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bug fixes from Overhaul:
- Data type changes - Templates removed git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -146,7 +146,7 @@ void CancelOpenDoorMenu( );
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void HandleInterfaceBackgrounds( );
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void BeginOverlayMessage( UINT32 uiFont, wchar_t *pFontString, ... );
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void BeginOverlayMessage( UINT32 uiFont, STR16 pFontString, ... );
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void EndOverlayMessage( );
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@@ -177,12 +177,12 @@ void DirtyMercPanelInterface( SOLDIERTYPE *pSoldier, UINT8 ubDirtyLevel );
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void EndUIMessage( );
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void BeginUIMessage( wchar_t *pFontString, ... );
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void InternalBeginUIMessage( BOOLEAN fUseSkullIcon, wchar_t *pFontString, ... );
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void BeginUIMessage( STR16 pFontString, ... );
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void InternalBeginUIMessage( BOOLEAN fUseSkullIcon, STR16 pFontString, ... );
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// map screen version, for centering over the map area
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void BeginMapUIMessage( UINT8 fPosition, wchar_t *pFontString, ... );
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void BeginMapUIMessage( UINT8 fPosition, STR16 pFontString, ... );
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extern UINT16 gusUIOldSelectedSoldier;
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@@ -204,7 +204,7 @@ enum MESSAGE_TYPES
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void HandleTopMessages( );
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BOOLEAN AddTopMessage( UINT8 ubType, wchar_t * pzString );
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BOOLEAN AddTopMessage( UINT8 ubType, STR16 pzString );
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BOOLEAN InTopMessageBarAnimation( );
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void EndTopMessage( );
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@@ -213,7 +213,7 @@ void PauseRT( BOOLEAN fPause );
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void InitEnemyUIBar( UINT8 ubNumEnemies, UINT8 ubDoneEnemies );
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wchar_t *GetSoldierHealthString( SOLDIERTYPE *pSoldier );
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STR16 GetSoldierHealthString( SOLDIERTYPE *pSoldier );
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void GetLaunchItemParamsFromUI( );
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