Merged from revision: 6898

- Fixed wrong/missing texts

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6899 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2014-02-12 11:45:29 +00:00
parent cb3304e93f
commit 06a832a7ab
4 changed files with 24 additions and 10 deletions
+2 -2
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@@ -6035,9 +6035,9 @@ STR16 pMapScreenJustStartedHelpText[] =
{ {
L"Ga naar AIM en huur wat huurlingen in ( *Hint* dat kan bij Laptop )", L"Ga naar AIM en huur wat huurlingen in ( *Hint* dat kan bij Laptop )",
#ifdef JA2UB #ifdef JA2UB
L"Als je klaar bent om naar Arulco te gaan, klik dan op TijdVersneller onder rechts op het scherm.", // to inform the player to hit time compression to get the game underway
#else
L"Als je klaar bent om naar Tracona te gaan, klik dan op TijdVersneller onder rechts op het scherm.", // to inform the player to hit time compression to get the game underway L"Als je klaar bent om naar Tracona te gaan, klik dan op TijdVersneller onder rechts op het scherm.", // to inform the player to hit time compression to get the game underway
#else
L"Als je klaar bent om naar Arulco te gaan, klik dan op TijdVersneller onder rechts op het scherm.", // to inform the player to hit time compression to get the game underway
#endif #endif
}; };
+13 -7
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@@ -2359,7 +2359,7 @@ STR16 gzMercSkillTextNew[] =
L"Arme automatique", L"Arme automatique",
L"Arme lourde", L"Arme lourde",
L"Tireur d'élite", L"Tireur d'élite",
L"Éclaireur",// !!!Scout =! Eclaireur. L"Éclaireur",// Hunter
L"Flingueur", L"Flingueur",
L"Arts martiaux", L"Arts martiaux",
L"Meneur", L"Meneur",
@@ -2381,6 +2381,8 @@ STR16 gzMercSkillTextNew[] =
// new minor traits // new minor traits
L"Opérateur radio", // 21 L"Opérateur radio", // 21
L"Snitch", // 22 // TODO.Translate
// second names for major skills // second names for major skills
L"Mitrailleur", L"Mitrailleur",
L"Bombardier", L"Bombardier",
@@ -2392,24 +2394,24 @@ STR16 gzMercSkillTextNew[] =
L"Ingénieur", L"Ingénieur",
L"Chirurgien", L"Chirurgien",
// placeholders for minor traits // placeholders for minor traits
L"Placeholder", // 31 L"Placeholder", // 32
L"Placeholder", L"Placeholder",
L"Placeholder", L"Placeholder",
L"Placeholder", L"Placeholder",
L"Placeholder", L"Placeholder",
L"Placeholder", // 36 L"Placeholder", // 37
L"Placeholder", L"Placeholder",
L"Placeholder", L"Placeholder",
L"Placeholder", L"Placeholder",
L"Placeholder", // 40 L"Placeholder", // 41
L"Espion", // 41 L"Espion", // 42
L"Placeholder", // for radio operator (minor trait) L"Placeholder", // for radio operator (minor trait)
L"Plus...", L"Placeholder", // for snitch (minor trait)
L"Plus...", // 45
L"Divers", // for VARIOUSSKILLS L"Divers", // for VARIOUSSKILLS
}; };
////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////
// This is pop up help text for the options that are available to the merc // This is pop up help text for the options that are available to the merc
STR16 pTacticalPopupButtonStrings[] = STR16 pTacticalPopupButtonStrings[] =
@@ -6030,7 +6032,11 @@ STR16 pMilitiaButtonsHelpText[] =
STR16 pMapScreenJustStartedHelpText[] = STR16 pMapScreenJustStartedHelpText[] =
{ {
L"Allez sur le site de l'AIM et engagez des mercenaires (*Conseil* allez voir dans le Poste de travail)", // to inform the player to hired some mercs to get things going L"Allez sur le site de l'AIM et engagez des mercenaires (*Conseil* allez voir dans le Poste de travail)", // to inform the player to hired some mercs to get things going
#ifdef JA2UB
L"Cliquez sur le bouton de compression du temps pour faire avancer votre escouade sur le terrain.", // to inform the player to hit time compression to get the game underway L"Cliquez sur le bouton de compression du temps pour faire avancer votre escouade sur le terrain.", // to inform the player to hit time compression to get the game underway
#else
L"Cliquez sur le bouton de compression du temps pour faire avancer votre escouade sur le terrain.", // to inform the player to hit time compression to get the game underway
#endif
}; };
STR16 pAntiHackerString[] = STR16 pAntiHackerString[] =
+4
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@@ -5862,7 +5862,11 @@ STR16 pMilitiaButtonsHelpText[] =
STR16 pMapScreenJustStartedHelpText[] = STR16 pMapScreenJustStartedHelpText[] =
{ {
L"Zu AIM gehen und Söldner anheuern ( *Tip*: Befindet sich im Laptop )", // to inform the player to hire some mercs to get things going L"Zu AIM gehen und Söldner anheuern ( *Tip*: Befindet sich im Laptop )", // to inform the player to hire some mercs to get things going
#ifdef JA2UB
L"Sobald Sie für die Reise nach Tracona bereit sind, klicken Sie auf den Zeitraffer-Button unten rechts auf dem Bildschirm.", // to inform the player to hit time compression to get the game underway
#else
L"Sobald Sie für die Reise nach Arulco bereit sind, klicken Sie auf den Zeitraffer-Button unten rechts auf dem Bildschirm.", // to inform the player to hit time compression to get the game underway L"Sobald Sie für die Reise nach Arulco bereit sind, klicken Sie auf den Zeitraffer-Button unten rechts auf dem Bildschirm.", // to inform the player to hit time compression to get the game underway
#endif
}; };
STR16 pAntiHackerString[] = STR16 pAntiHackerString[] =
+4
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@@ -6019,7 +6019,11 @@ STR16 pMilitiaButtonsHelpText[] =
STR16 pMapScreenJustStartedHelpText[] = STR16 pMapScreenJustStartedHelpText[] =
{ {
L"Andate all'A.I.M. e arruolate alcuni mercenari (*Hint* è nel Laptop)", // to inform the player to hired some mercs to get things going L"Andate all'A.I.M. e arruolate alcuni mercenari (*Hint* è nel Laptop)", // to inform the player to hired some mercs to get things going
#ifdef JA2UB
L"Quando sarete pronti per partire per Tracona, cliccate sul pulsante nella parte in basso a destra dello schermo.", // to inform the player to hit time compression to get the game underway
#else
L"Quando sarete pronti per partire per Arulco, cliccate sul pulsante nella parte in basso a destra dello schermo.", // to inform the player to hit time compression to get the game underway L"Quando sarete pronti per partire per Arulco, cliccate sul pulsante nella parte in basso a destra dello schermo.", // to inform the player to hit time compression to get the game underway
#endif
}; };
STR16 pAntiHackerString[] = STR16 pAntiHackerString[] =