Fixes / Improvements (by Buggler)

- Display Item Index No in Map Editor
- Hotkey for squad 11-20 in tactical set the same as strategic screen
- Hotkey previous/next page in save screen changed to PgUp/PgDn

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5924 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2013-03-16 14:26:51 +00:00
parent db6b0cb917
commit 05600adf33
5 changed files with 86 additions and 34 deletions
+14 -6
View File
@@ -677,22 +677,30 @@ void RenderEditorItemsInfo()
}
}
}
//draw the numbers of each visible item that currently resides in the world.
//draw item index no & the numbers of each visible item that currently resides in the world.
maxIndex = min( maxIndex, eInfo.sNumItems-1 );
for( i = minIndex; i <= maxIndex; i++ )
{
x = iScreenWidthOffset + (i/2 - eInfo.sScrollIndex)*60 + 110;
y = 2 * iScreenHeightOffset + 360 + (i % 2) * 40;
SetFont( BLOCKFONTNARROW );
SetFontForeground( FONT_LTGREEN );
SetFontShadow( FONT_NEARBLACK );
// item index no
mprintf( x + 12, y + 18, L"%d", eInfo.pusItemIndex[ i ] );
// numbers of each visible item
usNumItems = CountNumberOfEditorPlacementsInWorld( i, &usQuantity );
if( usNumItems )
{
x = iScreenWidthOffset + (i/2 - eInfo.sScrollIndex)*60 + 110;
y = 2 * iScreenHeightOffset + 360 + (i % 2) * 40;
SetFont( FONT10ARIAL );
SetFontForeground( FONT_YELLOW );
SetFontShadow( FONT_NEARBLACK );
if( usNumItems == usQuantity )
mprintf( x + 12, y + 4, L"%d", usNumItems );
mprintf( x + 10, y + 4, L"%d", usNumItems );
else
mprintf( x + 12, y + 4, L"%d(%d)", usNumItems, usQuantity );
mprintf( x + 10, y + 4, L"%d(%d)", usNumItems, usQuantity );
}
}
}