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bug fixes from Overhaul:
- Data type changes - Templates removed git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -509,7 +509,7 @@ UINT32 InitializeJA2(void)
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#endif
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#ifdef JA2BETAVERSION
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if( ProcessIfMultilingualCmdLineArgDetected( (UINT8 *)gzCommandLine ) )
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if( ProcessIfMultilingualCmdLineArgDetected( gzCommandLine ) )
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{ //If the multilingual text code generator has activated, quit now.
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gfProgramIsRunning = FALSE;
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return( INIT_SCREEN );
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@@ -539,7 +539,7 @@ UINT32 InitializeJA2(void)
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{
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OutputDebugString( "Beginning JA2 using -EDITORAUTO commandline argument...\n" );
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//For editor purposes, need to know the default map file.
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sprintf( (char *)gubFilename, "none");
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sprintf( gubFilename, "none");
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//also set the sector
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gWorldSectorX = 0;
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gWorldSectorY = 0;
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@@ -553,7 +553,7 @@ UINT32 InitializeJA2(void)
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{
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OutputDebugString( "Beginning JA2 using -EDITOR commandline argument...\n" );
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//For editor purposes, need to know the default map file.
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sprintf( (char *)gubFilename, "none");
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sprintf( gubFilename, "none");
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//also set the sector
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gWorldSectorX = 0;
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gWorldSectorY = 0;
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