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bug fixes from Overhaul:
- Data type changes - Templates removed git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -428,10 +428,10 @@ void EnableEditorTaskbar(void)
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//A specialized mprint function that'll restore the editor panel underneath the
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//string before rendering the string. This is obviously only useful for drawing text
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//in the editor taskbar.
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void mprintfEditor(INT16 x, INT16 y, UINT16 *pFontString, ...)
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void mprintfEditor(INT16 x, INT16 y, STR16 pFontString, ...)
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{
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va_list argptr;
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wchar_t string[512];
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CHAR16 string[512];
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UINT16 uiStringLength, uiStringHeight;
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Assert( pFontString != NULL );
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@@ -475,7 +475,7 @@ void ClearTaskbarRegion( INT16 sLeft, INT16 sTop, INT16 sRight, INT16 sBottom )
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//This is a new function which duplicates the older "yellow info boxes" that
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//are common throughout the editor. This draws the yellow box with the indentation
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//look.
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void DrawEditorInfoBox( wchar_t *str, UINT32 uiFont, UINT16 x, UINT16 y, UINT16 w, UINT16 h )
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void DrawEditorInfoBox( STR16 str, UINT32 uiFont, UINT16 x, UINT16 y, UINT16 w, UINT16 h )
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{
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UINT16 usFillColorDark, usFillColorLight, usFillColorBack;
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UINT16 x2, y2;
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@@ -694,7 +694,7 @@ void RenderMapEntryPointsAndLights()
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}
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}
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void BuildTriggerName( OBJECTTYPE *pItem, UINT16 *szItemName )
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void BuildTriggerName( OBJECTTYPE *pItem, STR16 szItemName )
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{
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if( pItem->usItem == SWITCH )
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{
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@@ -727,7 +727,7 @@ void RenderDoorLockInfo()
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{
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INT16 i, xp, yp;
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INT16 sScreenX, sScreenY;
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wchar_t str[ 50 ];
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CHAR16 str[ 50 ];
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for( i = 0; i < gubNumDoors; i++ )
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{
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GetGridNoScreenPos( DoorTable[ i ].sGridNo, 0, &sScreenX, &sScreenY );
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@@ -781,7 +781,7 @@ void RenderSelectedItemBlownUp()
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HVOBJECT hVObject;
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INT16 sScreenX, sScreenY, xp, yp;
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ITEM_POOL *pItemPool;
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UINT16 szItemName[ SIZE_ITEM_NAME ];
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CHAR16 szItemName[ SIZE_ITEM_NAME ];
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INT32 i;
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INT16 sWidth, sHeight, sOffsetX, sOffsetY;
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@@ -826,7 +826,7 @@ void RenderSelectedItemBlownUp()
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if( gpItem->usItem == ACTION_ITEM )
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{
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UINT16 *pStr;
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STR16 pStr;
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pStr = GetActionItemName( gpItem );
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xp = sScreenX - (StringPixLength( pStr, FONT10ARIALBOLD ) - 40) / 2;
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yp += 10;
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@@ -865,7 +865,7 @@ void RenderSelectedItemBlownUp()
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void RenderEditorInfo( )
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{
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wchar_t FPSText[ 50 ];
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CHAR16 FPSText[ 50 ];
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static INT32 iSpewWarning = 0;
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INT16 iMapIndex;
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