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bug fixes from Overhaul:
- Data type changes - Templates removed git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -259,7 +259,7 @@ typedef struct
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UINT8 bBurstAP; // Snap: Burst AP cost replaces bBaseAutofireCost
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UINT8 bAutofireShotsPerFiveAP;
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INT8 szWeaponName[MAX_WEAPON_NAME_LENGTH+1]; //+1 for the null terminator
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CHAR8 szWeaponName[MAX_WEAPON_NAME_LENGTH+1]; //+1 for the null terminator
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UINT32 uiIndex;
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BOOLEAN swapClips;
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@@ -311,7 +311,7 @@ extern WEAPONTYPE Weapon[ MAXITEMS ];
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extern ARMOURTYPE Armour[MAXITEMS+1];
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extern MAGTYPE Magazine[MAXITEMS+1];
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extern EXPLOSIVETYPE Explosive[MAXITEMS+1];
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extern INT8 gzBurstSndStrings[MAXITEMS*2][128]; // Lesh: changed this
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extern CHAR8 gzBurstSndStrings[MAXITEMS*2][128]; // Lesh: changed this
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extern AMMOTYPE AmmoTypes[MAXITEMS];
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extern BOOLEAN ReadInWeaponStats(STR fileName);
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