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New option: Reduced stat growth at high levels (#183)
Add optional stat growth reduction at 80+ and 90+ This makes mercs with high base stats more valuable as it is harder to grow to their levels
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@@ -1428,6 +1428,11 @@ void LoadGameExternalOptions()
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gGameExternalOptions.usLeadershipSubpointsToImprove = iniReader.ReadInteger("Tactical Difficulty Settings","LEADERSHIP_SUBPOINTS_TO_IMPROVE", 25, 1, 1000 );
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gGameExternalOptions.usLevelSubpointsToImprove = iniReader.ReadInteger("Tactical Difficulty Settings","LEVEL_SUBPOINTS_TO_IMPROVE", 350, 1, 6500);
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// rftr: optionally slow stat growth at 80+ and 90+. this gives more value to mercs with high base stats
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gGameExternalOptions.ubMaxGrowthChanceAt80 = iniReader.ReadInteger("Tactical Difficulty Settings", "MAX_GROWTH_CHANCE_AT_80", 100, 1, 100);
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gGameExternalOptions.ubMaxGrowthChanceAt90 = iniReader.ReadInteger("Tactical Difficulty Settings", "MAX_GROWTH_CHANCE_AT_90", 100, 1, 100);
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// Alternate algorithm for choosing equipment level. Mostly disregards soldier's class and puts less emphasis on distance from Sector P3.
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// SANDRO - moved into the game
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//gGameExternalOptions.fSlowProgressForEnemyItemsChoice = iniReader.ReadBoolean("Tactical Difficulty Settings", "SLOW_PROGRESS_FOR_ENEMY_ITEMS_CHOICE", TRUE);
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