mirror of
https://github.com/1dot13/source.git
synced 2026-07-29 13:52:17 +02:00
bug fixes from Overhaul:
- Data type changes - Templates removed git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+18
-18
@@ -118,12 +118,12 @@ STR16 pCreditsJA2113[] =
|
||||
L"@};(Alle weiteren Community Mitglieder die Ideen und Feedback eingebracht haben!)",
|
||||
};
|
||||
|
||||
wchar_t ItemNames[MAXITEMS][80] =
|
||||
CHAR16 ItemNames[MAXITEMS][80] =
|
||||
{
|
||||
L"",
|
||||
};
|
||||
|
||||
wchar_t ShortItemNames[MAXITEMS][80] =
|
||||
CHAR16 ShortItemNames[MAXITEMS][80] =
|
||||
{
|
||||
L"",
|
||||
};
|
||||
@@ -133,7 +133,7 @@ wchar_t ShortItemNames[MAXITEMS][80] =
|
||||
// NATO is the North Atlantic Treaty Organization
|
||||
// WP is Warsaw Pact
|
||||
// cal is an abbreviation for calibre
|
||||
wchar_t AmmoCaliber[MAXITEMS][20];// =
|
||||
CHAR16 AmmoCaliber[MAXITEMS][20];// =
|
||||
//{
|
||||
// L"0",
|
||||
// L".38 Kal",
|
||||
@@ -161,7 +161,7 @@ wchar_t AmmoCaliber[MAXITEMS][20];// =
|
||||
// NATO is the North Atlantic Treaty Organization
|
||||
// WP is Warsaw Pact
|
||||
// cal is an abbreviation for calibre
|
||||
wchar_t BobbyRayAmmoCaliber[MAXITEMS][20] ;//=
|
||||
CHAR16 BobbyRayAmmoCaliber[MAXITEMS][20] ;//=
|
||||
//{
|
||||
// L"0",
|
||||
// L".38 Kal",
|
||||
@@ -181,7 +181,7 @@ wchar_t BobbyRayAmmoCaliber[MAXITEMS][20] ;//=
|
||||
// L"", // dart
|
||||
//};
|
||||
|
||||
wchar_t WeaponType[][30] =
|
||||
CHAR16 WeaponType[][30] =
|
||||
{
|
||||
L"Andere",
|
||||
L"Pistole",
|
||||
@@ -194,7 +194,7 @@ wchar_t WeaponType[][30] =
|
||||
L"Schrotflinte",
|
||||
};
|
||||
|
||||
wchar_t TeamTurnString[][STRING_LENGTH] =
|
||||
CHAR16 TeamTurnString[][STRING_LENGTH] =
|
||||
{
|
||||
L"Spielzug Spieler",
|
||||
L"Spielzug Gegner",
|
||||
@@ -204,7 +204,7 @@ wchar_t TeamTurnString[][STRING_LENGTH] =
|
||||
// planning turn
|
||||
};
|
||||
|
||||
wchar_t Message[][STRING_LENGTH] =
|
||||
CHAR16 Message[][STRING_LENGTH] =
|
||||
{
|
||||
L"",
|
||||
|
||||
@@ -1048,7 +1048,7 @@ STR16 sKeyDescriptionStrings[2]=
|
||||
};
|
||||
|
||||
//The headers used to describe various weapon statistics.
|
||||
wchar_t gWeaponStatsDesc[][ 14 ] = //USED TO BE 13
|
||||
CHAR16 gWeaponStatsDesc[][ 14 ] = //USED TO BE 13
|
||||
{
|
||||
L"Gew. (%s):", //weight
|
||||
L"Status:",
|
||||
@@ -1068,7 +1068,7 @@ wchar_t gWeaponStatsDesc[][ 14 ] = //USED TO BE 13
|
||||
};
|
||||
|
||||
//The headers used for the merc's money.
|
||||
wchar_t gMoneyStatsDesc[][ 13 ] =
|
||||
CHAR16 gMoneyStatsDesc[][ 13 ] =
|
||||
{
|
||||
L"Betrag",
|
||||
L"Verbleibend:", //this is the overall balance
|
||||
@@ -1082,7 +1082,7 @@ wchar_t gMoneyStatsDesc[][ 13 ] =
|
||||
|
||||
//The health of various creatures, enemies, characters in the game. The numbers following each are for comment
|
||||
//only, but represent the precentage of points remaining.
|
||||
wchar_t zHealthStr[][13] = //used to be 10
|
||||
CHAR16 zHealthStr[][13] = //used to be 10
|
||||
{
|
||||
L"STIRBT", // >= 0
|
||||
L"KRITISCH", // >= 15
|
||||
@@ -1104,18 +1104,18 @@ STR16 gzMoneyAmounts[6] =
|
||||
};
|
||||
|
||||
// short words meaning "Advantages" for "Pros" and "Disadvantages" for "Cons."
|
||||
wchar_t gzProsLabel[10] =
|
||||
CHAR16 gzProsLabel[10] =
|
||||
{
|
||||
L"Pro:",
|
||||
};
|
||||
|
||||
wchar_t gzConsLabel[10] =
|
||||
CHAR16 gzConsLabel[10] =
|
||||
{
|
||||
L"Kontra:",
|
||||
};
|
||||
|
||||
//Conversation options a player has when encountering an NPC
|
||||
wchar_t zTalkMenuStrings[6][ SMALL_STRING_LENGTH ] =
|
||||
CHAR16 zTalkMenuStrings[6][ SMALL_STRING_LENGTH ] =
|
||||
{
|
||||
L"Wie bitte?", //meaning "Repeat yourself"
|
||||
L"Freundlich", //approach in a friendly
|
||||
@@ -1126,7 +1126,7 @@ wchar_t zTalkMenuStrings[6][ SMALL_STRING_LENGTH ] =
|
||||
};
|
||||
|
||||
//Some NPCs buy, sell or repair items. These different options are available for those NPCs as well.
|
||||
wchar_t zDealerStrings[4][ SMALL_STRING_LENGTH ]=
|
||||
CHAR16 zDealerStrings[4][ SMALL_STRING_LENGTH ]=
|
||||
{
|
||||
L"Handeln",
|
||||
L"Kaufen",
|
||||
@@ -1134,7 +1134,7 @@ wchar_t zDealerStrings[4][ SMALL_STRING_LENGTH ]=
|
||||
L"Reparieren",
|
||||
};
|
||||
|
||||
wchar_t zDialogActions[1][ SMALL_STRING_LENGTH ] =
|
||||
CHAR16 zDialogActions[1][ SMALL_STRING_LENGTH ] =
|
||||
{
|
||||
L"Fertig",
|
||||
};
|
||||
@@ -1170,7 +1170,7 @@ STR16 zVehicleName[] =
|
||||
};
|
||||
|
||||
//These are messages Used in the Tactical Screen
|
||||
wchar_t TacticalStr[][ MED_STRING_LENGTH ] =
|
||||
CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
|
||||
{
|
||||
L"Luftangriff",
|
||||
L"Automatisch Erste Hilfe leisten?",
|
||||
@@ -2447,7 +2447,7 @@ STR16 pUpdatePanelButtons[] =
|
||||
};
|
||||
|
||||
// Text which appears when everyone on your team is incapacitated and incapable of battle
|
||||
wchar_t LargeTacticalStr[][ LARGE_STRING_LENGTH ] =
|
||||
CHAR16 LargeTacticalStr[][ LARGE_STRING_LENGTH ] =
|
||||
{
|
||||
L"Sie sind in diesem Sektor geschlagen worden!",
|
||||
L"Der Feind hat kein Erbarmen mit den Seelen Ihrer Teammitglieder und verschlingt jeden einzelnen.",
|
||||
@@ -3595,7 +3595,7 @@ STR16 pMessageStrings[] =
|
||||
#endif
|
||||
};
|
||||
|
||||
wchar_t ItemPickupHelpPopup[][40] =
|
||||
CHAR16 ItemPickupHelpPopup[][40] =
|
||||
{
|
||||
L"OK",
|
||||
L"Hochscrollen",
|
||||
|
||||
Reference in New Issue
Block a user