Merged from revision: 7363

- Map Editor now properly handles all available items without empty placeholders in between (by anv)
- Added item compare popup help text (by Buggler)
- Enemy icons will not be shown as 10x icons in 640x480 due to visibility issues (the rest remains as it is) (by Buggler)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7364 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2014-07-26 13:07:32 +00:00
parent caa8f58c0e
commit 05fdcb5d2e
12 changed files with 39 additions and 15 deletions
+1 -1
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@@ -715,7 +715,7 @@ extern CHAR16 gWeaponStatsDesc[][ 19 ];
// HEADROCK: Added externs for Item Description Box icon and stat tooltips
// Note that I've inflated some of these to 20 to avoid issues.
extern STR16 gzWeaponStatsFasthelpTactical[ 33 ];
extern STR16 gzMiscItemStatsFasthelp[ 34 ];
extern STR16 gzMiscItemStatsFasthelp[ 35 ];
// HEADROCK HAM 4: New tooltip texts
extern STR16 gzUDBButtonTooltipText[ 3 ];
extern STR16 gzUDBHeaderTooltipText[ 4 ];
+2 -1
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@@ -2924,7 +2924,7 @@ STR16 gzWeaponStatsFasthelpTactical[ 33 ] =
L"|维|修|难|度\n \n决定了修理难度以及谁可以完全修复其损坏值\n \n绿色 = 任何人都可以修理\n \n黄色 = 只有特殊NPC可以修复损坏值\n \n红色 = 这个物品不能被修理\n \n 越高越好", //L"|R|e|p|a|i|r |E|a|s|e\n \nDetermines how difficult it is to repair\nthis weapon and who can fully repair it.\n \ngreen = Anybody can repair it.\n \nyellow = Only special NPCs can\nrepair it beyond repair threshold.\n \nred = This item can't be repaired.\n \nHigher is better.",
};
STR16 gzMiscItemStatsFasthelp[ 34 ] =
STR16 gzMiscItemStatsFasthelp[ 35 ] =
{
L"物品大小修正(越低越好)", // 0
L"可靠性修正",
@@ -2960,6 +2960,7 @@ STR16 gzMiscItemStatsFasthelp[ 34 ] =
L"洞穴视距修正",
L"隧道视野百分比(越低越好)",
L"精瞄加成所需最小距离",
L"Hold |C|t|r|l to compare items", // item compare help text // TODO.Translate
};
// HEADROCK: End new tooltip text
+2 -1
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@@ -2922,7 +2922,7 @@ STR16 gzWeaponStatsFasthelpTactical[ 33 ] =
L"|R|e|p|a|i|r |E|a|s|e\n \nDetermines how difficult it is to repair\nthis weapon and who can fully repair it.\n \ngreen = Anybody can repair it.\n \nyellow = Only special NPCs can\nrepair it beyond repair threshold.\n \nred = This item can't be repaired.\n \nHigher is better.",
};
STR16 gzMiscItemStatsFasthelp[ 34 ] =
STR16 gzMiscItemStatsFasthelp[ 35 ] =
{
L"Item Size Modifier (Lower is better)", // 0
L"Reliability Modifier",
@@ -2958,6 +2958,7 @@ STR16 gzMiscItemStatsFasthelp[ 34 ] =
L"Cave Vision Range Modifier",
L"Tunnel Vision Percentage (Lower is better)",
L"Minimum Range for Aiming Bonus",
L"Hold |C|t|r|l to compare items", // item compare help text
};
// HEADROCK: End new tooltip text
+2 -1
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@@ -2924,7 +2924,7 @@ STR16 gzWeaponStatsFasthelpTactical[ 33 ] =
L"|R|e|p|a|i|r |E|a|s|e\n \nDetermines how difficult it is to repair\nthis weapon and who can fully repair it.\n \ngreen = Anybody can repair it.\n \nyellow = Only special NPCs can\nrepair it beyond repair threshold.\n \nred = This item can't be repaired.\n \nHigher is better.",
};
STR16 gzMiscItemStatsFasthelp[ 34 ] =
STR16 gzMiscItemStatsFasthelp[ 35 ] =
{
L"Item Size Modifier (Lower is better)", // 0
L"Reliability Modifier",
@@ -2960,6 +2960,7 @@ STR16 gzMiscItemStatsFasthelp[ 34 ] =
L"Cave Vision Range Modifier",
L"Tunnel Vision Percentage (Lower is better)",
L"Minimum Range for Aiming Bonus",
L"Hold |C|t|r|l to compare items", // item compare help text
};
// HEADROCK: End new tooltip text
+2 -1
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@@ -2928,7 +2928,7 @@ STR16 gzWeaponStatsFasthelpTactical[ 33 ] =
L"|F|a|c|i|l|i|t|é |d|e |r|é|p|a|r|a|t|i|o|n\n \nDétermine la difficulté à réparer une arme\net qui peut la réparer complètement.\n \nVert = N'importe qui peut la réparer.\n \nJaune = Seuls des PNJ spécialisés peuvent la\nréparer au-delà du seuil de réparation.\n \nRouge = L'arme ne peut pas être réparée.\n \nValeur élevée recommandée.",
};
STR16 gzMiscItemStatsFasthelp[ 34 ] =
STR16 gzMiscItemStatsFasthelp[ 35 ] =
{
L"Facteur d'encombrement (Valeur faible recommandée)", // 0
L"Facteur de fiabilité",
@@ -2964,6 +2964,7 @@ STR16 gzMiscItemStatsFasthelp[ 34 ] =
L"Facteur de portée visuelle cave",
L"Pourcentage d'effet tunnel (Valeur faible recommandée)",
L"Portée minimale pour bonus de visée",
L"Hold |C|t|r|l to compare items", // item compare help text // TODO.Translate
};
// HEADROCK: End new tooltip text
+2 -1
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@@ -2932,7 +2932,7 @@ STR16 gzWeaponStatsFasthelpTactical[ 33 ] =
L"|R|e|p|a|r|a|t|u|r|l|e|i|c|h|t|i|g|k|e|i|t\n \nBestimmt, wie schwierig es ist, die Waffe\nzu reparieren und wer sie vollständig reparieren kann.\n \ngrün = Jeder kann sie reparieren.\n \ngelb = Nur spezielle NPCs können\nsie über die Reparaturschwelle hinaus reparieren.\n \nrot = Dieser Gegenstand kann nicht repariert werden.\n \nHöher ist besser.",
};
STR16 gzMiscItemStatsFasthelp[ 34 ] =
STR16 gzMiscItemStatsFasthelp[ 35 ] =
{
L"Gegenstandsgrößen-Modifikator (Niedriger ist besser)",
L"Zuverlässigkeits-Modifikator",
@@ -2968,6 +2968,7 @@ STR16 gzMiscItemStatsFasthelp[ 34 ] =
L"Höhlensicht-Modifikator",
L"Tunnelblick-Modifikator (Niedriger ist besser)",
L"Minimale Reichweite für Zielbonus",
L"Hold |C|t|r|l to compare items", // item compare help text // TODO.Translate
};
// HEADROCK: End new tooltip text
+2 -1
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@@ -2919,7 +2919,7 @@ STR16 gzWeaponStatsFasthelpTactical[ 33 ] =
L"|R|e|p|a|i|r |E|a|s|e\n \nDetermines how difficult it is to repair\nthis weapon and who can fully repair it.\n \ngreen = Anybody can repair it.\n \nyellow = Only special NPCs can\nrepair it beyond repair threshold.\n \nred = This item can't be repaired.\n \nHigher is better.",
};
STR16 gzMiscItemStatsFasthelp[ 34 ] =
STR16 gzMiscItemStatsFasthelp[ 35 ] =
{
L"Item Size Modifier (Lower is better)", // 0
L"Reliability Modifier",
@@ -2955,6 +2955,7 @@ STR16 gzMiscItemStatsFasthelp[ 34 ] =
L"Cave Vision Range Modifier",
L"Tunnel Vision Percentage (Lower is better)",
L"Minimum Range for Aiming Bonus",
L"Hold |C|t|r|l to compare items", // item compare help text
};
// HEADROCK: End new tooltip text
+2 -1
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@@ -2931,7 +2931,7 @@ STR16 gzWeaponStatsFasthelpTactical[ 33 ] =
L"|R|e|p|a|i|r |E|a|s|e\n \nDetermines how difficult it is to repair\nthis weapon and who can fully repair it.\n \ngreen = Anybody can repair it.\n \nyellow = Only special NPCs can\nrepair it beyond repair threshold.\n \nred = This item can't be repaired.\n \nHigher is better.",
};
STR16 gzMiscItemStatsFasthelp[ 34 ] =
STR16 gzMiscItemStatsFasthelp[ 35 ] =
{
L"Modyf. rozmiaru (mniej - lepiej)", // 0
L"Modyf. sprawności",
@@ -2967,6 +2967,7 @@ STR16 gzMiscItemStatsFasthelp[ 34 ] =
L"Modyf. zasg. wzr./jaskinia",
L"Widzenie tunelowe w % (mniej - lepiej)",
L"Min. zasg. dla bonusu cel.",
L"Hold |C|t|r|l to compare items", // item compare help text // TODO.Translate
};
// HEADROCK: End new tooltip text
+2 -1
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@@ -2924,7 +2924,7 @@ STR16 gzWeaponStatsFasthelpTactical[ 33 ] =
L"|R|e|p|a|i|r |E|a|s|e\n \nDetermines how difficult it is to repair\nthis weapon and who can fully repair it.\n \ngreen = Anybody can repair it.\n \nyellow = Only special NPCs can\nrepair it beyond repair threshold.\n \nred = This item can't be repaired.\n \nHigher is better.",
};
STR16 gzMiscItemStatsFasthelp[ 34 ] =
STR16 gzMiscItemStatsFasthelp[ 35 ] =
{
L"Модификатор размера предмета\n(чем меньше, тем лучше)", //Item Size Modifier (Lower is better)
L"Модификатор надёжности", //Reliability Modifier
@@ -2960,6 +2960,7 @@ STR16 gzMiscItemStatsFasthelp[ 34 ] =
L"Модификатор диапазона\nвидимости в пещере",
L"Сужение сектора обзора\n(чем меньше, тем лучше)", //Tunnel Vision Percentage (Lower is better)
L"Минимальная эффективная\nдальность оптики", //Minimum Range for Aiming Bonus
L"Hold |C|t|r|l to compare items", // item compare help text // TODO.Translate
};
// HEADROCK: End new tooltip text