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Fixes / Improvements (by Buggler)
- Display Item Index No in Map Editor - Hotkey for squad 11-20 in tactical set the same as strategic screen - Hotkey previous/next page in save screen changed to PgUp/PgDn git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5924 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+14
-6
@@ -677,22 +677,30 @@ void RenderEditorItemsInfo()
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}
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}
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}
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//draw the numbers of each visible item that currently resides in the world.
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//draw item index no & the numbers of each visible item that currently resides in the world.
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maxIndex = min( maxIndex, eInfo.sNumItems-1 );
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for( i = minIndex; i <= maxIndex; i++ )
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{
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x = iScreenWidthOffset + (i/2 - eInfo.sScrollIndex)*60 + 110;
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y = 2 * iScreenHeightOffset + 360 + (i % 2) * 40;
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SetFont( BLOCKFONTNARROW );
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SetFontForeground( FONT_LTGREEN );
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SetFontShadow( FONT_NEARBLACK );
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// item index no
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mprintf( x + 12, y + 18, L"%d", eInfo.pusItemIndex[ i ] );
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// numbers of each visible item
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usNumItems = CountNumberOfEditorPlacementsInWorld( i, &usQuantity );
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if( usNumItems )
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{
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x = iScreenWidthOffset + (i/2 - eInfo.sScrollIndex)*60 + 110;
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y = 2 * iScreenHeightOffset + 360 + (i % 2) * 40;
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SetFont( FONT10ARIAL );
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SetFontForeground( FONT_YELLOW );
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SetFontShadow( FONT_NEARBLACK );
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if( usNumItems == usQuantity )
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mprintf( x + 12, y + 4, L"%d", usNumItems );
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mprintf( x + 10, y + 4, L"%d", usNumItems );
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else
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mprintf( x + 12, y + 4, L"%d(%d)", usNumItems, usQuantity );
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mprintf( x + 10, y + 4, L"%d(%d)", usNumItems, usQuantity );
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}
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}
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}
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