bug fixes from Overhaul:

- Data type changes 
- Templates removed

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2007-05-09 13:16:37 +00:00
parent 61d6152ce5
commit 0530b53b9c
256 changed files with 2000 additions and 2228 deletions
+19 -19
View File
@@ -1524,14 +1524,14 @@ BOOLEAN InitializeSMPanel( )
BOOLEAN CreateSMPanelButtons( )
{
UINT8 ubString[48];
CHAR8 ubString[48];
giSMStealthImages = -1;
giSMStealthButton = -1;
gfUIStanceDifferent = TRUE;
gfAllDisabled = FALSE;
FilenameForBPP("INTERFACE\\inventory_buttons.sti", (STR)ubString);
FilenameForBPP("INTERFACE\\inventory_buttons.sti", ubString);
// Load button Graphics
iSMPanelImages[ STANCEUP_IMAGES ] = LoadButtonImage(ubString,-1,0,-1,10,-1 );
@@ -1555,11 +1555,11 @@ UINT8 ubString[48];
iBurstButtonImages[ WM_ATTACHED_GL_AUTO ] = UseLoadedButtonImage( iSMPanelImages[ STANCEUP_IMAGES ], -1, 17, -1, -1, -1 );
FilenameForBPP("INTERFACE\\invadd-ons.sti", (STR)ubString);
FilenameForBPP("INTERFACE\\invadd-ons.sti", ubString);
// Load button Graphics
iSMPanelImages[ STANCE_IMAGES ] = LoadButtonImage(ubString,0,0,-1,2,-1 );
FilenameForBPP("INTERFACE\\inventory_buttons_2.sti", (STR)ubString);
FilenameForBPP("INTERFACE\\inventory_buttons_2.sti", ubString);
// Load button Graphics
iSMPanelImages[ DONE_IMAGES ] = LoadButtonImage(ubString,-1,1,-1,3,-1 );
iSMPanelImages[ MAPSCREEN_IMAGES ] = UseLoadedButtonImage( iSMPanelImages[ DONE_IMAGES ] ,-1,0,-1,2,-1 );
@@ -1822,10 +1822,10 @@ BOOLEAN ShutdownSMPanel( )
void RenderSMPanel( BOOLEAN *pfDirty )
{
INT16 sFontX, sFontY;
UINT16 usX, usY;
wchar_t sString[9];
INT16 usX, usY;
CHAR16 sString[9];
UINT32 cnt;
static INT16 pStr[ 200 ], pMoraleStr[ 20 ];
static CHAR16 pStr[ 200 ], pMoraleStr[ 20 ];
if ( gubSelectSMPanelToMerc != NOBODY )
{
@@ -2078,18 +2078,18 @@ void RenderSMPanel( BOOLEAN *pfDirty )
{
if ( gpSMCurrentMerc->uiStatusFlags & SOLDIER_VEHICLE )
{
swprintf( (wchar_t *)pStr, TacticalStr[ VEHICLE_VITAL_STATS_POPUPTEXT ], gpSMCurrentMerc->bLife, gpSMCurrentMerc->bLifeMax, gpSMCurrentMerc->bBreath, gpSMCurrentMerc->bBreathMax );
swprintf( pStr, TacticalStr[ VEHICLE_VITAL_STATS_POPUPTEXT ], gpSMCurrentMerc->bLife, gpSMCurrentMerc->bLifeMax, gpSMCurrentMerc->bBreath, gpSMCurrentMerc->bBreathMax );
SetRegionFastHelpText( &(gSM_SELMERCBarsRegion), pStr );
}
else if ( gpSMCurrentMerc->uiStatusFlags & SOLDIER_ROBOT )
{
swprintf( (wchar_t *)pStr, gzLateLocalizedString[ 16 ], gpSMCurrentMerc->bLife, gpSMCurrentMerc->bLifeMax );
swprintf( pStr, gzLateLocalizedString[ 16 ], gpSMCurrentMerc->bLife, gpSMCurrentMerc->bLifeMax );
SetRegionFastHelpText( &(gTEAM_BarsRegions[ cnt ]), pStr );
}
else
{
GetMoraleString( gpSMCurrentMerc, (STR16)pMoraleStr );
swprintf( (wchar_t *)pStr, TacticalStr[ MERC_VITAL_STATS_POPUPTEXT ], gpSMCurrentMerc->bLife, gpSMCurrentMerc->bLifeMax, gpSMCurrentMerc->bBreath, gpSMCurrentMerc->bBreathMax, pMoraleStr );
GetMoraleString( gpSMCurrentMerc, pMoraleStr );
swprintf( pStr, TacticalStr[ MERC_VITAL_STATS_POPUPTEXT ], gpSMCurrentMerc->bLife, gpSMCurrentMerc->bLifeMax, gpSMCurrentMerc->bBreath, gpSMCurrentMerc->bBreathMax, pMoraleStr );
SetRegionFastHelpText( &(gSM_SELMERCBarsRegion), pStr );
}
}
@@ -3795,7 +3795,7 @@ void RenderTEAMPanel( BOOLEAN fDirty )
INT16 sFontX, sFontY;
UINT32 cnt, posIndex;
SOLDIERTYPE *pSoldier;
static wchar_t pStr[ 200 ], pMoraleStr[ 20 ];
static CHAR16 pStr[ 200 ], pMoraleStr[ 20 ];
// WANNE 2 <new>
if ( fDirty == DIRTYLEVEL2 )
@@ -3845,7 +3845,7 @@ void RenderTEAMPanel( BOOLEAN fDirty )
pVehicle = GetSoldierStructureForVehicle( pSoldier->iVehicleId );
//OK, for each item, set dirty text if applicable!
swprintf( (wchar_t *)pStr, TacticalStr[ DRIVER_POPUPTEXT ], pVehicle->bLife, pVehicle->bLifeMax, pVehicle->bBreath, pVehicle->bBreathMax );
swprintf( pStr, TacticalStr[ DRIVER_POPUPTEXT ], pVehicle->bLife, pVehicle->bLifeMax, pVehicle->bBreath, pVehicle->bBreathMax );
SetRegionFastHelpText( &(gTEAM_FirstHandInv[ cnt ]), pStr );
}
// Add text for first hand popup
@@ -3958,18 +3958,18 @@ void RenderTEAMPanel( BOOLEAN fDirty )
{
if ( pSoldier->uiStatusFlags & SOLDIER_VEHICLE )
{
swprintf( (wchar_t *)pStr, TacticalStr[ VEHICLE_VITAL_STATS_POPUPTEXT ], pSoldier->bLife, pSoldier->bLifeMax, pSoldier->bBreath, pSoldier->bBreathMax );
swprintf( pStr, TacticalStr[ VEHICLE_VITAL_STATS_POPUPTEXT ], pSoldier->bLife, pSoldier->bLifeMax, pSoldier->bBreath, pSoldier->bBreathMax );
SetRegionFastHelpText( &(gTEAM_BarsRegions[ cnt ]), pStr );
}
else if ( pSoldier->uiStatusFlags & SOLDIER_ROBOT )
{
swprintf( (wchar_t *)pStr, gzLateLocalizedString[ 16 ], pSoldier->bLife, pSoldier->bLifeMax );
swprintf( pStr, gzLateLocalizedString[ 16 ], pSoldier->bLife, pSoldier->bLifeMax );
SetRegionFastHelpText( &(gTEAM_BarsRegions[ cnt ]), pStr );
}
else
{
GetMoraleString( pSoldier, (STR16)pMoraleStr );
swprintf( (wchar_t *)pStr, TacticalStr[ MERC_VITAL_STATS_POPUPTEXT ], pSoldier->bLife, pSoldier->bLifeMax, pSoldier->bBreath, pSoldier->bBreathMax, pMoraleStr );
GetMoraleString( pSoldier, pMoraleStr );
swprintf( pStr, TacticalStr[ MERC_VITAL_STATS_POPUPTEXT ], pSoldier->bLife, pSoldier->bLifeMax, pSoldier->bBreath, pSoldier->bBreathMax, pMoraleStr );
SetRegionFastHelpText( &(gTEAM_BarsRegions[ cnt ]), pStr );
}
}
@@ -4070,9 +4070,9 @@ void RenderTEAMPanel( BOOLEAN fDirty )
BOOLEAN CreateTEAMPanelButtons( )
{
UINT8 ubString[48];
CHAR8 ubString[48];
FilenameForBPP("INTERFACE\\bottom_bar_buttons.sti", (STR)ubString);
FilenameForBPP("INTERFACE\\bottom_bar_buttons.sti", ubString);
// Load button Graphics
iTEAMPanelImages[ ENDTURN_IMAGES ] = LoadButtonImage(ubString,-1,0,-1, 3,-1 );