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Merged from revision: 7548
Bugfix: Place inventory on same bLevel as merc when dropping items through map screen inventory (by Ocular) - see: http://www.ja-galaxy-forum.com/ubbthreads.php/ubb/showflat/Number/336500/gonew/1/[PATCH]_Place_inventory_on_sam#UNREAD git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7549 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2535,7 +2535,7 @@ BOOLEAN PlaceObjectInInventoryStash( OBJECTTYPE *pInventorySlot, OBJECTTYPE *pIt
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}
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BOOLEAN AutoPlaceObjectInInventoryStash( OBJECTTYPE *pItemPtr, INT32 sGridNo )
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BOOLEAN AutoPlaceObjectInInventoryStash( OBJECTTYPE *pItemPtr, INT32 sGridNo, INT8 ubLevel )
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{
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OBJECTTYPE *pInventorySlot;
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INT32 cnt = 0;
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@@ -2563,6 +2563,7 @@ BOOLEAN AutoPlaceObjectInInventoryStash( OBJECTTYPE *pItemPtr, INT32 sGridNo )
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{
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pInventoryPoolList[cnt].sGridNo = sGridNo;
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pInventoryPoolList[cnt].usFlags |= WORLD_ITEM_REACHABLE;
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pInventoryPoolList[cnt].ubLevel = ubLevel;
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pInventoryPoolList[cnt].bVisible = 1;
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pInventoryPoolList[cnt].fExists = TRUE;
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}
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