Merged from revision: 7548

Bugfix: Place inventory on same bLevel as merc when dropping items through map screen inventory (by Ocular)
- see: http://www.ja-galaxy-forum.com/ubbthreads.php/ubb/showflat/Number/336500/gonew/1/[PATCH]_Place_inventory_on_sam#UNREAD

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7549 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2014-10-09 11:34:54 +00:00
parent 6c2273f4eb
commit 06367419c0
4 changed files with 12 additions and 10 deletions
@@ -2535,7 +2535,7 @@ BOOLEAN PlaceObjectInInventoryStash( OBJECTTYPE *pInventorySlot, OBJECTTYPE *pIt
}
BOOLEAN AutoPlaceObjectInInventoryStash( OBJECTTYPE *pItemPtr, INT32 sGridNo )
BOOLEAN AutoPlaceObjectInInventoryStash( OBJECTTYPE *pItemPtr, INT32 sGridNo, INT8 ubLevel )
{
OBJECTTYPE *pInventorySlot;
INT32 cnt = 0;
@@ -2563,6 +2563,7 @@ BOOLEAN AutoPlaceObjectInInventoryStash( OBJECTTYPE *pItemPtr, INT32 sGridNo )
{
pInventoryPoolList[cnt].sGridNo = sGridNo;
pInventoryPoolList[cnt].usFlags |= WORLD_ITEM_REACHABLE;
pInventoryPoolList[cnt].ubLevel = ubLevel;
pInventoryPoolList[cnt].bVisible = 1;
pInventoryPoolList[cnt].fExists = TRUE;
}