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- Added support for new resolution: 960x540
- Custom Resolution (25) can now set to any user specific resolution (X, Y) value, but must be at least 640x480 resolution git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7546 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1520,6 +1520,10 @@ void GetRuntimeSettings( )
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iResX = 640;
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iResY = 480;
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break;
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case _960x540:
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iResX = 960;
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iResY = 540;
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break;
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case _800x600:
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iResX = 800;
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iResY = 600;
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@@ -1613,13 +1617,16 @@ void GetRuntimeSettings( )
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iResY = 1600;
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break;
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case _CustomRes:
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iResX = max( (int)oProps.getIntProperty(L"Ja2 Settings", L"CUSTOM_SCREEN_RESOLUTION_X", -1), 800 );
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iResY = max( (int)oProps.getIntProperty(L"Ja2 Settings", L"CUSTOM_SCREEN_RESOLUTION_Y", -1), 600 );
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if ( iResX < 1024 || iResY < 768 )
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{
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// Buggler: hack to use 800x600 interface
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iResolution = _1280x720;
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}
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iResX = max( (int)oProps.getIntProperty(L"Ja2 Settings", L"CUSTOM_SCREEN_RESOLUTION_X", -1), 640 );
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iResY = max( (int)oProps.getIntProperty(L"Ja2 Settings", L"CUSTOM_SCREEN_RESOLUTION_Y", -1), 480 );
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if (iResX < 800 || iResY < 600)
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iResolution = _640x480;
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else if (iResX < 1024 || iResY < 768)
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iResolution = _800x600;
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else
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iResolution = _1024x768;
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break;
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default: // 800x600
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iResolution = _800x600;
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@@ -47,33 +47,35 @@ typedef enum
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// The 640x480 resolution should always be the FIRST entry in this enum
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_640x480 = 0,
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_960x540 = 1,
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// Place all resolutions that have both (a lower height AND a lower width) BEFORE the 800x600 resolution
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_800x600 = 1,
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_1024x600 = 2,
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_1280x720 = 3,
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_800x600 = 2,
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_1024x600 = 3,
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_1280x720 = 4,
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// Place all resolutions that have both (a lower height AND a lower width) BEFORE the 1024x768 resolution
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_1024x768 = 4,
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_1280x768 = 5,
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_1360x768 = 6,
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_1366x768 = 7,
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_1280x800 = 8,
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_1440x900 = 9,
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_1600x900 = 10,
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_1280x960 = 11,
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_1440x960 = 12,
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_1770x1000 = 13,
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_1280x1024 = 14,
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_1360x1024 = 15,
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_1600x1024 = 16,
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_1440x1050 = 17,
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_1680x1050 = 18,
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_1920x1080 = 19,
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_1600x1200 = 20,
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_1920x1200 = 21,
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_2560x1440 = 22,
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_2560x1600 = 23,
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_CustomRes = 24,
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_1024x768 = 5,
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_1280x768 = 6,
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_1360x768 = 7,
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_1366x768 = 8,
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_1280x800 = 9,
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_1440x900 = 10,
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_1600x900 = 11,
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_1280x960 = 12,
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_1440x960 = 13,
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_1770x1000 = 14,
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_1280x1024 = 15,
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_1360x1024 = 16,
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_1600x1024 = 17,
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_1440x1050 = 18,
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_1680x1050 = 19,
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_1920x1080 = 20,
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_1600x1200 = 21,
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_1920x1200 = 22,
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_2560x1440 = 23,
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_2560x1600 = 24,
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_CustomRes = 25,
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} SCREEN_RESOLUTION;
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extern BOOLEAN fDisplayOverheadMap;
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