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bug fixes from Overhaul:
- Data type changes - Templates removed git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -189,7 +189,7 @@ void GameInitInsuranceContract()
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void EnterLaptopInitInsuranceContract()
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{
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wchar_t zTextField[14];
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CHAR16 zTextField[14];
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swprintf( zTextField, L"%d", 0 );
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SetInputFieldStringWith16BitString( 1, zTextField );
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@@ -328,7 +328,7 @@ void HandleInsuranceContract()
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void RenderInsuranceContract()
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{
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HVOBJECT hPixHandle;
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wchar_t sText[800];
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CHAR16 sText[800];
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UINT8 ubCount=0;
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INT16 sMercID;
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INT16 sNextMercID;
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@@ -501,7 +501,7 @@ BOOLEAN DisplayOrderGrid( UINT8 ubGridNumber, UINT8 ubMercID )
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UINT32 uiInsMercFaceImage;
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INT32 iCostOfContract=0;
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char sTemp[100];
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wchar_t sText[800];
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CHAR16 sText[800];
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BOOLEAN fDisplayMercContractStateTextColorInRed = FALSE;
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SOLDIERTYPE *pSoldier;
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@@ -1619,7 +1619,7 @@ void PurchaseOrExtendInsuranceForSoldier( SOLDIERTYPE *pSoldier, UINT32 uiInsura
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//if the player doesnt have enough money, tell him
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if( LaptopSaveInfo.iCurrentBalance < iAmountOfMoneyTransfer )
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{
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wchar_t sText[800];
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CHAR16 sText[800];
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GetInsuranceText( INS_MLTI_NOT_ENOUGH_FUNDS, sText );
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if( guiCurrentScreen == LAPTOP_SCREEN )
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