bug fixes from Overhaul:

- Data type changes 
- Templates removed

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2007-05-09 13:16:37 +00:00
parent 61d6152ce5
commit 0530b53b9c
256 changed files with 2000 additions and 2228 deletions
+2 -2
View File
@@ -93,10 +93,10 @@ void GetShortSectorString( INT16 sMapX,INT16 sMapY, STR16 sString );
//Examples: A9
// A10_B1
// J9_B2_A ( >= BETAVERSION ) else J9_B2 (release equivalent)
void GetLoadedSectorString( wchar_t *pString );
void GetLoadedSectorString( STR16 pString );
// This will get an ID string like A9- OMERTA...
void GetSectorIDString( INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ , CHAR16 * zString, BOOLEAN fDetailed );
void GetSectorIDString( INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ , STR16 zString, BOOLEAN fDetailed );
void GetMapFileName(INT16 sMapX,INT16 sMapY, INT8 bSectorZ, STR8 bString, BOOLEAN fUsePlaceholder, BOOLEAN fAddAlternateMapLetter );