fixed opponent count error

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2183 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
haydent
2008-05-19 04:19:34 +00:00
parent 70c6e61334
commit 06c9fb60cc
2 changed files with 4 additions and 1 deletions
+3
View File
@@ -2130,7 +2130,10 @@ void recieveDEATH (RPCParameters *rpcParameters)
{
pSoldier->usAnimState=50;
ScreenMsg( FONT_YELLOW, MSG_CHAT, L"made merc corpse/dead");
RemoveManAsTarget(pSoldier);
TurnSoldierIntoCorpse( pSoldier, TRUE, TRUE );
if ( CheckForEndOfBattle( FALSE ) )
{
ScreenMsg( FONT_LTGREEN, MSG_CHAT, L"All over red rover...");
+1 -1
View File
@@ -113,7 +113,7 @@ void test_func2 (void)//now bound to "0" //currently displays coordinates of the
SOLDIERTYPE * pSoldier=MercPtrs[ 0 ];
pSoldier->ubServicePartner = NOBODY;
RemoveOneOpponent( pSoldier );
//SOLDIERTYPE * pSoldier2=MercPtrs[ 127 ];
//
////pSoldier->AdjustNoAPToFinishMove( TRUE );