bug fixes from Overhaul:

- Data type changes 
- Templates removed

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2007-05-09 13:16:37 +00:00
parent 61d6152ce5
commit 0530b53b9c
256 changed files with 2000 additions and 2228 deletions
+6 -6
View File
@@ -12,23 +12,23 @@
// External globals
extern UINT8 gubFilename[ 200 ]; // symbol already declared globally in editscreen.cpp (jonathanl)
extern CHAR8 gubFilename[ 200 ]; // symbol already declared globally in editscreen.cpp (jonathanl)
BOOLEAN gfEditMode = FALSE;
extern INT8 gDebugStr[128]; // symbol already defined in overhead.cpp (jonathanl)
INT8 gSystemDebugStr[128];
extern CHAR8 gDebugStr[128]; // symbol already defined in overhead.cpp (jonathanl)
CHAR8 gSystemDebugStr[128];
INT8 gbFPSDisplay = SHOW_MIN_FPS;
BOOLEAN gfResetInputCheck = FALSE;
BOOLEAN gfGlobalError = FALSE;
UINT32 guiGameCycleCounter = 0;
UINT8 gubErrorText[ 200 ];
CHAR8 gubErrorText[ 200 ];
BOOLEAN SET_ERROR( const char *String, ...)
BOOLEAN SET_ERROR( const STR8 String, ...)
{
va_list ArgPtr;
va_start(ArgPtr, String);
vsprintf( (char *) gubErrorText, String, ArgPtr);
vsprintf( gubErrorText, String, ArgPtr);
va_end(ArgPtr);
SetPendingNewScreen( ERROR_SCREEN );