bug fixes from Overhaul:

- Data type changes 
- Templates removed

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2007-05-09 13:16:37 +00:00
parent 61d6152ce5
commit 0530b53b9c
256 changed files with 2000 additions and 2228 deletions
+11 -11
View File
@@ -698,7 +698,7 @@ GROUP* CreateNewEnemyGroupDepartingFromSector( UINT32 uiSector, UINT8 ubNumAdmin
#ifdef JA2BETAVERSION
{
wchar_t str[ 512 ];
CHAR16 str[ 512 ];
if( PlayerMercsInSector( pNew->ubSectorX, pNew->ubSectorY, 0 ) || CountAllMilitiaInSector( pNew->ubSectorX, pNew->ubSectorY ) )
{
swprintf( str, L"Attempting to send enemy troops from player occupied location. "
@@ -1150,7 +1150,7 @@ BOOLEAN CheckConditionsForBattle( GROUP *pGroup )
if( GetTownIdForSector( pGroup->ubSectorX, pGroup->ubSectorY ) == BLANK_SECTOR)
{
// wchar_t str[ 256 ];
// CHAR16 str[ 256 ];
// UINT16 uiSectorC = L'A' + pGroup->ubSectorY - 1;
// swprintf( str, gpStrategicString[ STR_DIALOG_ENEMIES_ATTACK_MILITIA ], uiSectorC, pGroup->ubSectorX );
// DoScreenIndependantMessageBox( str, MSG_BOX_FLAG_OK, TriggerPrebattleInterface );
@@ -1159,8 +1159,8 @@ BOOLEAN CheckConditionsForBattle( GROUP *pGroup )
}
else
{
wchar_t str[ 256 ];
wchar_t pSectorStr[ 128 ];
CHAR16 str[ 256 ];
CHAR16 pSectorStr[ 128 ];
GetSectorIDString( pGroup->ubSectorX, pGroup->ubSectorY, pGroup->ubSectorZ , pSectorStr, TRUE );
swprintf( str, gpStrategicString[ STR_DIALOG_ENEMIES_ATTACK_UNCONCIOUSMERCS ], pSectorStr );
DoScreenIndependantMessageBox( str, MSG_BOX_FLAG_OK, TriggerPrebattleInterface );
@@ -2228,8 +2228,8 @@ BOOLEAN PossibleToCoordinateSimultaneousGroupArrivals( GROUP *pFirstGroup )
if( ubNumNearbyGroups )
{ //postpone the battle until the user answers the dialog.
wchar_t str[255];
wchar_t *pStr, *pEnemyType;
CHAR16 str[255];
STR16 pStr, pEnemyType;
InterruptTime();
PauseGame();
LockPauseState( 13 );
@@ -4495,7 +4495,7 @@ void AddFuelToVehicle( SOLDIERTYPE *pSoldier, SOLDIERTYPE *pVehicle )
if( !Item[pItem->usItem].gascan )
{
#ifdef JA2BETAVERSION
wchar_t str[ 100 ];
CHAR16 str[ 100 ];
swprintf( str, L"%s is supposed to have gas can in hand. ATE:0", pSoldier->name );
DoScreenIndependantMessageBox( str, MSG_BOX_FLAG_OK, NULL );
#endif
@@ -4526,7 +4526,7 @@ void AddFuelToVehicle( SOLDIERTYPE *pSoldier, SOLDIERTYPE *pVehicle )
void ReportVehicleOutOfGas( INT32 iVehicleID, UINT8 ubSectorX, UINT8 ubSectorY )
{
wchar_t str[255];
CHAR16 str[255];
//Report that the vehicle that just arrived is out of gas.
swprintf( str, gzLateLocalizedString[ 5 ],
pVehicleStrings[ pVehicleList[ iVehicleID ].ubVehicleType ],
@@ -4754,8 +4754,8 @@ BOOLEAN TestForBloodcatAmbush( GROUP *pGroup )
void NotifyPlayerOfBloodcatBattle( UINT8 ubSectorX, UINT8 ubSectorY )
{
wchar_t str[ 256 ];
wchar_t zTempString[ 128 ];
CHAR16 str[ 256 ];
CHAR16 zTempString[ 128 ];
if( gubEnemyEncounterCode == BLOODCAT_AMBUSH_CODE )
{
GetSectorIDString( ubSectorX, ubSectorY, 0, zTempString, TRUE );
@@ -5156,7 +5156,7 @@ void ValidateGroups( GROUP *pGroup )
if( !pGroup->fPlayer && !pGroup->ubGroupSize )
{
//report error
wchar_t str[ 512 ];
CHAR16 str[ 512 ];
if( pGroup->ubSectorIDOfLastReassignment == 255 )
{
swprintf( str, L"Enemy group found with 0 troops in it. This is illegal and group will be deleted."