) ] );
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}
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cnt++;
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swprintf( pStr, L"%s%s", szUDBAdvStatsTooltipText[ 64 ], szUDBAdvStatsExplanationsTooltipTextForWeapons[ 14 ]);
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}
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else
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{
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swprintf( pStr, L"%s%s", szUDBAdvStatsTooltipText[ 64 ], szUDBAdvStatsExplanationsTooltipText[ 14 ]);
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}
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SetRegionFastHelpText( &(gUDBFasthelpRegions[ iFirstDataRegion + (cnt-sFirstLine) ]), pStr );
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MSYS_EnableRegion( &gUDBFasthelpRegions[ iFirstDataRegion + (cnt-sFirstLine) ] );
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}
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cnt++;
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}
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else if (GetProjectionFactor( gpItemDescObject ) > 1.0 )
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{
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@@ -4308,14 +4303,11 @@ void DrawWeaponStats( OBJECTTYPE * gpItemDescObject )
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BltVideoObjectFromIndex( guiSAVEBUFFER, guiItemInfoWeaponIcon, 27, gItemDescGenRegions[ubNumLine][0].sLeft+sOffsetX, gItemDescGenRegions[ubNumLine][0].sTop+sOffsetY, VO_BLT_SRCTRANSPARENCY, NULL );
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}
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//////////////////// PROJECTION FACTOR
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//////////////////// PROJECTION FACTOR / NCTH BEST LASER RANGE
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// with the reworked NCTH code and the laser performance factor we will display BestLaserRange instead of ProjectionFactor but we use the same icon
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if ( (UsingNewCTHSystem() == true &&
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( (Item[gpItemDescObject->usItem].projectionfactor > 1.0 || GetProjectionFactor( gpItemDescObject ) > 1.0) ||
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( GetBestLaserRange( gpItemDescObject ) > 0
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if ( (UsingNewCTHSystem() && ( GetProjectionFactor( gpItemDescObject ) > 1.0 || ( GetBestLaserRange( gpItemDescObject ) > 0
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&& (gGameCTHConstants.LASER_PERFORMANCE_BONUS_HIP + gGameCTHConstants.LASER_PERFORMANCE_BONUS_IRON + gGameCTHConstants.LASER_PERFORMANCE_BONUS_SCOPE != 0) ) ) ) ||
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( fComparisonMode && UsingNewCTHSystem() == true &&
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( (Item[gpComparedItemDescObject->usItem].projectionfactor > 1.0 || GetProjectionFactor( gpComparedItemDescObject ) > 1.0) ||
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( fComparisonMode && UsingNewCTHSystem() && ( (GetProjectionFactor( gpItemDescObject ) > 1.0 || GetProjectionFactor( gpComparedItemDescObject ) > 1.0) ||
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( GetBestLaserRange( gpComparedItemDescObject ) > 0
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&& (gGameCTHConstants.LASER_PERFORMANCE_BONUS_HIP + gGameCTHConstants.LASER_PERFORMANCE_BONUS_IRON + gGameCTHConstants.LASER_PERFORMANCE_BONUS_SCOPE != 0) ) ) ) )
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{
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@@ -4334,10 +4326,8 @@ void DrawWeaponStats( OBJECTTYPE * gpItemDescObject )
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}
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//////////////////// OCTH BEST LASER RANGE
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if ( (UsingNewCTHSystem() == false &&
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(Item[gpItemDescObject->usItem].bestlaserrange > 0 || GetAverageBestLaserRange( gpItemDescObject ) > 0 ) ) ||
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( fComparisonMode && UsingNewCTHSystem() == false &&
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(Item[gpComparedItemDescObject->usItem].bestlaserrange > 0 || GetAverageBestLaserRange( gpComparedItemDescObject ) > 0 ) ) )
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if ( !UsingNewCTHSystem() && ( GetBestLaserRange( gpItemDescObject ) ||
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( fComparisonMode && GetBestLaserRange( gpComparedItemDescObject ) ) ) )
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{
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ubNumLine = 7;
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BltVideoObjectFromIndex( guiSAVEBUFFER, guiItemInfoWeaponIcon, 14, gItemDescGenRegions[ubNumLine][0].sLeft+sOffsetX, gItemDescGenRegions[ubNumLine][0].sTop+sOffsetY, VO_BLT_SRCTRANSPARENCY, NULL );
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@@ -5226,25 +5216,19 @@ void DrawAdvancedStats( OBJECTTYPE * gpItemDescObject )
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}
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}
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///////////////////// PROJECTION FACTOR
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///////////////////// PROJECTION FACTOR / BEST LASER RANGE
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// with the reworked NCTH code and the laser performance factor we will display BestLaserRange instead of ProjectionFactor but we use the same icon
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if ( (cnt-sFirstLine < sLastLine &&
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( GetProjectionFactor( gpItemDescObject ) > 1.0 ||
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( GetBestLaserRange( gpItemDescObject ) > 0
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&& (gGameCTHConstants.LASER_PERFORMANCE_BONUS_HIP + gGameCTHConstants.LASER_PERFORMANCE_BONUS_IRON + gGameCTHConstants.LASER_PERFORMANCE_BONUS_SCOPE != 0) ) ) ) ||
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( fComparisonMode && (cnt-sFirstLine < sLastLine &&
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( GetProjectionFactor( gpComparedItemDescObject ) > 1.0 ||
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( GetBestLaserRange( gpComparedItemDescObject ) > 0
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&& (gGameCTHConstants.LASER_PERFORMANCE_BONUS_HIP + gGameCTHConstants.LASER_PERFORMANCE_BONUS_IRON + gGameCTHConstants.LASER_PERFORMANCE_BONUS_SCOPE != 0) ) ) ) ) )
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if ( ( UsingNewCTHSystem() && ( GetProjectionFactor( gpItemDescObject ) > 1.0 || ( GetBestLaserRange( gpItemDescObject ) > 0
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&& (gGameCTHConstants.LASER_PERFORMANCE_BONUS_HIP + gGameCTHConstants.LASER_PERFORMANCE_BONUS_IRON + gGameCTHConstants.LASER_PERFORMANCE_BONUS_SCOPE != 0) ) ) ||
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( fComparisonMode && ( GetProjectionFactor( gpComparedItemDescObject ) > 1.0 || ( GetBestLaserRange( gpComparedItemDescObject ) > 0
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&& (gGameCTHConstants.LASER_PERFORMANCE_BONUS_HIP + gGameCTHConstants.LASER_PERFORMANCE_BONUS_IRON + gGameCTHConstants.LASER_PERFORMANCE_BONUS_SCOPE != 0) ) ) ) ) ||
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( !UsingNewCTHSystem() && ( GetBestLaserRange( gpItemDescObject ) > 0 || ( fComparisonMode && GetBestLaserRange( gpComparedItemDescObject ) > 0 ) ) ) )
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{
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if( UsingNewCTHSystem() == true )
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if (cnt >= sFirstLine && cnt < sLastLine)
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{
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if (cnt >= sFirstLine && cnt < sLastLine)
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{
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BltVideoObjectFromIndex( guiSAVEBUFFER, guiItemInfoAdvancedIcon, 14, gItemDescAdvRegions[cnt-sFirstLine][0].sLeft + sOffsetX, gItemDescAdvRegions[cnt-sFirstLine][0].sTop + sOffsetY, VO_BLT_SRCTRANSPARENCY, NULL );
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}
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cnt++;
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BltVideoObjectFromIndex( guiSAVEBUFFER, guiItemInfoAdvancedIcon, 14, gItemDescAdvRegions[cnt-sFirstLine][0].sLeft + sOffsetX, gItemDescAdvRegions[cnt-sFirstLine][0].sTop + sOffsetY, VO_BLT_SRCTRANSPARENCY, NULL );
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}
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cnt++;
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}
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///////////////////// PERCENT RECOIL MODIFIER
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@@ -7419,8 +7403,7 @@ void DrawWeaponValues( OBJECTTYPE * gpItemDescObject )
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}
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///////////////// OCTH BEST LASER RANGE
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if (UsingNewCTHSystem() == false &&
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( Item[gpItemDescObject->usItem].bestlaserrange > 0 || GetAverageBestLaserRange( gpItemDescObject ) > 0 ) )
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if ( !UsingNewCTHSystem() && GetBestLaserRange( gpItemDescObject ) > 0 )
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{
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// Set line to draw into
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ubNumLine = 7;
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@@ -7457,8 +7440,7 @@ void DrawWeaponValues( OBJECTTYPE * gpItemDescObject )
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DrawPropertyValueInColour( iComparedFinalBestLaserRangeValue - iFinalBestLaserRangeValue, ubNumLine, 3, fComparisonMode, FALSE, TRUE );
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}
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}
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else if( fComparisonMode && UsingNewCTHSystem() == false &&
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( Item[gpComparedItemDescObject->usItem].bestlaserrange > 0 || GetAverageBestLaserRange( gpComparedItemDescObject ) > 0 ) )
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else if( !UsingNewCTHSystem() && ( fComparisonMode && GetBestLaserRange( gpComparedItemDescObject ) > 0 ) )
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{
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// Set line to draw into
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ubNumLine = 7;
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@@ -10435,12 +10417,12 @@ void DrawAdvancedValues( OBJECTTYPE *gpItemDescObject )
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if(UsingNewCTHSystem() == false)
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{
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iModifier[0] = GetToHitBonus( gpItemDescObject, 100, 1, FALSE );
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iModifier[1] = 0;
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iModifier[1] = GetToHitBonus( gpItemDescObject, 100, 1, FALSE );
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iModifier[2] = GetToHitBonus( gpItemDescObject, 100, 1, TRUE );
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if( fComparisonMode )
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{
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iComparedModifier[0] = GetToHitBonus( gpComparedItemDescObject, 100, 1, FALSE );
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iComparedModifier[1] = 0;
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iComparedModifier[1] = GetToHitBonus( gpComparedItemDescObject, 100, 1, FALSE );
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iComparedModifier[2] = GetToHitBonus( gpComparedItemDescObject, 100, 1, TRUE );
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}
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if ( ( (iModifier[0] != 0 || iModifier[1] != 0 || iModifier[2] != 0) ) ||
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@@ -10455,9 +10437,6 @@ void DrawAdvancedValues( OBJECTTYPE *gpItemDescObject )
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// Print Values
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for (UINT8 cnt2 = 0; cnt2 < 3; cnt2++)
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{
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// Flugente: no idea why we would want to skip this in OCTH, commenting this out
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//if (UsingNewCTHSystem() == false && cnt2 > 0)
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//break;
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sLeft = gItemDescAdvRegions[cnt-sFirstLine][cnt2+1].sLeft;
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sWidth = gItemDescAdvRegions[cnt-sFirstLine][cnt2+1].sRight - sLeft;
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if( fComparisonMode )
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@@ -11041,10 +11020,11 @@ void DrawAdvancedValues( OBJECTTYPE *gpItemDescObject )
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}
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BOOLEAN bNewCode = FALSE;
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///////////////////// PROJECTION FACTOR
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///////////////////// PROJECTION FACTOR / BEST LASER RANGE
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// with the reworked NCTH code and the laser performance factor we will display BestLaserRange instead of ProjectionFactor
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if ( GetBestLaserRange( gpItemDescObject ) > 0
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&& (gGameCTHConstants.LASER_PERFORMANCE_BONUS_HIP + gGameCTHConstants.LASER_PERFORMANCE_BONUS_IRON + gGameCTHConstants.LASER_PERFORMANCE_BONUS_SCOPE != 0) )
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if ( ( UsingNewCTHSystem() && ( GetBestLaserRange( gpItemDescObject ) > 0 || ( fComparisonMode && GetBestLaserRange( gpComparedItemDescObject ) > 0
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&& (gGameCTHConstants.LASER_PERFORMANCE_BONUS_HIP + gGameCTHConstants.LASER_PERFORMANCE_BONUS_IRON + gGameCTHConstants.LASER_PERFORMANCE_BONUS_SCOPE != 0) ) ) )
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|| ( !UsingNewCTHSystem() && ( GetBestLaserRange( gpItemDescObject ) > 0 || ( fComparisonMode && GetBestLaserRange( gpComparedItemDescObject ) > 0 ) ) ) )
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{
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iFloatModifier[0] = ((FLOAT)GetBestLaserRange( gpItemDescObject ) / CELL_X_SIZE);
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bNewCode = TRUE;
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@@ -11063,7 +11043,7 @@ void DrawAdvancedValues( OBJECTTYPE *gpItemDescObject )
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iComparedFloatModifier[1] = iComparedFloatModifier[0];
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iComparedFloatModifier[2] = iComparedFloatModifier[0];
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}
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if ( ( iFloatModifier[0] > 1.0 || ( fComparisonMode && iComparedFloatModifier[0] > 1.0 ) || bNewCode ) && UsingNewCTHSystem() == true )
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if ( iFloatModifier[0] > 1.0 || ( fComparisonMode && iComparedFloatModifier[0] > 1.0 ) )
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{
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if (cnt >= sFirstLine && cnt < sLastLine)
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{
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@@ -11077,7 +11057,49 @@ void DrawAdvancedValues( OBJECTTYPE *gpItemDescObject )
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SetFontForeground( 5 );
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sLeft = gItemDescAdvRegions[cnt-sFirstLine][cnt2+1].sLeft;
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sWidth = gItemDescAdvRegions[cnt-sFirstLine][cnt2+1].sRight - sLeft;
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if (iFloatModifier[cnt2] > 1.0 || bNewCode)
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// laser range
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if( fComparisonMode && bNewCode )
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{
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iFloatModifier[cnt2] = iComparedFloatModifier[cnt2] - iFloatModifier[cnt2];
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if (iFloatModifier[cnt2] > 0.0)
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{
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SetFontForeground( ITEMDESC_FONTPOSITIVE );
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swprintf( pStr, L"+%3.1f", iFloatModifier[cnt2] );
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}
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else if (iFloatModifier[cnt2] < 0.0)
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{
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SetFontForeground( ITEMDESC_FONTNEGATIVE );
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swprintf( pStr, L"%3.1f", iFloatModifier[cnt2] );
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}
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else
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{
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SetFontForeground( 5 );
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swprintf( pStr, L"=" );
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}
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FindFontCenterCoordinates( sLeft, sTop, sWidth, sHeight, pStr, BLOCKFONT2, &usX, &usY);
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}
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// projection factor
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else if( fComparisonMode )
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{
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iFloatModifier[cnt2] = iComparedFloatModifier[cnt2] - iFloatModifier[cnt2];
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if (iFloatModifier[cnt2] > 0.0)
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{
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SetFontForeground( ITEMDESC_FONTPOSITIVE );
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swprintf( pStr, L"+%3.1fx", iFloatModifier[cnt2] );
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}
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else if (iFloatModifier[cnt2] < 0.0)
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{
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SetFontForeground( ITEMDESC_FONTNEGATIVE );
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swprintf( pStr, L"%3.1fx", iFloatModifier[cnt2] );
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}
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else
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{
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SetFontForeground( 5 );
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swprintf( pStr, L"=" );
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}
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FindFontCenterCoordinates( sLeft, sTop, sWidth, sHeight, pStr, BLOCKFONT2, &usX, &usY);
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}
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else if (iFloatModifier[cnt2] > 1.0 || bNewCode)
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{
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SetFontForeground( ITEMDESC_FONTPOSITIVE );
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if ( bNewCode )
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