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bug fixes from Overhaul:
- Data type changes - Templates removed git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+2
-2
@@ -165,7 +165,7 @@ UINT32 MainGameScreenInit(void)
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VideoOverlayDesc.ubFontFore = FONT_MCOLOR_DKGRAY ;
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VideoOverlayDesc.sX = VideoOverlayDesc.sLeft;
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VideoOverlayDesc.sY = VideoOverlayDesc.sTop;
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swprintf( (wchar_t *)VideoOverlayDesc.pzText, (wchar_t *)L"90" );
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swprintf( VideoOverlayDesc.pzText, L"90" );
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VideoOverlayDesc.BltCallback = BlitMFont;
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giFPSOverlay = RegisterVideoOverlay( ( VOVERLAY_STARTDISABLED | VOVERLAY_DIRTYBYTEXT ), &VideoOverlayDesc );
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@@ -174,7 +174,7 @@ UINT32 MainGameScreenInit(void)
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VideoOverlayDesc.sTop = 0;
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VideoOverlayDesc.sX = VideoOverlayDesc.sLeft;
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VideoOverlayDesc.sY = VideoOverlayDesc.sTop;
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swprintf( (wchar_t *)VideoOverlayDesc.pzText, (wchar_t *)L"Levelnodes: 100000" );
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swprintf( VideoOverlayDesc.pzText, L"Levelnodes: 100000" );
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VideoOverlayDesc.BltCallback = BlitMFont;
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giCounterPeriodOverlay = RegisterVideoOverlay( ( VOVERLAY_STARTDISABLED | VOVERLAY_DIRTYBYTEXT ), &VideoOverlayDesc );
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