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bug fixes from Overhaul:
- Data type changes - Templates removed git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1501,8 +1501,8 @@ Moved so the name of the town will be in the same line as the name
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void DisplayCharStats(INT32 iId, INT32 iSlot)
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{
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INT32 iCounter=0;
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wchar_t sString[50];
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// wchar_t sStringA[ 50 ];
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CHAR16 sString[50];
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// CHAR16 sStringA[ 50 ];
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INT16 sX, sY;
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UINT32 uiHits = 0;
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SOLDIERTYPE *pSoldier = &Menptr[iId];
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@@ -1967,7 +1967,7 @@ void DrawPageNumber( void )
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{
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// draws the page number
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wchar_t sString[10];
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CHAR16 sString[10];
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INT16 sX, sY;
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INT32 iPageNumber, iLastPage;
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@@ -5124,7 +5124,7 @@ BOOLEAN DisplayPortraitOfPastMerc( INT32 iId , INT32 iCounter, BOOLEAN fDead, BO
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void DisplayDepartedCharStats(INT32 iId, INT32 iSlot, INT32 iState)
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{
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INT32 iCounter=0;
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wchar_t sString[50];
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CHAR16 sString[50];
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INT16 sX, sY;
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UINT32 uiHits = 0;
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@@ -6877,8 +6877,8 @@ BOOLEAN IsPastMercOther( INT32 iId )
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void DisplayEmploymentinformation( INT32 iId, INT32 iSlot )
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{
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INT32 iCounter=0;
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wchar_t sString[50];
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wchar_t sStringA[ 50 ];
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CHAR16 sString[50];
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CHAR16 sStringA[ 50 ];
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INT16 sX, sY;
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UINT32 uiHits = 0;
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