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bug fixes from Overhaul:
- Data type changes - Templates removed git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -119,7 +119,7 @@ BOOLEAN gfConfirmExitPending = FALSE;
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BOOLEAN gfIntendOnEnteringEditor = FALSE;
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//original
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extern UINT8 gubFilename[ 200 ];
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extern CHAR8 gubFilename[ 200 ];
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INT16 gsBanksSubIndex = 0;
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INT16 gsOldBanksSubIndex = 1;
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INT16 gsCliffsSubIndex = 0;
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@@ -3540,7 +3540,7 @@ void ProcessAreaSelection( BOOLEAN fWithLeftButton )
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gubMaxRoomNumber++;
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if( iCurrentTaskbar == TASK_BUILDINGS && TextInputMode() )
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{
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wchar_t str[4];
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CHAR16 str[4];
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swprintf( str, L"%d", gubCurrRoomNumber );
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SetInputFieldStringWith16BitString( 1, str );
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SetActiveField( 0 );
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@@ -3816,7 +3816,7 @@ void UpdateLastActionBeforeLeaving()
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void ReloadMap()
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{
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UINT16 szFilename[30];
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CHAR16 szFilename[30];
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swprintf( szFilename, L"%S", gubFilename );
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ExternalLoadMap( szFilename );
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}
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