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Merged from revision: 7548
Bugfix: Place inventory on same bLevel as merc when dropping items through map screen inventory (by Ocular) - see: http://www.ja-galaxy-forum.com/ubbthreads.php/ubb/showflat/Number/336500/gonew/1/[PATCH]_Place_inventory_on_sam#UNREAD git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7549 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -49,7 +49,7 @@ void HandleFlashForHighLightedItem( void );
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extern std::vector<WORLDITEM> pInventoryPoolList;
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// autoplace down object
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BOOLEAN AutoPlaceObjectInInventoryStash( OBJECTTYPE *pItemPtr, INT32 sGridNo=0 );
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BOOLEAN AutoPlaceObjectInInventoryStash( OBJECTTYPE *pItemPtr, INT32 sGridNo=0, INT8 ubLevel=0 );
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// the current inventory item
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extern INT32 iCurrentlyHighLightedItem;
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