bug fixes from Overhaul:

- Data type changes 
- Templates removed

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2007-05-09 13:16:37 +00:00
parent 61d6152ce5
commit 0530b53b9c
256 changed files with 2000 additions and 2228 deletions
+2 -2
View File
@@ -259,7 +259,7 @@ typedef struct
UINT8 bBurstAP; // Snap: Burst AP cost replaces bBaseAutofireCost
UINT8 bAutofireShotsPerFiveAP;
INT8 szWeaponName[MAX_WEAPON_NAME_LENGTH+1]; //+1 for the null terminator
CHAR8 szWeaponName[MAX_WEAPON_NAME_LENGTH+1]; //+1 for the null terminator
UINT32 uiIndex;
BOOLEAN swapClips;
@@ -311,7 +311,7 @@ extern WEAPONTYPE Weapon[ MAXITEMS ];
extern ARMOURTYPE Armour[MAXITEMS+1];
extern MAGTYPE Magazine[MAXITEMS+1];
extern EXPLOSIVETYPE Explosive[MAXITEMS+1];
extern INT8 gzBurstSndStrings[MAXITEMS*2][128]; // Lesh: changed this
extern CHAR8 gzBurstSndStrings[MAXITEMS*2][128]; // Lesh: changed this
extern AMMOTYPE AmmoTypes[MAXITEMS];
extern BOOLEAN ReadInWeaponStats(STR fileName);