bug fixes from Overhaul:

- Data type changes 
- Templates removed

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2007-05-09 13:16:37 +00:00
parent 61d6152ce5
commit 0530b53b9c
256 changed files with 2000 additions and 2228 deletions
+3 -3
View File
@@ -509,7 +509,7 @@ UINT32 InitializeJA2(void)
#endif
#ifdef JA2BETAVERSION
if( ProcessIfMultilingualCmdLineArgDetected( (UINT8 *)gzCommandLine ) )
if( ProcessIfMultilingualCmdLineArgDetected( gzCommandLine ) )
{ //If the multilingual text code generator has activated, quit now.
gfProgramIsRunning = FALSE;
return( INIT_SCREEN );
@@ -539,7 +539,7 @@ UINT32 InitializeJA2(void)
{
OutputDebugString( "Beginning JA2 using -EDITORAUTO commandline argument...\n" );
//For editor purposes, need to know the default map file.
sprintf( (char *)gubFilename, "none");
sprintf( gubFilename, "none");
//also set the sector
gWorldSectorX = 0;
gWorldSectorY = 0;
@@ -553,7 +553,7 @@ UINT32 InitializeJA2(void)
{
OutputDebugString( "Beginning JA2 using -EDITOR commandline argument...\n" );
//For editor purposes, need to know the default map file.
sprintf( (char *)gubFilename, "none");
sprintf( gubFilename, "none");
//also set the sector
gWorldSectorX = 0;
gWorldSectorY = 0;