Merged from revision: 7363

- Map Editor now properly handles all available items without empty placeholders in between (by anv)
- Added item compare popup help text (by Buggler)
- Enemy icons will not be shown as 10x icons in 640x480 due to visibility issues (the rest remains as it is) (by Buggler)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7364 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2014-07-26 13:07:32 +00:00
parent caa8f58c0e
commit 05fdcb5d2e
12 changed files with 39 additions and 15 deletions
@@ -748,7 +748,7 @@ BOOLEAN RenderItemInPoolSlot( INT32 iCurrentSlot, INT32 iFirstSlotOnPage )
void UpdateHelpTextForInvnentoryStashSlots( void )
{
CHAR16 pStr[ 512 ];
CHAR16 pTemp[ 512 ], pStr[ 512 ];
INT32 iCounter = 0;
INT32 iFirstSlotOnPage = ( iCurrentInventoryPoolPage * MAP_INVENTORY_POOL_SLOT_COUNT );
@@ -758,7 +758,8 @@ void UpdateHelpTextForInvnentoryStashSlots( void )
{
if( pInventoryPoolList[ iCounter + iFirstSlotOnPage ].object.exists() == true )
{
GetHelpTextForItem( pStr , &( pInventoryPoolList[ iCounter + iFirstSlotOnPage ].object ), NULL );
GetHelpTextForItem( pTemp , &( pInventoryPoolList[ iCounter + iFirstSlotOnPage ].object ), NULL );
swprintf( pStr, L"%s\n \n%s", pTemp, gzMiscItemStatsFasthelp[ 34 ] );
SetRegionFastHelpText( &(MapInventoryPoolSlots[ iCounter ] ), pStr );
/*