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bug fixes from Overhaul:
- Data type changes - Templates removed git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -93,10 +93,10 @@ void GetShortSectorString( INT16 sMapX,INT16 sMapY, STR16 sString );
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//Examples: A9
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// A10_B1
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// J9_B2_A ( >= BETAVERSION ) else J9_B2 (release equivalent)
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void GetLoadedSectorString( wchar_t *pString );
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void GetLoadedSectorString( STR16 pString );
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// This will get an ID string like A9- OMERTA...
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void GetSectorIDString( INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ , CHAR16 * zString, BOOLEAN fDetailed );
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void GetSectorIDString( INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ , STR16 zString, BOOLEAN fDetailed );
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void GetMapFileName(INT16 sMapX,INT16 sMapY, INT8 bSectorZ, STR8 bString, BOOLEAN fUsePlaceholder, BOOLEAN fAddAlternateMapLetter );
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