Convert to SoldierID

Rearranged struct to optimize memory layout
This commit is contained in:
Asdow
2024-11-17 17:22:30 +02:00
parent e9a13e12d8
commit 06936b71c9
+90 -90
View File
@@ -59,170 +59,171 @@ typedef struct
typedef struct typedef struct
{ {
UINT16 usSoldierID; UINT32 usTargetGridNo; // WANNE - MP: Used for manipulating the target grid no
UINT32 uiUniqueId; UINT32 uiUniqueId;
UINT16 usNewState; SoldierID usSoldierID;
UINT16 usNewState;
INT16 sXPos; INT16 sXPos;
INT16 sYPos; INT16 sYPos;
UINT16 usStartingAniCode; UINT16 usStartingAniCode;
BOOLEAN fForce; BOOLEAN fForce;
UINT8 usNewDirection;//hayden UINT8 usNewDirection;//hayden
UINT32 usTargetGridNo; // WANNE - MP: Used for manipulating the target grid no
} EV_S_CHANGESTATE; } EV_S_CHANGESTATE;
typedef struct typedef struct
{ {
UINT16 usSoldierID; SoldierID usSoldierID;
UINT32 uiUniqueId; UINT32 uiUniqueId;
INT32 usNewDestination; INT32 usNewDestination;
} EV_S_CHANGEDEST; } EV_S_CHANGEDEST;
typedef struct typedef struct
{ {
UINT16 usSoldierID; SoldierID usSoldierID;
UINT32 uiUniqueId; UINT32 uiUniqueId;
FLOAT dNewXPos; FLOAT dNewXPos;
FLOAT dNewYPos; FLOAT dNewYPos;
} EV_S_SETPOSITION; } EV_S_SETPOSITION;
typedef struct typedef struct
{ {
UINT16 usSoldierID; UINT32 uiUniqueId;
UINT32 uiUniqueId; INT32 sDestGridNo;
INT32 sDestGridNo; SoldierID usSoldierID;
UINT16 usMovementAnim; UINT16 usMovementAnim;
} EV_S_GETNEWPATH; } EV_S_GETNEWPATH;
typedef struct typedef struct
{ {
UINT16 usSoldierID; UINT32 uiUniqueId;
UINT32 uiUniqueId; SoldierID usSoldierID;
} EV_S_BEGINTURN; } EV_S_BEGINTURN;
typedef struct typedef struct
{ {
UINT16 usSoldierID; UINT32 uiUniqueId;
UINT32 uiUniqueId; SoldierID usSoldierID;
UINT8 ubNewStance;
INT16 sXPos; INT16 sXPos;
INT16 sYPos; INT16 sYPos;
UINT8 ubNewStance;
} EV_S_CHANGESTANCE; } EV_S_CHANGESTANCE;
typedef struct typedef struct
{ {
UINT16 usSoldierID; UINT32 uiUniqueId;
UINT32 uiUniqueId; SoldierID usSoldierID;
UINT16 usNewDirection; UINT16 usNewDirection;
} EV_S_SETDIRECTION; } EV_S_SETDIRECTION;
typedef struct typedef struct
{ {
UINT16 usSoldierID; UINT32 uiUniqueId;
UINT32 uiUniqueId; SoldierID usSoldierID;
UINT16 usDesiredDirection; UINT16 usDesiredDirection;
} EV_S_SETDESIREDDIRECTION; } EV_S_SETDESIREDDIRECTION;
typedef struct typedef struct
{ {
UINT16 usSoldierID; UINT32 uiUniqueId;
UINT32 uiUniqueId; INT32 sTargetGridNo;
INT32 sTargetGridNo; SoldierID usSoldierID;
INT8 bTargetLevel; INT8 bTargetLevel;
INT8 bTargetCubeLevel; INT8 bTargetCubeLevel;
} EV_S_BEGINFIREWEAPON; } EV_S_BEGINFIREWEAPON;
typedef struct typedef struct
{ {
UINT16 usSoldierID; UINT32 uiUniqueId;
UINT32 uiUniqueId; INT32 sTargetGridNo;
INT32 sTargetGridNo; SoldierID usSoldierID;
INT8 bTargetLevel; INT8 bTargetLevel;
INT8 bTargetCubeLevel; INT8 bTargetCubeLevel;
} EV_S_FIREWEAPON; } EV_S_FIREWEAPON;
typedef struct typedef struct
{ {
UINT16 usSoldierID; UINT32 uiUniqueId;
UINT32 uiUniqueId; INT32 iBullet;
UINT16 usWeaponIndex; SoldierID usSoldierID;
SoldierID ubAttackerID;
UINT16 usWeaponIndex;
INT16 sDamage; INT16 sDamage;
INT16 sBreathLoss; INT16 sBreathLoss;
UINT16 usDirection; UINT16 usDirection;
INT16 sXPos; INT16 sXPos;
INT16 sYPos; INT16 sYPos;
INT16 sZPos; INT16 sZPos;
INT16 sRange; INT16 sRange;
UINT16 ubAttackerID; BOOLEAN fHit;
BOOLEAN fHit;
UINT8 ubSpecial; UINT8 ubSpecial;
UINT8 ubLocation; UINT8 ubLocation;
INT32 iBullet; BOOLEAN fStopped;
BOOLEAN fStopped;
} EV_S_WEAPONHIT; } EV_S_WEAPONHIT;
typedef struct typedef struct
{ {
INT32 iImpact;
INT32 iBullet;
INT16 sXPos; INT16 sXPos;
INT16 sYPos; INT16 sYPos;
INT16 sZPos; INT16 sZPos;
UINT16 usWeaponIndex; UINT16 usWeaponIndex;
INT16 bWeaponStatus; INT16 bWeaponStatus;
UINT16 ubAttackerID; SoldierID ubAttackerID;
UINT16 usStructureID; UINT16 usStructureID;
INT32 iImpact; BOOLEAN fStopped;//hayden
INT32 iBullet;
BOOLEAN fStopped;//hayden
} EV_S_STRUCTUREHIT; } EV_S_STRUCTUREHIT;
typedef struct typedef struct
{ {
INT32 sGridNo; INT32 sGridNo;
UINT16 usStructureID; INT32 iBullet;
BOOLEAN fBlowWindowSouth; UINT16 usStructureID;
BOOLEAN fLargeForce; BOOLEAN fBlowWindowSouth;
UINT16 ubAttackerID; BOOLEAN fLargeForce;
INT32 iBullet; SoldierID ubAttackerID;
} EV_S_WINDOWHIT; } EV_S_WINDOWHIT;
typedef struct typedef struct
{ {
UINT16 ubAttackerID; INT32 iBullet;
INT32 iBullet; SoldierID ubAttackerID;
} EV_S_MISS; } EV_S_MISS;
typedef struct typedef struct
{ {
UINT16 ubNoiseMaker; INT32 sGridNo;
INT32 sGridNo; SoldierID ubNoiseMaker;
UINT8 bLevel; UINT8 bLevel;
UINT8 ubTerrType; UINT8 ubTerrType;
UINT8 ubVolume; UINT8 ubVolume;
UINT8 ubNoiseType; UINT8 ubNoiseType;
CHAR16 zNoiseMessage[320]; CHAR16 zNoiseMessage[320];
} EV_S_NOISE; } EV_S_NOISE;
typedef struct typedef struct
{ {
UINT16 usSoldierID; UINT32 uiUniqueId;
UINT32 uiUniqueId; INT32 sGridNo;
UINT8 ubDirection; SoldierID usSoldierID;
INT32 sGridNo;
INT16 sXPos; INT16 sXPos;
INT16 sYPos; INT16 sYPos;
BOOLEAN fset; UINT8 ubDirection;
BOOLEAN fset;
} EV_S_STOP_MERC; } EV_S_STOP_MERC;
@@ -230,35 +231,34 @@ typedef struct
typedef struct typedef struct
{ {
UINT16 usSoldierID; SoldierID usSoldierID;
// UINT32 uiUniqueId; // UINT32 uiUniqueId;
UINT16 usPathDataSize; // Size of Path UINT16 usPathDataSize; // Size of Path
INT32 sAtGridNo; // Owner merc is at this tile when sending packet INT32 sAtGridNo; // Owner merc is at this tile when sending packet
UINT16 usCurrentPathIndex; // Index the owner of the merc is at when sending packet UINT16 usCurrentPathIndex; // Index the owner of the merc is at when sending packet
UINT16 usPathData[ MAX_PATH_LIST_SIZE ]; // make define // Next X tile to go to UINT16 usPathData[ MAX_PATH_LIST_SIZE ]; // make define // Next X tile to go to
UINT16 ubNewState; // new movment Anim UINT16 ubNewState; // new movment Anim
INT32 sDestGridNo; INT32 sDestGridNo;
// INT8 bActionPoints; // INT8 bActionPoints;
// INT8 bBreath; // current breath value // INT8 bBreath; // current breath value
// INT8 bDesiredDirection; // INT8 bDesiredDirection;
// maybe send current action & breath points // maybe send current action & breath points
} EV_S_SENDPATHTONETWORK; } EV_S_SENDPATHTONETWORK;
typedef struct typedef struct
{ {
UINT16 usSoldierID; INT32 sAtGridNo; // Owner merc is at this tile when sending packet
//UINT32 uiUniqueId; SoldierID usSoldierID;
INT32 sAtGridNo; // Owner merc is at this tile when sending packet //UINT32 uiUniqueId;
INT8 bActionPoints; // current A.P. value INT8 bActionPoints; // current A.P. value
INT8 bBreath; // current breath value INT8 bBreath; // current breath value
//hayden //hayden
INT8 bLife; INT8 bLife;
INT8 bBleeding; INT8 bBleeding;
UINT16 usTactialTurnLimitCounter; UINT16 usTactialTurnLimitCounter;
UINT16 usTactialTurnLimitMax; UINT16 usTactialTurnLimitMax;
UINT8 ubDirection; UINT8 ubDirection;
UINT8 ubNewStance; UINT8 ubNewStance;
} EV_S_UPDATENETWORKSOLDIER; } EV_S_UPDATENETWORKSOLDIER;