mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
bug fixes from Overhaul:
- Disappearing corpses (and possibly items) when cursor hovers over a square on the rooftop; also fixes a "write to freed memory" heap check - Fixed improper printf field in a debug message git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@870 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+1
-1
@@ -23,7 +23,7 @@ wchar_t zVersionLabel[256] = { L"Beta v. 0.98" };
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#else
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//RELEASE BUILD VERSION
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wchar_t zVersionLabel[256] = { L"Release v1.13.868" };
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wchar_t zVersionLabel[256] = { L"Release v1.13.870" };
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#endif
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+1
-1
@@ -546,7 +546,7 @@
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="libexpatMT.lib winmm.lib smackw32.lib mss32.lib fmodvc.lib"
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OutputFile="D:\games\Jagged Alliance 2 v1.13\JA2 v1.13.868_EN.exe"
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OutputFile="D:\games\Jagged Alliance 2 v1.13\JA2 v1.13.870_EN.exe"
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LinkIncremental="1"
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SuppressStartupBanner="TRUE"
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AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
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+18
-18
@@ -1315,8 +1315,8 @@ BOOLEAN CheckCharacterInputForEgg( void )
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iPersonality = NO_PERSONALITYTRAIT;
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iAttitude = ATT_ASSHOLE;
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iCurrentImpPage = IMP_FINISH;
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LaptopSaveInfo.iCurrentVoice = 1;
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LaptopSaveInfo.iCharIndex = 1;
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// LaptopSaveInfo.iCurrentVoice = 1;
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// LaptopSaveInfo.iCharIndex = 1;
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iPortraitNumber = 2;
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return TRUE;
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}
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@@ -1340,8 +1340,8 @@ BOOLEAN CheckCharacterInputForEgg( void )
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iPersonality = NO_PERSONALITYTRAIT;
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iAttitude = ATT_FRIENDLY;
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iCurrentImpPage = IMP_FINISH;
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LaptopSaveInfo.iCurrentVoice = 1;
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LaptopSaveInfo.iCharIndex = 1;
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// LaptopSaveInfo.iCurrentVoice = 1;
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// LaptopSaveInfo.iCharIndex = 1;
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iPortraitNumber = 1;
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return TRUE;
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}
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@@ -1365,8 +1365,8 @@ BOOLEAN CheckCharacterInputForEgg( void )
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iPersonality = NO_PERSONALITYTRAIT;
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iAttitude = ATT_FRIENDLY;
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iCurrentImpPage = IMP_FINISH;
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LaptopSaveInfo.iCurrentVoice = 2;
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LaptopSaveInfo.iCharIndex = 2;
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// LaptopSaveInfo.iCurrentVoice = 2;
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// LaptopSaveInfo.iCharIndex = 2;
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iPortraitNumber = 1;
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return TRUE;
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}
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@@ -1393,8 +1393,8 @@ BOOLEAN CheckCharacterInputForEgg( void )
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iPersonality = NO_PERSONALITYTRAIT;
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iAttitude = ATT_AGGRESSIVE;
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iCurrentImpPage = IMP_FINISH;
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LaptopSaveInfo.iCurrentVoice = 1;
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LaptopSaveInfo.iCharIndex = 1;
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// LaptopSaveInfo.iCurrentVoice = 1;
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// LaptopSaveInfo.iCharIndex = 1;
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iPortraitNumber = 4;
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return TRUE;
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}
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@@ -1421,8 +1421,8 @@ BOOLEAN CheckCharacterInputForEgg( void )
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iPersonality = NO_PERSONALITYTRAIT;
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iAttitude = ATT_ARROGANT;
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iCurrentImpPage = IMP_FINISH;
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LaptopSaveInfo.iCurrentVoice = 1;
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LaptopSaveInfo.iCharIndex = 1;
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// LaptopSaveInfo.iCurrentVoice = 1;
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// LaptopSaveInfo.iCharIndex = 1;
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iPortraitNumber = 2;
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return TRUE;
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}
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@@ -1449,8 +1449,8 @@ BOOLEAN CheckCharacterInputForEgg( void )
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iPersonality = NO_PERSONALITYTRAIT;
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iAttitude = ATT_AGGRESSIVE;
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iCurrentImpPage = IMP_FINISH;
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LaptopSaveInfo.iCurrentVoice = 1;
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LaptopSaveInfo.iCharIndex = 1;
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// LaptopSaveInfo.iCurrentVoice = 1;
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// LaptopSaveInfo.iCharIndex = 1;
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iPortraitNumber = 4;
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return TRUE;
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}
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@@ -1477,8 +1477,8 @@ BOOLEAN CheckCharacterInputForEgg( void )
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iPersonality = NO_PERSONALITYTRAIT;
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iAttitude = ATT_LONER;
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iCurrentImpPage = IMP_FINISH;
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LaptopSaveInfo.iCurrentVoice = 1;
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LaptopSaveInfo.iCharIndex = 1;
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// LaptopSaveInfo.iCurrentVoice = 1;
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// LaptopSaveInfo.iCharIndex = 1;
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iPortraitNumber = 3;
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return TRUE;
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}
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@@ -1502,8 +1502,8 @@ BOOLEAN CheckCharacterInputForEgg( void )
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iPersonality = PSYCHO;
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iAttitude = ATT_ASSHOLE;
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iCurrentImpPage = IMP_FINISH;
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LaptopSaveInfo.iCurrentVoice = 1;
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LaptopSaveInfo.iCharIndex = 1;
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// LaptopSaveInfo.iCurrentVoice = 1;
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// LaptopSaveInfo.iCharIndex = 1;
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iPortraitNumber = 2;
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//DEF: temp
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@@ -1559,8 +1559,8 @@ BOOLEAN CheckCharacterInputForEgg( void )
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iPersonality = NO_PERSONALITYTRAIT;
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iAttitude = ATT_LONER;
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iCurrentImpPage = IMP_FINISH;
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LaptopSaveInfo.iCurrentVoice = 1;
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LaptopSaveInfo.iCharIndex = 1;
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// LaptopSaveInfo.iCurrentVoice = 1;
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// LaptopSaveInfo.iCharIndex = 1;
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iPortraitNumber = 3;
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return TRUE;
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}
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+1
-1
@@ -1251,7 +1251,7 @@ void AddStringToFilesList( STR16 pString )
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// alloc string and copy
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pFileString-> pString = (STR16) MemAlloc( ( wcslen( pString ) * 2 ) + 2 );
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pFileString-> pString = (STR16) MemAlloc( ( wcslen( pString ) * sizeof(CHAR16) ) + 2 );
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wcscpy( pFileString->pString, pString );
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pFileString->pString[ wcslen( pString ) ] = 0;
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+1
-1
@@ -2146,7 +2146,7 @@ INT16 MinAPsToThrow( SOLDIERTYPE *pSoldier, INT16 sGridNo, UINT8 ubAddTurningCos
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else
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{
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#ifdef JA2TESTVERSION
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ScreenMsg( MSG_FONT_YELLOW, MSG_DEBUG, L"MinAPsToThrow - Called when in-hand item is %s", usInHand );
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ScreenMsg( MSG_FONT_YELLOW, MSG_DEBUG, L"MinAPsToThrow - Called when in-hand item is %d", usInHand );
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#endif
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return(0);
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}
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@@ -186,13 +186,14 @@ CHAR8 zNoBloodCorpseFilenames[ NUM_CORPSES ][70] =
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UINT8 gb4DirectionsFrom8[8] =
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{
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7, // NORTH
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// 7, // NORTH
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0,
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0, // NE
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0, // E
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1, // E
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0, // SE
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1, // S
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2, // S
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0, // SW,
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2, // W,
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3, // W,
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0 // NW
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};
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@@ -419,10 +420,10 @@ UINT16 GetCorpseStructIndex( ROTTING_CORPSE_DEFINITION *pCorpseDef, BOOLEAN fFor
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// OK , these have 4 directions....
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bDirection = gb4DirectionsFrom8[ pCorpseDef->bDirection ];
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if ( fForImage )
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{
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bDirection = gOneCDirection[ bDirection ];
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}
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// if ( fForImage )
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// {
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// bDirection = gOneCDirection[ bDirection ];
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// }
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break;
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default:
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@@ -2485,7 +2485,7 @@ BOOLEAN AdjustToNextAnimationFrame( SOLDIERTYPE *pSoldier )
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// ATE: Here, reduce again if creaturequeen tentical attack...
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if ( pSoldier->usAnimState == QUEEN_SWIPE )
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{
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DebugMsg( TOPIC_JA2, DBG_LEVEL_3, String("@@@@@@@ Reducing attacker busy count for end of queen swipe" ) );
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DebugMsg( TOPIC_JA2, DBG_LEVEL_3, String("@@@@@@@ Reducing attacker busy count for end of queen swipe\n" ) );
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ReduceAttackBusyCount( (UINT8) pSoldier->ubID, FALSE );
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}
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break;
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@@ -1512,7 +1512,7 @@ BOOLEAN UseGun( SOLDIERTYPE *pSoldier , INT16 sTargetGridNo )
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UINT16 usItemNum;
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BOOLEAN fBuckshot;
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UINT8 ubVolume;
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INT8 zBurstString[50];
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INT8 zBurstString[512];
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UINT8 ubDirection;
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INT16 sNewGridNo;
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UINT8 ubMerc;
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@@ -1561,7 +1561,7 @@ void HandleManNoLongerSeen( SOLDIERTYPE * pSoldier, SOLDIERTYPE * pOpponent, INT
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{
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// if neither side is neutral AND
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// if this soldier is an opponent (fights for different side)
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if (!CONSIDERED_NEUTRAL( pOpponent, pSoldier ) && !CONSIDERED_NEUTRAL( pSoldier, pOpponent ) && (pSoldier->bSide != pOpponent->bSide))
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if (pSoldier->bActive && pOpponent->bActive && !CONSIDERED_NEUTRAL( pOpponent, pSoldier ) && !CONSIDERED_NEUTRAL( pSoldier, pOpponent ) && (pSoldier->bSide != pOpponent->bSide))
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{
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RemoveOneOpponent(pSoldier);
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}
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@@ -1224,10 +1224,10 @@ void ExplosiveDamageGridNo( INT16 sGridNo, INT16 sWoundAmt, UINT32 uiDist, BOOLE
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sBaseGridNo = pBaseStructure->sGridNo;
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ubNumberOfTiles = pBaseStructure->pDBStructureRef->pDBStructure->ubNumberOfTiles;
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fMultiStructure = ( ( pBaseStructure->fFlags & STRUCTURE_MULTI ) != 0 );
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ppTile = (DB_STRUCTURE_TILE **) MemAlloc( sizeof( DB_STRUCTURE_TILE ) * ubNumberOfTiles );
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ppTile = (DB_STRUCTURE_TILE **) MemAlloc( sizeof( DB_STRUCTURE_TILE* ) * ubNumberOfTiles );
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// Lesh: CTD was in next line once
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memcpy( ppTile, pBaseStructure->pDBStructureRef->ppTile, sizeof( DB_STRUCTURE_TILE ) * ubNumberOfTiles );
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memcpy( ppTile, pBaseStructure->pDBStructureRef->ppTile, sizeof( DB_STRUCTURE_TILE* ) * ubNumberOfTiles );
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if ( bMultiStructSpecialFlag == -1 )
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{
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+3
-3
@@ -393,7 +393,7 @@ void AddMonoString(UINT32 *hStringHandle, STR16 pString)
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if (pStringSt == NULL)
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return;
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pLocalString=(STR16)(MemAlloc(wcslen(pString)*2+2));
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pLocalString=(STR16)MemAlloc((wcslen(pString)+1)*sizeof(CHAR16));
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if (pLocalString == NULL)
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return;
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@@ -443,7 +443,7 @@ void AddSecondColumnMonoString( UINT32 *hStringHandle, STR16 pString )
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if (pStringSt == NULL)
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return;
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pLocalString=(STR16)(MemAlloc(wcslen(pString)*2+2));
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pLocalString=(STR16)MemAlloc((wcslen(pString)+1)*sizeof(CHAR16));
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if (pLocalString == NULL)
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return;
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@@ -490,7 +490,7 @@ void AddColorString(INT32 *hStringHandle, STR16 pString)
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if (pStringSt == NULL)
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return;
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pLocalString=(STR16)(MemAlloc(wcslen(pString)*2+2));
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pLocalString=(STR16)MemAlloc((wcslen(pString)+1)*sizeof(CHAR16));
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if (pLocalString == NULL)
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return;
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@@ -1579,7 +1579,7 @@ void ExecuteCopyCommand()
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ubEnd = gubStartHilite;
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}
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ubCount = (UINT8)(ubEnd - ubStart);
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szClipboard = (UINT16*)MemAlloc( ( ubCount + 1 ) * 2 );
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szClipboard = (UINT16*)MemAlloc( ( ubCount + 1 ) * sizeof(CHAR16) );
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Assert( szClipboard );
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for( ubCount = ubStart; ubCount < ubEnd; ubCount++ )
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{
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+1
-1
@@ -170,7 +170,7 @@ ScrollStringStPtr AddString(STR16 pString, UINT16 usColor, UINT32 uiFont, BOOLEA
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void SetString(ScrollStringStPtr pStringSt, STR16 pString)
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{
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// ARM: Why x2 + 4 ???
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pStringSt->pString16=(STR16)MemAlloc((wcslen(pString)*2)+4);
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pStringSt->pString16=(STR16)MemAlloc((wcslen(pString)+2)*sizeof(CHAR16));
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wcsncpy(pStringSt->pString16, pString, wcslen(pString));
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pStringSt->pString16[wcslen(pString)]=0;
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}
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