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bug fixes from Overhaul:
- Data type changes - Templates removed git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -364,7 +364,7 @@ UINT32 guiSmallSoldiersFace[ MAX_CHARACTER_COUNT ];
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UINT8 gubNumberMercsInArray;
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//The subutitled text for what the merc is saying
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wchar_t gsShopKeeperTalkingText[ SKI_SUBTITLE_TEXT_SIZE ];
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CHAR16 gsShopKeeperTalkingText[ SKI_SUBTITLE_TEXT_SIZE ];
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UINT16 gusPositionOfSubTitlesX=0;
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@@ -652,9 +652,9 @@ void DisplayTheSkiDropItemToGroundString();
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UINT32 EvaluateInvSlot( INVENTORY_IN_SLOT *pInvSlot );
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void BuildItemHelpTextString( wchar_t sString[], INVENTORY_IN_SLOT *pInv, UINT8 ubScreenArea );
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void BuildRepairTimeString( wchar_t sString[], UINT32 uiTimeInMinutesToFixItem );
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void BuildDoneWhenTimeString( wchar_t sString[], UINT8 ubArmsDealer, UINT16 usItemIndex, UINT8 ubElement );
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void BuildItemHelpTextString( CHAR16 sString[], INVENTORY_IN_SLOT *pInv, UINT8 ubScreenArea );
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void BuildRepairTimeString( CHAR16 sString[], UINT32 uiTimeInMinutesToFixItem );
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void BuildDoneWhenTimeString( CHAR16 sString[], UINT8 ubArmsDealer, UINT16 usItemIndex, UINT8 ubElement );
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void DisableAllDealersInventorySlots( void );
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void EnableAllDealersInventorySlots( void );
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@@ -776,7 +776,7 @@ UINT32 ShopKeeperScreenHandle()
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{
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// tell player there's not enough room in the player's offer area
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// ARM: message is delayed because we need the mouse restriction to be in place BEFORE it comes up so it gets lifted/restored
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DoSkiMessageBox( MSG_BOX_BASIC_STYLE, (STR16)SKI_Text[ SKI_TEXT_NO_MORE_ROOM_IN_PLAYER_OFFER_AREA ], SHOPKEEPER_SCREEN, MSG_BOX_FLAG_OK, NULL );
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DoSkiMessageBox( MSG_BOX_BASIC_STYLE, SKI_Text[ SKI_TEXT_NO_MORE_ROOM_IN_PLAYER_OFFER_AREA ], SHOPKEEPER_SCREEN, MSG_BOX_FLAG_OK, NULL );
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gfDisplayNoRoomMsg = FALSE;
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}
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@@ -3788,7 +3788,7 @@ void PerformTransaction( UINT32 uiMoneyFromPlayersAccount )
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if( CountNumberOfItemsInTheArmsDealersOfferArea( ) > uiAvailablePlayerOfferSlots )
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{
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// tell player there's not enough room in the player's offer area
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DoSkiMessageBox( MSG_BOX_BASIC_STYLE, (STR16)SKI_Text[ SKI_TEXT_NO_MORE_ROOM_IN_PLAYER_OFFER_AREA ], SHOPKEEPER_SCREEN, MSG_BOX_FLAG_OK, NULL );
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DoSkiMessageBox( MSG_BOX_BASIC_STYLE, SKI_Text[ SKI_TEXT_NO_MORE_ROOM_IN_PLAYER_OFFER_AREA ], SHOPKEEPER_SCREEN, MSG_BOX_FLAG_OK, NULL );
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return;
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}
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@@ -7659,7 +7659,7 @@ UINT32 EvaluateInvSlot( INVENTORY_IN_SLOT *pInvSlot )
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#define REPAIR_MINUTES_INTERVAL 15
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void BuildRepairTimeString( wchar_t sString[], UINT32 uiTimeInMinutesToFixItem )
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void BuildRepairTimeString( CHAR16 sString[], UINT32 uiTimeInMinutesToFixItem )
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{
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UINT16 usNumberOfHoursToFixItem = 0;
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@@ -7705,7 +7705,7 @@ void BuildRepairTimeString( wchar_t sString[], UINT32 uiTimeInMinutesToFixItem )
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void BuildDoneWhenTimeString( wchar_t sString[], UINT8 ubArmsDealer, UINT16 usItemIndex, UINT8 ubElement )
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void BuildDoneWhenTimeString( CHAR16 sString[], UINT8 ubArmsDealer, UINT16 usItemIndex, UINT8 ubElement )
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{
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UINT32 uiDoneTime;
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UINT32 uiDay, uiHour, uiMin;
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@@ -7752,7 +7752,7 @@ void BuildDoneWhenTimeString( wchar_t sString[], UINT8 ubArmsDealer, UINT16 usIt
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}
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void BuildItemHelpTextString( wchar_t sString[], INVENTORY_IN_SLOT *pInv, UINT8 ubScreenArea )
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void BuildItemHelpTextString( CHAR16 sString[], INVENTORY_IN_SLOT *pInv, UINT8 ubScreenArea )
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{
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CHAR16 zHelpText[ 512 ];
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CHAR16 zRepairTime[ 64 ];
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