bug fixes from Overhaul:

- Data type changes 
- Templates removed

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2007-05-09 13:16:37 +00:00
parent 61d6152ce5
commit 0530b53b9c
256 changed files with 2000 additions and 2228 deletions
+6 -6
View File
@@ -146,7 +146,7 @@ void CancelOpenDoorMenu( );
void HandleInterfaceBackgrounds( );
void BeginOverlayMessage( UINT32 uiFont, wchar_t *pFontString, ... );
void BeginOverlayMessage( UINT32 uiFont, STR16 pFontString, ... );
void EndOverlayMessage( );
@@ -177,12 +177,12 @@ void DirtyMercPanelInterface( SOLDIERTYPE *pSoldier, UINT8 ubDirtyLevel );
void EndUIMessage( );
void BeginUIMessage( wchar_t *pFontString, ... );
void InternalBeginUIMessage( BOOLEAN fUseSkullIcon, wchar_t *pFontString, ... );
void BeginUIMessage( STR16 pFontString, ... );
void InternalBeginUIMessage( BOOLEAN fUseSkullIcon, STR16 pFontString, ... );
// map screen version, for centering over the map area
void BeginMapUIMessage( UINT8 fPosition, wchar_t *pFontString, ... );
void BeginMapUIMessage( UINT8 fPosition, STR16 pFontString, ... );
extern UINT16 gusUIOldSelectedSoldier;
@@ -204,7 +204,7 @@ enum MESSAGE_TYPES
void HandleTopMessages( );
BOOLEAN AddTopMessage( UINT8 ubType, wchar_t * pzString );
BOOLEAN AddTopMessage( UINT8 ubType, STR16 pzString );
BOOLEAN InTopMessageBarAnimation( );
void EndTopMessage( );
@@ -213,7 +213,7 @@ void PauseRT( BOOLEAN fPause );
void InitEnemyUIBar( UINT8 ubNumEnemies, UINT8 ubDoneEnemies );
wchar_t *GetSoldierHealthString( SOLDIERTYPE *pSoldier );
STR16 GetSoldierHealthString( SOLDIERTYPE *pSoldier );
void GetLaunchItemParamsFromUI( );