Merged from revision: 7548

Bugfix: Place inventory on same bLevel as merc when dropping items through map screen inventory (by Ocular)
- see: http://www.ja-galaxy-forum.com/ubbthreads.php/ubb/showflat/Number/336500/gonew/1/[PATCH]_Place_inventory_on_sam#UNREAD

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7549 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2014-10-09 11:34:54 +00:00
parent 6c2273f4eb
commit 06367419c0
4 changed files with 12 additions and 10 deletions
@@ -49,7 +49,7 @@ void HandleFlashForHighLightedItem( void );
extern std::vector<WORLDITEM> pInventoryPoolList;
// autoplace down object
BOOLEAN AutoPlaceObjectInInventoryStash( OBJECTTYPE *pItemPtr, INT32 sGridNo=0 );
BOOLEAN AutoPlaceObjectInInventoryStash( OBJECTTYPE *pItemPtr, INT32 sGridNo=0, INT8 ubLevel=0 );
// the current inventory item
extern INT32 iCurrentlyHighLightedItem;