bug fixes from Overhaul:

- Data type changes 
- Templates removed

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2007-05-09 13:16:37 +00:00
parent 61d6152ce5
commit 0530b53b9c
256 changed files with 2000 additions and 2228 deletions
+15 -15
View File
@@ -382,7 +382,7 @@ extern UINT8 gubContractLength; // symbol already declared globally in Merc Cont
BOOLEAN gfBuyEquipment;
INT32 giContractAmount=0;
INT32 giMercFaceIndex;
wchar_t gsTalkingMercText[ TEXT_POPUP_STRING_SIZE ];
CHAR16 gsTalkingMercText[ TEXT_POPUP_STRING_SIZE ];
UINT32 guiTimeThatMercStartedTalking;
UINT32 guiLastHandleMercTime;
BOOLEAN gfFirstTimeInContactScreen;
@@ -881,7 +881,7 @@ BOOLEAN RenderAIMMembers()
HVOBJECT hPriceHandle;
HVOBJECT hWeaponBoxHandle;
UINT16 x, uiPosX;
wchar_t wTemp[50];
CHAR16 wTemp[50];
DrawAimDefaults();
@@ -979,7 +979,7 @@ BOOLEAN RenderAIMMembers()
BOOLEAN DrawNumeralsToScreen(INT32 iNumber, INT8 bWidth, UINT16 usLocX, UINT16 usLocY, UINT32 ulFont, UINT8 ubColor)
{
wchar_t sStr[10];
CHAR16 sStr[10];
swprintf(sStr, L"%d", iNumber);
@@ -990,7 +990,7 @@ BOOLEAN DrawNumeralsToScreen(INT32 iNumber, INT8 bWidth, UINT16 usLocX, UINT16 u
BOOLEAN DrawMoneyToScreen(INT32 iNumber, INT8 bWidth, UINT16 usLocX, UINT16 usLocY, UINT32 ulFont, UINT8 ubColor)
{
wchar_t sStr[10];
CHAR16 sStr[10];
swprintf(sStr, L"%d",iNumber);
InsertCommasForDollarFigure( sStr );
@@ -1045,8 +1045,8 @@ void SelectFaceMovementRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason )
BOOLEAN UpdateMercInfo(void)
{
//UINT16 PosY = 300;
wchar_t MercInfoString[ SIZE_MERC_BIO_INFO ];
wchar_t AdditionalInfoString[ SIZE_MERC_BIO_INFO ];
CHAR16 MercInfoString[ SIZE_MERC_BIO_INFO ];
CHAR16 AdditionalInfoString[ SIZE_MERC_BIO_INFO ];
//Display the salaries
DrawMoneyToScreen(gMercProfiles[gbCurrentSoldier].sSalary, FEE_WIDTH, FEE_X, HEALTH_Y, AIM_M_NUMBER_FONT, AIM_M_COLOR_DYNAMIC_TEXT );
@@ -1056,8 +1056,8 @@ BOOLEAN UpdateMercInfo(void)
//if medical deposit is required
if( gMercProfiles[gbCurrentSoldier].bMedicalDeposit )
{
wchar_t zTemp[40];
wchar_t sMedicalString[40];
CHAR16 zTemp[40];
CHAR16 sMedicalString[40];
// Display the medical cost
swprintf( zTemp, L"%d", gMercProfiles[ gbCurrentSoldier ].sMedicalDepositAmount );
@@ -1210,7 +1210,7 @@ BOOLEAN DisplayMercsInventory(UINT8 ubMercID)
HVOBJECT hVObject;
UINT32 usHeight, usWidth;
ETRLEObject *pTrav;
wchar_t gzItemName[ SIZE_ITEM_NAME ];
CHAR16 gzItemName[ SIZE_ITEM_NAME ];
UINT8 ubItemCount=0;
// UINT16 gzTempItemName[ SIZE_ITEM_INFO ];
@@ -1250,7 +1250,7 @@ BOOLEAN DisplayMercsInventory(UINT8 ubMercID)
//if there are more then 1 piece of equipment in the current slot, display how many there are
if( gMercProfiles[ubMercID].bInvNumber[ i ] > 1 )
{
wchar_t zTempStr[ 32 ];
CHAR16 zTempStr[ 32 ];
// UINT16 usWidthOfNumber;
swprintf( zTempStr, L"x%d", gMercProfiles[ ubMercID ].bInvNumber[ i ] );
@@ -1818,7 +1818,7 @@ INT8 AimMemberHireMerc()
BOOLEAN DisplayVideoConferencingDisplay()
{
wchar_t sMercName[128];
CHAR16 sMercName[128];
if( ( gubVideoConferencingMode == AIM_VIDEO_NOT_DISPLAYED_MODE ) || ( gubVideoConferencingMode == AIM_VIDEO_POPUP_MODE ) )
return(FALSE);
@@ -1955,8 +1955,8 @@ void DisplaySelectLights(BOOLEAN fContractDown, BOOLEAN fBuyEquipDown)
UINT32 DisplayMercChargeAmount()
{
wchar_t wTemp[50];
wchar_t wDollarTemp[50];
CHAR16 wTemp[50];
CHAR16 wDollarTemp[50];
HVOBJECT hImageHandle;
@@ -2021,7 +2021,7 @@ BOOLEAN InitCreateDeleteAimPopUpBox(UINT8 ubFlag, STR16 sString1, STR16 sString2
VOBJECT_DESC VObjectDesc;
HVOBJECT hPopupBoxHandle;
static UINT16 usPopUpBoxPosX, usPopUpBoxPosY;
static wchar_t sPopUpString1[400], sPopUpString2[400];
static CHAR16 sPopUpString1[400], sPopUpString2[400];
static BOOLEAN fPopUpBoxActive = FALSE;;
switch( ubFlag )
@@ -2432,7 +2432,7 @@ BOOLEAN DisplayTalkingMercFaceForVideoPopUp(INT32 iFaceIndex)
return(fIsTheMercTalking);
}
void DisplayTextForMercFaceVideoPopUp(wchar_t * pString)
void DisplayTextForMercFaceVideoPopUp(STR16 pString)
{
#ifdef TAIWANESE