bug fixes from Overhaul:

- Data type changes 
- Templates removed

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2007-05-09 13:16:37 +00:00
parent 61d6152ce5
commit 0530b53b9c
256 changed files with 2000 additions and 2228 deletions
+4 -4
View File
@@ -189,7 +189,7 @@ void GameInitInsuranceContract()
void EnterLaptopInitInsuranceContract()
{
wchar_t zTextField[14];
CHAR16 zTextField[14];
swprintf( zTextField, L"%d", 0 );
SetInputFieldStringWith16BitString( 1, zTextField );
@@ -328,7 +328,7 @@ void HandleInsuranceContract()
void RenderInsuranceContract()
{
HVOBJECT hPixHandle;
wchar_t sText[800];
CHAR16 sText[800];
UINT8 ubCount=0;
INT16 sMercID;
INT16 sNextMercID;
@@ -501,7 +501,7 @@ BOOLEAN DisplayOrderGrid( UINT8 ubGridNumber, UINT8 ubMercID )
UINT32 uiInsMercFaceImage;
INT32 iCostOfContract=0;
char sTemp[100];
wchar_t sText[800];
CHAR16 sText[800];
BOOLEAN fDisplayMercContractStateTextColorInRed = FALSE;
SOLDIERTYPE *pSoldier;
@@ -1619,7 +1619,7 @@ void PurchaseOrExtendInsuranceForSoldier( SOLDIERTYPE *pSoldier, UINT32 uiInsura
//if the player doesnt have enough money, tell him
if( LaptopSaveInfo.iCurrentBalance < iAmountOfMoneyTransfer )
{
wchar_t sText[800];
CHAR16 sText[800];
GetInsuranceText( INS_MLTI_NOT_ENOUGH_FUNDS, sText );
if( guiCurrentScreen == LAPTOP_SCREEN )