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bug fixes from Overhaul:
- Data type changes - Templates removed git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+14
-14
@@ -111,13 +111,13 @@ STR16 pCreditsJA2113[] =
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L"@};(All other community members who contributed input and feedback!)",
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};
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wchar_t ItemNames[MAXITEMS][80] =
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CHAR16 ItemNames[MAXITEMS][80] =
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{
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L"",
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};
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wchar_t ShortItemNames[MAXITEMS][80] =
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CHAR16 ShortItemNames[MAXITEMS][80] =
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{
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L"",
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};
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@@ -127,7 +127,7 @@ wchar_t ShortItemNames[MAXITEMS][80] =
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// NATO is the North Atlantic Treaty Organization
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// WP is Warsaw Pact
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// cal is an abbreviation for calibre
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wchar_t AmmoCaliber[MAXITEMS][20];// =
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CHAR16 AmmoCaliber[MAXITEMS][20];// =
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//{
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// L"0",
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// L".38 cal",
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@@ -155,7 +155,7 @@ wchar_t AmmoCaliber[MAXITEMS][20];// =
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// NATO is the North Atlantic Treaty Organization
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// WP is Warsaw Pact
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// cal is an abbreviation for calibre
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wchar_t BobbyRayAmmoCaliber[MAXITEMS][20] ;//=
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CHAR16 BobbyRayAmmoCaliber[MAXITEMS][20] ;//=
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//{
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// L"0",
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// L".38 cal",
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@@ -176,7 +176,7 @@ wchar_t BobbyRayAmmoCaliber[MAXITEMS][20] ;//=
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//};
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wchar_t WeaponType[][30] =
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CHAR16 WeaponType[][30] =
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{
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L"Inny",
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L"Pistolet",
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@@ -189,7 +189,7 @@ wchar_t WeaponType[][30] =
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L"Strzelba"
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};
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wchar_t TeamTurnString[][STRING_LENGTH] =
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CHAR16 TeamTurnString[][STRING_LENGTH] =
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{
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L"Tura gracza", // player's turn
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L"Tura przeciwnika",
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@@ -199,7 +199,7 @@ wchar_t TeamTurnString[][STRING_LENGTH] =
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// planning turn
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};
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wchar_t Message[][STRING_LENGTH] =
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CHAR16 Message[][STRING_LENGTH] =
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{
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L"",
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@@ -1101,7 +1101,7 @@ INT16 gMoneyStatsDesc[][ 13 ] =
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//The health of various creatures, enemies, characters in the game. The numbers following each are for comment
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//only, but represent the precentage of points remaining.
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wchar_t zHealthStr[][13] =
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CHAR16 zHealthStr[][13] =
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{
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L"UMIERAJ¥CY", // >= 0
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L"KRYTYCZNY", // >= 15
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@@ -1134,7 +1134,7 @@ INT16 gzConsLabel[10] =
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};
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//Conversation options a player has when encountering an NPC
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wchar_t zTalkMenuStrings[6][ SMALL_STRING_LENGTH ] =
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CHAR16 zTalkMenuStrings[6][ SMALL_STRING_LENGTH ] =
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{
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L"Powtórz", //meaning "Repeat yourself"
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L"PrzyjaŸnie", //approach in a friendly
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@@ -1145,7 +1145,7 @@ wchar_t zTalkMenuStrings[6][ SMALL_STRING_LENGTH ] =
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};
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//Some NPCs buy, sell or repair items. These different options are available for those NPCs as well.
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wchar_t zDealerStrings[4][ SMALL_STRING_LENGTH ]=
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CHAR16 zDealerStrings[4][ SMALL_STRING_LENGTH ]=
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{
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L"Kup/Sprzedaj",
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L"Kup",
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@@ -1153,7 +1153,7 @@ wchar_t zDealerStrings[4][ SMALL_STRING_LENGTH ]=
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L"Napraw",
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};
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wchar_t zDialogActions[1][ SMALL_STRING_LENGTH ] =
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CHAR16 zDialogActions[1][ SMALL_STRING_LENGTH ] =
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{
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L"OK",
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};
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@@ -1194,7 +1194,7 @@ STR16 zVehicleName[] =
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//These are messages Used in the Tactical Screen
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wchar_t TacticalStr[][ MED_STRING_LENGTH ] =
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CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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{
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L"Nalot",
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L"Udzieliæ automatycznie pierwszej pomocy?",
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@@ -2533,7 +2533,7 @@ STR16 pUpdatePanelButtons[] =
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// Text which appears when everyone on your team is incapacitated and incapable of battle
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wchar_t LargeTacticalStr[][ LARGE_STRING_LENGTH ] =
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CHAR16 LargeTacticalStr[][ LARGE_STRING_LENGTH ] =
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{
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L"Pokonano ciê w tym sektorze!",
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L"Wróg nie zna litoœci i po¿era was wszystkich!",
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@@ -3772,7 +3772,7 @@ STR16 pMessageStrings[] =
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};
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wchar_t ItemPickupHelpPopup[][40] =
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CHAR16 ItemPickupHelpPopup[][40] =
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{
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L"OK",
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L"W górê",
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