bug fixes from Overhaul:

- Data type changes 
- Templates removed

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2007-05-09 13:16:37 +00:00
parent 61d6152ce5
commit 0530b53b9c
256 changed files with 2000 additions and 2228 deletions
+4 -4
View File
@@ -81,7 +81,7 @@ void ValidateEnemiesHaveWeapons()
// do message box and return
if( iNumInvalid )
{
wchar_t str[ 100 ];
CHAR16 str[ 100 ];
swprintf( str, L"%d enemies have been added without any weapons! KM:0. Please note sector.", iNumInvalid );
iErrorDialog = DoMessageBox( MSG_BOX_BASIC_STYLE, str, GAME_SCREEN, MSG_BOX_FLAG_OK, NULL, &CenteringRect );
}
@@ -713,7 +713,7 @@ void ProcessQueenCmdImplicationsOfDeath( SOLDIERTYPE *pSoldier )
{
INT32 iNumEnemiesInSector;
SECTORINFO *pSector;
// wchar_t str[128];
// CHAR16 str[128];
INT32 iMaxEnemyGroupSize = gGameExternalOptions.iMaxEnemyGroupSize;
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"QueenCommand");
@@ -766,7 +766,7 @@ DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"QueenCommand");
if( !pGroup )
{
#ifdef JA2BETAVERSION
wchar_t str[256];
CHAR16 str[256];
swprintf( str, L"Enemy soldier killed with ubGroupID of %d, and the group doesn't exist!", pSoldier->ubGroupID );
DoScreenIndependantMessageBox( str, MSG_BOX_FLAG_OK, NULL );
#endif
@@ -775,7 +775,7 @@ DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"QueenCommand");
if( pGroup->fPlayer )
{
#ifdef JA2BETAVERSION
wchar_t str[256];
CHAR16 str[256];
swprintf( str, L"Attempting to process player group thinking it's an enemy group in ProcessQueenCmdImplicationsOfDeath()", pSoldier->ubGroupID );
DoScreenIndependantMessageBox( str, MSG_BOX_FLAG_OK, NULL );
#endif