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https://github.com/1dot13/source.git
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bug fixes from Overhaul:
- Data type changes - Templates removed git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+14
-14
@@ -110,13 +110,13 @@ STR16 pCreditsJA2113[] =
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L"@};(All other community members who contributed input and feedback!)",
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};
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wchar_t ItemNames[MAXITEMS][80] =
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CHAR16 ItemNames[MAXITEMS][80] =
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{
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L"",
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};
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wchar_t ShortItemNames[MAXITEMS][80] =
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CHAR16 ShortItemNames[MAXITEMS][80] =
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{
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L"",
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};
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@@ -126,7 +126,7 @@ wchar_t ShortItemNames[MAXITEMS][80] =
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// NATO is the North Atlantic Treaty Organization
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// WP is Warsaw Pact
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// cal is an abbreviation for calibre
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wchar_t AmmoCaliber[MAXITEMS][20];// =
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CHAR16 AmmoCaliber[MAXITEMS][20];// =
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//{
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// L"0",
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// L"cal .38",
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@@ -154,7 +154,7 @@ wchar_t AmmoCaliber[MAXITEMS][20];// =
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// NATO is the North Atlantic Treaty Organization
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// WP is Warsaw Pact
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// cal is an abbreviation for calibre
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wchar_t BobbyRayAmmoCaliber[MAXITEMS][20] ;//=
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CHAR16 BobbyRayAmmoCaliber[MAXITEMS][20] ;//=
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//{
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// L"0",
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// L"cal .38",
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@@ -175,7 +175,7 @@ wchar_t BobbyRayAmmoCaliber[MAXITEMS][20] ;//=
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//};
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wchar_t WeaponType[][30] =
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CHAR16 WeaponType[][30] =
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{
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L"Altro",
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L"Arma",
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@@ -188,7 +188,7 @@ wchar_t WeaponType[][30] =
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L"Fucile a canne mozze",
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};
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wchar_t TeamTurnString[][STRING_LENGTH] =
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CHAR16 TeamTurnString[][STRING_LENGTH] =
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{
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L"Turno del giocatore", // player's turn
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L"Turno degli avversari",
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@@ -198,7 +198,7 @@ wchar_t TeamTurnString[][STRING_LENGTH] =
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// planning turn
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};
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wchar_t Message[][STRING_LENGTH] =
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CHAR16 Message[][STRING_LENGTH] =
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{
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L"",
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@@ -1100,7 +1100,7 @@ INT16 gMoneyStatsDesc[][ 13 ] =
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//The health of various creatures, enemies, characters in the game. The numbers following each are for comment
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//only, but represent the precentage of points remaining.
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wchar_t zHealthStr[][13] =
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CHAR16 zHealthStr[][13] =
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{
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L"MORENTE", // >= 0
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L"CRITICO", // >= 15
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@@ -1133,7 +1133,7 @@ INT16 gzConsLabel[10] =
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};
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//Conversation options a player has when encountering an NPC
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wchar_t zTalkMenuStrings[6][ SMALL_STRING_LENGTH ] =
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CHAR16 zTalkMenuStrings[6][ SMALL_STRING_LENGTH ] =
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{
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L"Vuoi ripetere?", //meaning "Repeat yourself"
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L"Amichevole", //approach in a friendly
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@@ -1144,7 +1144,7 @@ wchar_t zTalkMenuStrings[6][ SMALL_STRING_LENGTH ] =
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};
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//Some NPCs buy, sell or repair items. These different options are available for those NPCs as well.
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wchar_t zDealerStrings[4][ SMALL_STRING_LENGTH ]=
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CHAR16 zDealerStrings[4][ SMALL_STRING_LENGTH ]=
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{
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L"Compra/Vendi",
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L"Compra",
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@@ -1152,7 +1152,7 @@ wchar_t zDealerStrings[4][ SMALL_STRING_LENGTH ]=
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L"Ripara",
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};
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wchar_t zDialogActions[1][ SMALL_STRING_LENGTH ] =
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CHAR16 zDialogActions[1][ SMALL_STRING_LENGTH ] =
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{
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L"Fine",
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};
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@@ -1193,7 +1193,7 @@ STR16 zVehicleName[] =
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//These are messages Used in the Tactical Screen
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wchar_t TacticalStr[][ MED_STRING_LENGTH ] =
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CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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{
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L"Attacco aereo",
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L"Ricorrete al pronto soccorso automaticamente?",
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@@ -2533,7 +2533,7 @@ STR16 pUpdatePanelButtons[] =
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// Text which appears when everyone on your team is incapacitated and incapable of battle
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wchar_t LargeTacticalStr[][ LARGE_STRING_LENGTH ] =
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CHAR16 LargeTacticalStr[][ LARGE_STRING_LENGTH ] =
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{
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L"Siete stati sconfitti in questo settore!",
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L"Il nemico, non avendo alcuna pietà delle anime della squadra, divorerà ognuno di voi!",
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@@ -3772,7 +3772,7 @@ STR16 pMessageStrings[] =
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};
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wchar_t ItemPickupHelpPopup[][40] =
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CHAR16 ItemPickupHelpPopup[][40] =
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{
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L"OK",
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L"Scorrimento su",
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