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fixed opponent count error
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2183 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2130,7 +2130,10 @@ void recieveDEATH (RPCParameters *rpcParameters)
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{
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pSoldier->usAnimState=50;
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ScreenMsg( FONT_YELLOW, MSG_CHAT, L"made merc corpse/dead");
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RemoveManAsTarget(pSoldier);
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TurnSoldierIntoCorpse( pSoldier, TRUE, TRUE );
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if ( CheckForEndOfBattle( FALSE ) )
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{
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ScreenMsg( FONT_LTGREEN, MSG_CHAT, L"All over red rover...");
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@@ -113,7 +113,7 @@ void test_func2 (void)//now bound to "0" //currently displays coordinates of the
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SOLDIERTYPE * pSoldier=MercPtrs[ 0 ];
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pSoldier->ubServicePartner = NOBODY;
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RemoveOneOpponent( pSoldier );
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//SOLDIERTYPE * pSoldier2=MercPtrs[ 127 ];
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//
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////pSoldier->AdjustNoAPToFinishMove( TRUE );
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