bug fixes from Overhaul:

- Data type changes 
- Templates removed

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2007-05-09 13:16:37 +00:00
parent 61d6152ce5
commit 0530b53b9c
256 changed files with 2000 additions and 2228 deletions
+6 -6
View File
@@ -1501,8 +1501,8 @@ Moved so the name of the town will be in the same line as the name
void DisplayCharStats(INT32 iId, INT32 iSlot)
{
INT32 iCounter=0;
wchar_t sString[50];
// wchar_t sStringA[ 50 ];
CHAR16 sString[50];
// CHAR16 sStringA[ 50 ];
INT16 sX, sY;
UINT32 uiHits = 0;
SOLDIERTYPE *pSoldier = &Menptr[iId];
@@ -1967,7 +1967,7 @@ void DrawPageNumber( void )
{
// draws the page number
wchar_t sString[10];
CHAR16 sString[10];
INT16 sX, sY;
INT32 iPageNumber, iLastPage;
@@ -5124,7 +5124,7 @@ BOOLEAN DisplayPortraitOfPastMerc( INT32 iId , INT32 iCounter, BOOLEAN fDead, BO
void DisplayDepartedCharStats(INT32 iId, INT32 iSlot, INT32 iState)
{
INT32 iCounter=0;
wchar_t sString[50];
CHAR16 sString[50];
INT16 sX, sY;
UINT32 uiHits = 0;
@@ -6877,8 +6877,8 @@ BOOLEAN IsPastMercOther( INT32 iId )
void DisplayEmploymentinformation( INT32 iId, INT32 iSlot )
{
INT32 iCounter=0;
wchar_t sString[50];
wchar_t sStringA[ 50 ];
CHAR16 sString[50];
CHAR16 sStringA[ 50 ];
INT16 sX, sY;
UINT32 uiHits = 0;