bug fixes from Overhaul:

- Data type changes 
- Templates removed

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2007-05-09 13:16:37 +00:00
parent 61d6152ce5
commit 0530b53b9c
256 changed files with 2000 additions and 2228 deletions
+8 -8
View File
@@ -7396,7 +7396,7 @@ BOOLEAN InternalDoMercBattleSound( SOLDIERTYPE *pSoldier, UINT8 ubBattleSoundID,
{
sprintf( zFilename, "BATTLESNDS\\%03d_%s.ogg", pSoldier->ubProfile, gBattleSndsData[ ubSoundID ].zName );
if ( !FileExists( (STR)zFilename ) )
if ( !FileExists( zFilename ) )
{
sprintf( zFilename, "BATTLESNDS\\%03d_%s.wav", pSoldier->ubProfile, gBattleSndsData[ ubSoundID ].zName );
}
@@ -7407,7 +7407,7 @@ BOOLEAN InternalDoMercBattleSound( SOLDIERTYPE *pSoldier, UINT8 ubBattleSoundID,
if ( pSoldier->ubBodyType == REGFEMALE )
{
sprintf( zFilename, "BATTLESNDS\\f_%s.ogg", gBattleSndsData[ ubSoundID ].zName );
if ( !FileExists( (STR)zFilename ) )
if ( !FileExists( zFilename ) )
{
sprintf( zFilename, "BATTLESNDS\\f_%s.wav", gBattleSndsData[ ubSoundID ].zName );
}
@@ -7415,7 +7415,7 @@ BOOLEAN InternalDoMercBattleSound( SOLDIERTYPE *pSoldier, UINT8 ubBattleSoundID,
else
{
sprintf( zFilename, "BATTLESNDS\\m_%s.ogg", gBattleSndsData[ ubSoundID ].zName );
if ( !FileExists( (STR)zFilename ) )
if ( !FileExists( zFilename ) )
{
sprintf( zFilename, "BATTLESNDS\\m_%s.wav", gBattleSndsData[ ubSoundID ].zName );
}
@@ -7435,7 +7435,7 @@ BOOLEAN InternalDoMercBattleSound( SOLDIERTYPE *pSoldier, UINT8 ubBattleSoundID,
if ( ubSoundID == BATTLE_SOUND_DIE1 )
{
sprintf( zFilename, "BATTLESNDS\\kid%d_dying.ogg", pSoldier->ubBattleSoundID );
if ( !FileExists( (STR)zFilename ) )
if ( !FileExists( zFilename ) )
{
sprintf( zFilename, "BATTLESNDS\\kid%d_dying.wav", pSoldier->ubBattleSoundID );
}
@@ -7443,7 +7443,7 @@ BOOLEAN InternalDoMercBattleSound( SOLDIERTYPE *pSoldier, UINT8 ubBattleSoundID,
else
{
sprintf( zFilename, "BATTLESNDS\\kid%d_%s.ogg", pSoldier->ubBattleSoundID, gBattleSndsData[ ubSoundID ].zName );
if ( !FileExists( (STR)zFilename ) )
if ( !FileExists( zFilename ) )
{
sprintf( zFilename, "BATTLESNDS\\kid%d_%s.wav", pSoldier->ubBattleSoundID, gBattleSndsData[ ubSoundID ].zName );
}
@@ -7454,7 +7454,7 @@ BOOLEAN InternalDoMercBattleSound( SOLDIERTYPE *pSoldier, UINT8 ubBattleSoundID,
if ( ubSoundID == BATTLE_SOUND_DIE1 )
{
sprintf( zFilename, "BATTLESNDS\\bad%d_die.ogg", pSoldier->ubBattleSoundID );
if ( !FileExists( (STR)zFilename ) )
if ( !FileExists( zFilename ) )
{
sprintf( zFilename, "BATTLESNDS\\bad%d_die.wav", pSoldier->ubBattleSoundID );
}
@@ -7462,7 +7462,7 @@ BOOLEAN InternalDoMercBattleSound( SOLDIERTYPE *pSoldier, UINT8 ubBattleSoundID,
else
{
sprintf( zFilename, "BATTLESNDS\\bad%d_%s.ogg", pSoldier->ubBattleSoundID, gBattleSndsData[ ubSoundID ].zName );
if ( !FileExists( (STR)zFilename ) )
if ( !FileExists( zFilename ) )
{
sprintf( zFilename, "BATTLESNDS\\bad%d_%s.wav", pSoldier->ubBattleSoundID, gBattleSndsData[ ubSoundID ].zName );
}
@@ -10349,7 +10349,7 @@ void SoldierCollapse( SOLDIERTYPE *pSoldier )
if ( (gTacticalStatus.uiFlags & TURNBASED) && (gTacticalStatus.uiFlags & INCOMBAT) && (pSoldier->uiStatusFlags & SOLDIER_UNDERAICONTROL))
{
#ifdef TESTAICONTROL
DebugAI( (STR)String("Ending turn for %d because of error from HandleItem", pSoldier->ubID ) );
DebugAI( String("Ending turn for %d because of error from HandleItem", pSoldier->ubID ) );
#endif
EndAIGuysTurn( pSoldier );