bug fixes from Overhaul:

- Data type changes 
- Templates removed

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2007-05-09 13:16:37 +00:00
parent 61d6152ce5
commit 0530b53b9c
256 changed files with 2000 additions and 2228 deletions
+12 -12
View File
@@ -49,7 +49,7 @@ struct
{
PARSE_STAGE curElement;
INT8 szCharData[MAX_CHAR_DATA_LENGTH+1];
CHAR8 szCharData[MAX_CHAR_DATA_LENGTH+1];
AMMOTYPE curAmmoType;
AMMOTYPE * curArray;
UINT32 maxArraySize;
@@ -60,7 +60,7 @@ struct
typedef ammotypeParseData;
static void XMLCALL
ammotypeStartElementHandle(void *userData, const char *name, const char **atts)
ammotypeStartElementHandle(void *userData, const XML_Char *name, const XML_Char **atts)
{
ammotypeParseData * pData = (ammotypeParseData *)userData;
@@ -126,7 +126,7 @@ ammotypeStartElementHandle(void *userData, const char *name, const char **atts)
}
static void XMLCALL
ammotypeCharacterDataHandle(void *userData, const char *str, int len)
ammotypeCharacterDataHandle(void *userData, const XML_Char *str, int len)
{
ammotypeParseData * pData = (ammotypeParseData *)userData;
@@ -139,7 +139,7 @@ ammotypeCharacterDataHandle(void *userData, const char *str, int len)
static void XMLCALL
ammotypeEndElementHandle(void *userData, const char *name)
ammotypeEndElementHandle(void *userData, const XML_Char *name)
{
ammotypeParseData * pData = (ammotypeParseData *)userData;
@@ -191,22 +191,22 @@ ammotypeEndElementHandle(void *userData, const char *name)
else if(strcmp(name, "armourImpactReductionMultiplier") == 0)
{
pData->curElement = ELEMENT;
pData->curAmmoType.armourImpactReductionMultiplier = (INT32) atol((char *)pData->szCharData);
pData->curAmmoType.armourImpactReductionMultiplier = (INT32) atol(pData->szCharData);
}
else if(strcmp(name, "afterArmourDamageMultiplier") == 0)
{
pData->curElement = ELEMENT;
pData->curAmmoType.afterArmourDamageMultiplier = (INT32) atol((char *)pData->szCharData);
pData->curAmmoType.afterArmourDamageMultiplier = (INT32) atol(pData->szCharData);
}
else if(strcmp(name, "beforeArmourDamageMultiplier") == 0)
{
pData->curElement = ELEMENT;
pData->curAmmoType.beforeArmourDamageMultiplier = (INT32) atol((char *)pData->szCharData);
pData->curAmmoType.beforeArmourDamageMultiplier = (INT32) atol(pData->szCharData);
}
else if(strcmp(name, "multipleBulletDamageMultiplier") == 0)
{
pData->curElement = ELEMENT;
pData->curAmmoType.multipleBulletDamageMultiplier = (INT32) atol((char *)pData->szCharData);
pData->curAmmoType.multipleBulletDamageMultiplier = (INT32) atol(pData->szCharData);
}
else if(strcmp(name, "structureImpactReductionDivisor") == 0)
{
@@ -216,22 +216,22 @@ ammotypeEndElementHandle(void *userData, const char *name)
else if(strcmp(name, "armourImpactReductionDivisor") == 0)
{
pData->curElement = ELEMENT;
pData->curAmmoType.armourImpactReductionDivisor = (INT32) atol((char *)pData->szCharData);
pData->curAmmoType.armourImpactReductionDivisor = (INT32) atol(pData->szCharData);
}
else if(strcmp(name, "afterArmourDamageDivisor") == 0)
{
pData->curElement = ELEMENT;
pData->curAmmoType.afterArmourDamageDivisor = (INT32) atol((char *)pData->szCharData);
pData->curAmmoType.afterArmourDamageDivisor = (INT32) atol(pData->szCharData);
}
else if(strcmp(name, "beforeArmourDamageDivisor") == 0)
{
pData->curElement = ELEMENT;
pData->curAmmoType.beforeArmourDamageDivisor = (INT32) atol((char *)pData->szCharData);
pData->curAmmoType.beforeArmourDamageDivisor = (INT32) atol(pData->szCharData);
}
else if(strcmp(name, "multipleBulletDamageDivisor") == 0)
{
pData->curElement = ELEMENT;
pData->curAmmoType.multipleBulletDamageDivisor = (INT32) atol((char *)pData->szCharData);
pData->curAmmoType.multipleBulletDamageDivisor = (INT32) atol(pData->szCharData);
}
else if(strcmp(name, "lockBustingPower") == 0)
{