bug fixes from Overhaul:

- Data type changes 
- Templates removed

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2007-05-09 13:16:37 +00:00
parent 61d6152ce5
commit 0530b53b9c
256 changed files with 2000 additions and 2228 deletions
+3 -3
View File
@@ -268,7 +268,7 @@ INT8 PanicAI(SOLDIERTYPE *pSoldier, UINT8 ubCanMove)
if (pSoldier->bActionPoints >= AP_USE_REMOTE)
{
#ifdef TESTVERSION
sprintf((CHAR *)tempstr,"TEST MSG: %s - ACTIVATING his DETONATOR!",pSoldier->name);
sprintf(tempstr,"TEST MSG: %s - ACTIVATING his DETONATOR!",pSoldier->name);
PopMessage(tempstr);
#endif
// blow up all the PANIC bombs!
@@ -346,7 +346,7 @@ INT8 PanicAI(SOLDIERTYPE *pSoldier, UINT8 ubCanMove)
pSoldier->usActionData = sPanicTriggerGridNo;
#ifdef TESTVERSION
sprintf((CHAR *)tempstr,"TEST MSG: %s - PULLS PANIC TRIGGER at grid %d",
sprintf(tempstr,"TEST MSG: %s - PULLS PANIC TRIGGER at grid %d",
pSoldier->name,pSoldier->usActionData);
PopMessage(tempstr);
#endif
@@ -372,7 +372,7 @@ INT8 PanicAI(SOLDIERTYPE *pSoldier, UINT8 ubCanMove)
pSoldier->bPathStored = TRUE;
#ifdef DEBUGDECISIONS
sprintf((CHAR *)tempstr,"%s - GETTING CLOSER to PANIC TRIGGER at grid %d (Trigger at %d)", pSoldier->name,pSoldier->usActionData,sPanicTriggerGridNo);
sprintf(tempstr,"%s - GETTING CLOSER to PANIC TRIGGER at grid %d (Trigger at %d)", pSoldier->name,pSoldier->usActionData,sPanicTriggerGridNo);
AIPopMessage(tempstr);
#endif