bug fixes from Overhaul:

- Data type changes 
- Templates removed

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2007-05-09 13:16:37 +00:00
parent 61d6152ce5
commit 0530b53b9c
256 changed files with 2000 additions and 2228 deletions
+9 -9
View File
@@ -213,17 +213,17 @@ BOOLEAN LoadMercProfiles(void)
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"LoadMercProfiles");
// FILE *fptr;
HWFILE fptr;
char *pFileName = "BINARYDATA\\Prof.dat";
STR8 pFileName = "BINARYDATA\\Prof.dat";
char *pFileName1_Normal = "BINARYDATA\\Prof_Novice_NormalGuns.dat";
char *pFileName2_Normal = "BINARYDATA\\Prof_Experienced_NormalGuns.dat";
char *pFileName3_Normal = "BINARYDATA\\Prof_Expert_NormalGuns.dat";
char *pFileName4_Normal = "BINARYDATA\\Prof_Insane_NormalGuns.dat";
STR8 pFileName1_Normal = "BINARYDATA\\Prof_Novice_NormalGuns.dat";
STR8 pFileName2_Normal = "BINARYDATA\\Prof_Experienced_NormalGuns.dat";
STR8 pFileName3_Normal = "BINARYDATA\\Prof_Expert_NormalGuns.dat";
STR8 pFileName4_Normal = "BINARYDATA\\Prof_Insane_NormalGuns.dat";
char *pFileName1_Tons = "BINARYDATA\\Prof_Novice_TonsOfGuns.dat";
char *pFileName2_Tons = "BINARYDATA\\Prof_Experienced_TonsOfGuns.dat";
char *pFileName3_Tons = "BINARYDATA\\Prof_Expert_TonsOfGuns.dat";
char *pFileName4_Tons = "BINARYDATA\\Prof_Insane_TonsOfGuns.dat";
STR8 pFileName1_Tons = "BINARYDATA\\Prof_Novice_TonsOfGuns.dat";
STR8 pFileName2_Tons = "BINARYDATA\\Prof_Experienced_TonsOfGuns.dat";
STR8 pFileName3_Tons = "BINARYDATA\\Prof_Expert_TonsOfGuns.dat";
STR8 pFileName4_Tons = "BINARYDATA\\Prof_Insane_TonsOfGuns.dat";
UINT32 uiLoop, uiLoop2;//, uiLoop3;
UINT16 usItem;//, usNewGun, usAmmo, usNewAmmo;