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bug fixes from Overhaul:
- Data type changes - Templates removed git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -4313,7 +4313,7 @@ void DebugSoldierPage3( )
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}
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void AppendAttachmentCode( UINT16 usItem, wchar_t *str )
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void AppendAttachmentCode( UINT16 usItem, STR16 str )
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{
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switch( usItem )
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{
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@@ -4334,7 +4334,7 @@ void AppendAttachmentCode( UINT16 usItem, wchar_t *str )
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void WriteQuantityAndAttachments( OBJECTTYPE *pObject, INT32 yp )
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{
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wchar_t szAttach[30];
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CHAR16 szAttach[30];
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BOOLEAN fAttachments;
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//100% Qty: 2 Attach:
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//100% Qty: 2
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@@ -4360,8 +4360,8 @@ void WriteQuantityAndAttachments( OBJECTTYPE *pObject, INT32 yp )
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{ //ammo
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if( pObject->ubNumberOfObjects > 1 )
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{
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wchar_t str[50];
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wchar_t temp[5];
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CHAR16 str[50];
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CHAR16 temp[5];
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UINT8 i;
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swprintf( str, L"Clips: %d (%d", pObject->ubNumberOfObjects, pObject->bStatus[0] );
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for( i = 1; i < pObject->ubNumberOfObjects; i++ )
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@@ -4400,8 +4400,8 @@ void DebugSoldierPage4( )
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{
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SOLDIERTYPE *pSoldier;
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UINT32 uiMercFlags;
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wchar_t szOrders[20];
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wchar_t szAttitude[20];
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CHAR16 szOrders[20];
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CHAR16 szAttitude[20];
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UINT16 usSoldierIndex;
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UINT8 ubLine;
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