Fixes / Improvements (by Buggler)

- Display Item Index No in Map Editor
- Hotkey for squad 11-20 in tactical set the same as strategic screen
- Hotkey previous/next page in save screen changed to PgUp/PgDn

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5924 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2013-03-16 14:26:51 +00:00
parent db6b0cb917
commit 05600adf33
5 changed files with 86 additions and 34 deletions
+11
View File
@@ -856,6 +856,15 @@ void RenderSelectedItemBlownUp()
mprintf( xp, yp, pStr );
SetFontForeground( FONT_YELLOW );
}
else
{
// Display item index no
xp = sScreenX + 2;
yp += 10;
SetFont( BLOCKFONTNARROW );
SetFontForeground( FONT_LTGREEN );
mprintf( xp, yp, L"%d", Item[ gpItem->usItem ].uiIndex );
}
//Count the number of items in the current pool, and display that.
i = 0;
@@ -868,6 +877,8 @@ void RenderSelectedItemBlownUp()
}
xp = sScreenX;
yp = sScreenY + 10;
SetFont( FONT10ARIAL );
SetFontForeground( FONT_YELLOW );
mprintf( xp, yp, L"%d", i );
//If the item is hidden, render a blinking H (just like DG)