bug fixes from Overhaul:

- Data type changes 
- Templates removed

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2007-05-09 13:16:37 +00:00
parent 61d6152ce5
commit 0530b53b9c
256 changed files with 2000 additions and 2228 deletions
+4 -4
View File
@@ -30,7 +30,7 @@
BOOLEAN SetPcxPalette( PcxObject *pCurrentPcxObject, HIMAGE hImage );
BOOLEAN BlitPcxToBuffer( PcxObject *pCurrentPcxObject, UINT8 *pBuffer, UINT16 usBufferWidth, UINT16 usBufferHeight, UINT16 usX, UINT16 usY, BOOLEAN fTransp);
PcxObject *LoadPcx(UINT8 *pFilename);
PcxObject *LoadPcx(STR8 pFilename);
BOOLEAN LoadPCXFileToImage( HIMAGE hImage, UINT16 fContents )
@@ -38,7 +38,7 @@ BOOLEAN LoadPCXFileToImage( HIMAGE hImage, UINT16 fContents )
PcxObject *pPcxObject;
// First Load a PCX Image
pPcxObject = LoadPcx( (UINT8 *)hImage->ImageFile );
pPcxObject = LoadPcx( hImage->ImageFile );
if ( pPcxObject == NULL )
{
@@ -81,7 +81,7 @@ BOOLEAN LoadPCXFileToImage( HIMAGE hImage, UINT16 fContents )
}
PcxObject *LoadPcx(UINT8 *pFilename)
PcxObject *LoadPcx(STR8 pFilename)
{
PcxHeader Header;
PcxObject *pCurrentPcxObject;
@@ -90,7 +90,7 @@ PcxObject *LoadPcx(UINT8 *pFilename)
UINT8 *pPcxBuffer;
// Open and read in the file
if ((hFileHandle = FileOpen((STR)pFilename, FILE_ACCESS_READ | FILE_OPEN_EXISTING, FALSE)) == 0)
if ((hFileHandle = FileOpen(pFilename, FILE_ACCESS_READ | FILE_OPEN_EXISTING, FALSE)) == 0)
{ // damn we failed to open the file
return NULL;
}