bug fixes from Overhaul:

- Data type changes 
- Templates removed

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2007-05-09 13:16:37 +00:00
parent 61d6152ce5
commit 0530b53b9c
256 changed files with 2000 additions and 2228 deletions
+3 -3
View File
@@ -34,18 +34,18 @@ BOOLEAN InitTileCache( );
void DeleteTileCache( );
INT32 GetCachedTile( INT8 *cFilename );
INT32 GetCachedTile( const STR8 cFilename );
BOOLEAN RemoveCachedTile( INT32 iCachedTile );
STRUCTURE_FILE_REF *GetCachedTileStructureRefFromFilename( INT8 *cFilename );
STRUCTURE_FILE_REF *GetCachedTileStructureRefFromFilename( const STR8 cFilename );
HVOBJECT GetCachedTileVideoObject( INT32 iIndex );
STRUCTURE_FILE_REF *GetCachedTileStructureRef( INT32 iIndex );
void CheckForAndAddTileCacheStructInfo( LEVELNODE *pNode, INT16 sGridNo, UINT16 usIndex, UINT16 usSubIndex );
void CheckForAndDeleteTileCacheStructInfo( LEVELNODE *pNode, UINT16 usIndex );
void GetRootName( INT8 *pDestStr, INT8 *pSrcStr );
void GetRootName( STR8 pDestStr, const STR8 pSrcStr );
// OF COURSE, FOR SPEED, WE EXPORT OUR ARRAY