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bug fixes from Overhaul:
- Data type changes - Templates removed git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -34,18 +34,18 @@ BOOLEAN InitTileCache( );
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void DeleteTileCache( );
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INT32 GetCachedTile( INT8 *cFilename );
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INT32 GetCachedTile( const STR8 cFilename );
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BOOLEAN RemoveCachedTile( INT32 iCachedTile );
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STRUCTURE_FILE_REF *GetCachedTileStructureRefFromFilename( INT8 *cFilename );
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STRUCTURE_FILE_REF *GetCachedTileStructureRefFromFilename( const STR8 cFilename );
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HVOBJECT GetCachedTileVideoObject( INT32 iIndex );
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STRUCTURE_FILE_REF *GetCachedTileStructureRef( INT32 iIndex );
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void CheckForAndAddTileCacheStructInfo( LEVELNODE *pNode, INT16 sGridNo, UINT16 usIndex, UINT16 usSubIndex );
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void CheckForAndDeleteTileCacheStructInfo( LEVELNODE *pNode, UINT16 usIndex );
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void GetRootName( INT8 *pDestStr, INT8 *pSrcStr );
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void GetRootName( STR8 pDestStr, const STR8 pSrcStr );
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// OF COURSE, FOR SPEED, WE EXPORT OUR ARRAY
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