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https://github.com/1dot13/source.git
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bug fixes from Overhaul:
- Data type changes - Templates removed git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+18
-18
@@ -118,13 +118,13 @@ STR16 pCreditsJA2113[] =
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L"@};(All other community members who contributed input and feedback!)",
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};
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wchar_t ItemNames[MAXITEMS][80] =
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CHAR16 ItemNames[MAXITEMS][80] =
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{
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L"",
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};
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wchar_t ShortItemNames[MAXITEMS][80] =
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CHAR16 ShortItemNames[MAXITEMS][80] =
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{
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L"",
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};
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@@ -134,7 +134,7 @@ wchar_t ShortItemNames[MAXITEMS][80] =
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// NATO is the North Atlantic Treaty Organization
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// WP is Warsaw Pact
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// cal is an abbreviation for calibre
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wchar_t AmmoCaliber[MAXITEMS][20];// =
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CHAR16 AmmoCaliber[MAXITEMS][20];// =
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//{
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// L"0",
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// L".38 cal",
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@@ -164,7 +164,7 @@ wchar_t AmmoCaliber[MAXITEMS][20];// =
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// NATO is the North Atlantic Treaty Organization
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// WP is Warsaw Pact
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// cal is an abbreviation for calibre
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wchar_t BobbyRayAmmoCaliber[MAXITEMS][20] ;//=
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CHAR16 BobbyRayAmmoCaliber[MAXITEMS][20] ;//=
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//{
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// L"0",
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// L".38 cal",
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@@ -188,7 +188,7 @@ wchar_t BobbyRayAmmoCaliber[MAXITEMS][20] ;//=
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//};
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wchar_t WeaponType[MAXITEMS][30] =
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CHAR16 WeaponType[MAXITEMS][30] =
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{
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L"Other",
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L"Pistol",
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@@ -201,7 +201,7 @@ wchar_t WeaponType[MAXITEMS][30] =
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L"Shotgun",
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};
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wchar_t TeamTurnString[][STRING_LENGTH] =
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CHAR16 TeamTurnString[][STRING_LENGTH] =
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{
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L"Player's Turn", // player's turn
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L"Opponents' Turn",
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@@ -211,7 +211,7 @@ wchar_t TeamTurnString[][STRING_LENGTH] =
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// planning turn
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};
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wchar_t Message[][STRING_LENGTH] =
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CHAR16 Message[][STRING_LENGTH] =
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{
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L"",
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@@ -1079,7 +1079,7 @@ STR16 sKeyDescriptionStrings[2] =
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//The headers used to describe various weapon statistics.
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wchar_t gWeaponStatsDesc[][ 14 ] =
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CHAR16 gWeaponStatsDesc[][ 14 ] =
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{
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L"Weight (%s):",
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L"Status:",
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@@ -1102,7 +1102,7 @@ wchar_t gWeaponStatsDesc[][ 14 ] =
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//The headers used for the merc's money.
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wchar_t gMoneyStatsDesc[][ 13 ] =
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CHAR16 gMoneyStatsDesc[][ 13 ] =
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{
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L"Amount",
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L"Remaining:", //this is the overall balance
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@@ -1118,7 +1118,7 @@ wchar_t gMoneyStatsDesc[][ 13 ] =
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//The health of various creatures, enemies, characters in the game. The numbers following each are for comment
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//only, but represent the precentage of points remaining.
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wchar_t zHealthStr[][13] =
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CHAR16 zHealthStr[][13] =
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{
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L"DYING", // >= 0
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L"CRITICAL", // >= 15
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@@ -1140,18 +1140,18 @@ STR16 gzMoneyAmounts[6] =
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};
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// short words meaning "Advantages" for "Pros" and "Disadvantages" for "Cons."
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wchar_t gzProsLabel[10] =
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CHAR16 gzProsLabel[10] =
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{
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L"Pros:",
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};
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wchar_t gzConsLabel[10] =
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CHAR16 gzConsLabel[10] =
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{
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L"Cons:",
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};
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//Conversation options a player has when encountering an NPC
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wchar_t zTalkMenuStrings[6][ SMALL_STRING_LENGTH ] =
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CHAR16 zTalkMenuStrings[6][ SMALL_STRING_LENGTH ] =
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{
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L"Come Again?", //meaning "Repeat yourself"
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L"Friendly", //approach in a friendly
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@@ -1162,7 +1162,7 @@ wchar_t zTalkMenuStrings[6][ SMALL_STRING_LENGTH ] =
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};
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//Some NPCs buy, sell or repair items. These different options are available for those NPCs as well.
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wchar_t zDealerStrings[4][ SMALL_STRING_LENGTH ]=
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CHAR16 zDealerStrings[4][ SMALL_STRING_LENGTH ]=
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{
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L"Buy/Sell",
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L"Buy",
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@@ -1170,7 +1170,7 @@ wchar_t zDealerStrings[4][ SMALL_STRING_LENGTH ]=
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L"Repair",
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};
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wchar_t zDialogActions[1][ SMALL_STRING_LENGTH ] =
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CHAR16 zDialogActions[1][ SMALL_STRING_LENGTH ] =
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{
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L"Done",
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};
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@@ -1211,7 +1211,7 @@ STR16 zVehicleName[] =
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//These are messages Used in the Tactical Screen
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wchar_t TacticalStr[][ MED_STRING_LENGTH ] =
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CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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{
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L"Air Raid",
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L"Apply first aid automatically?",
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@@ -2553,7 +2553,7 @@ STR16 pUpdatePanelButtons[] =
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// Text which appears when everyone on your team is incapacitated and incapable of battle
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wchar_t LargeTacticalStr[][ LARGE_STRING_LENGTH ] =
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CHAR16 LargeTacticalStr[][ LARGE_STRING_LENGTH ] =
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{
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L"You have been defeated in this sector!",
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L"The enemy, having no mercy for the team's soul, devours each and every one of you!",
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@@ -3795,7 +3795,7 @@ STR16 pMessageStrings[] =
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};
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wchar_t ItemPickupHelpPopup[][40] =
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CHAR16 ItemPickupHelpPopup[][40] =
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{
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L"OK",
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L"Scroll Up",
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