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https://github.com/1dot13/source.git
synced 2026-07-29 13:52:17 +02:00
bug fixes from Overhaul:
- Data type changes - Templates removed git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -7396,7 +7396,7 @@ BOOLEAN InternalDoMercBattleSound( SOLDIERTYPE *pSoldier, UINT8 ubBattleSoundID,
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{
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sprintf( zFilename, "BATTLESNDS\\%03d_%s.ogg", pSoldier->ubProfile, gBattleSndsData[ ubSoundID ].zName );
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if ( !FileExists( (STR)zFilename ) )
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if ( !FileExists( zFilename ) )
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{
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sprintf( zFilename, "BATTLESNDS\\%03d_%s.wav", pSoldier->ubProfile, gBattleSndsData[ ubSoundID ].zName );
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}
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@@ -7407,7 +7407,7 @@ BOOLEAN InternalDoMercBattleSound( SOLDIERTYPE *pSoldier, UINT8 ubBattleSoundID,
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if ( pSoldier->ubBodyType == REGFEMALE )
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{
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sprintf( zFilename, "BATTLESNDS\\f_%s.ogg", gBattleSndsData[ ubSoundID ].zName );
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if ( !FileExists( (STR)zFilename ) )
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if ( !FileExists( zFilename ) )
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{
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sprintf( zFilename, "BATTLESNDS\\f_%s.wav", gBattleSndsData[ ubSoundID ].zName );
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}
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@@ -7415,7 +7415,7 @@ BOOLEAN InternalDoMercBattleSound( SOLDIERTYPE *pSoldier, UINT8 ubBattleSoundID,
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else
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{
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sprintf( zFilename, "BATTLESNDS\\m_%s.ogg", gBattleSndsData[ ubSoundID ].zName );
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if ( !FileExists( (STR)zFilename ) )
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if ( !FileExists( zFilename ) )
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{
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sprintf( zFilename, "BATTLESNDS\\m_%s.wav", gBattleSndsData[ ubSoundID ].zName );
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}
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@@ -7435,7 +7435,7 @@ BOOLEAN InternalDoMercBattleSound( SOLDIERTYPE *pSoldier, UINT8 ubBattleSoundID,
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if ( ubSoundID == BATTLE_SOUND_DIE1 )
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{
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sprintf( zFilename, "BATTLESNDS\\kid%d_dying.ogg", pSoldier->ubBattleSoundID );
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if ( !FileExists( (STR)zFilename ) )
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if ( !FileExists( zFilename ) )
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{
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sprintf( zFilename, "BATTLESNDS\\kid%d_dying.wav", pSoldier->ubBattleSoundID );
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}
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@@ -7443,7 +7443,7 @@ BOOLEAN InternalDoMercBattleSound( SOLDIERTYPE *pSoldier, UINT8 ubBattleSoundID,
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else
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{
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sprintf( zFilename, "BATTLESNDS\\kid%d_%s.ogg", pSoldier->ubBattleSoundID, gBattleSndsData[ ubSoundID ].zName );
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if ( !FileExists( (STR)zFilename ) )
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if ( !FileExists( zFilename ) )
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{
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sprintf( zFilename, "BATTLESNDS\\kid%d_%s.wav", pSoldier->ubBattleSoundID, gBattleSndsData[ ubSoundID ].zName );
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}
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@@ -7454,7 +7454,7 @@ BOOLEAN InternalDoMercBattleSound( SOLDIERTYPE *pSoldier, UINT8 ubBattleSoundID,
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if ( ubSoundID == BATTLE_SOUND_DIE1 )
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{
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sprintf( zFilename, "BATTLESNDS\\bad%d_die.ogg", pSoldier->ubBattleSoundID );
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if ( !FileExists( (STR)zFilename ) )
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if ( !FileExists( zFilename ) )
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{
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sprintf( zFilename, "BATTLESNDS\\bad%d_die.wav", pSoldier->ubBattleSoundID );
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}
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@@ -7462,7 +7462,7 @@ BOOLEAN InternalDoMercBattleSound( SOLDIERTYPE *pSoldier, UINT8 ubBattleSoundID,
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else
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{
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sprintf( zFilename, "BATTLESNDS\\bad%d_%s.ogg", pSoldier->ubBattleSoundID, gBattleSndsData[ ubSoundID ].zName );
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if ( !FileExists( (STR)zFilename ) )
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if ( !FileExists( zFilename ) )
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{
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sprintf( zFilename, "BATTLESNDS\\bad%d_%s.wav", pSoldier->ubBattleSoundID, gBattleSndsData[ ubSoundID ].zName );
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}
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@@ -10349,7 +10349,7 @@ void SoldierCollapse( SOLDIERTYPE *pSoldier )
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if ( (gTacticalStatus.uiFlags & TURNBASED) && (gTacticalStatus.uiFlags & INCOMBAT) && (pSoldier->uiStatusFlags & SOLDIER_UNDERAICONTROL))
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{
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#ifdef TESTAICONTROL
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DebugAI( (STR)String("Ending turn for %d because of error from HandleItem", pSoldier->ubID ) );
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DebugAI( String("Ending turn for %d because of error from HandleItem", pSoldier->ubID ) );
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#endif
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EndAIGuysTurn( pSoldier );
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