Convert to SoldierID

This commit is contained in:
Asdow
2024-11-17 17:11:03 +02:00
parent 9acf994952
commit e9a13e12d8
3 changed files with 3 additions and 3 deletions
+1 -1
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@@ -3793,7 +3793,7 @@ void recieveSTATE(RPCParameters *rpcParameters)
{
EV_S_CHANGESTATE* new_state = (EV_S_CHANGESTATE*)rpcParameters->input;
SOLDIERTYPE * pSoldier=MercPtrs[ new_state->usSoldierID ];
SOLDIERTYPE * pSoldier = new_state->usSoldierID;
if(pSoldier->bActive)
{
+1 -1
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@@ -7800,7 +7800,7 @@ BOOLEAN BuildStructFromName( INT32 sGridNo, INT8 sLevel, const char* aStr, UINT8
SoldierID gusTempDragBuildSoldierID = NOBODY;
BOOLEAN BuildStructDrag( INT32 sGridNo, INT8 sLevel, UINT32 uiTileType, UINT8 usIndex, UINT16 usSoldierID )
BOOLEAN BuildStructDrag( INT32 sGridNo, INT8 sLevel, UINT32 uiTileType, UINT8 usIndex, SoldierID usSoldierID )
{
// needs to be a valid location
if ( TileIsOutOfBounds( sGridNo ) )
+1 -1
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@@ -297,7 +297,7 @@ BOOLEAN IsDragStructurePresent( INT32 sGridNo, INT8 sLevel, UINT32& arusTileType
void GetDragStructureXmlEntry( UINT32 ausTileType, UINT16 ausStructureNumber, int& arXmlVectorEntry );
BOOLEAN RemoveStructDrag( INT32 sGridNo, INT8 sLevel, UINT32 uiTileType );
void CorrectDragStructData( INT32 sGridNo, INT8 sLevel, UINT8 ausHitpoints, UINT8 ausDecalFlags );
BOOLEAN BuildStructDrag( INT32 sGridNo, INT8 sLevel, UINT32 uiTileType, UINT8 usIndex, UINT16 usSoldierID );
BOOLEAN BuildStructDrag( INT32 sGridNo, INT8 sLevel, UINT32 uiTileType, UINT8 usIndex, SoldierID usSoldierID );
void UpdateFortificationPossibleAmount();
void HandleFortificationUpdate();