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fix radarmap drawing in tactical inventory view (#177)
720p resolution with 10 man squads had radarscreen rendered in a wrong location
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@@ -83,14 +83,15 @@ void InitRadarScreenCoords( )
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RADAR_WINDOW_STRAT_X = UI_BOTTOM_X + 1182;
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RADAR_WINDOW_STRAT_Y = UI_BOTTOM_Y + 9;
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RADAR_WINDOW_TM_X = xResOffset + (xResSize - 97) + 223;
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RADAR_WINDOW_SM_X = xResOffset + (xResSize - 97);
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}
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else
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{
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RADAR_WINDOW_STRAT_X = xResOffset + (xResSize - 97);
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RADAR_WINDOW_STRAT_Y = (SCREEN_HEIGHT - 107);
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RADAR_WINDOW_TM_X = xResOffset + (xResSize - 97);
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RADAR_WINDOW_SM_X = xResOffset + (xResSize - 97);
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}
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RADAR_WINDOW_SM_X = xResOffset + (xResSize - 97);
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RADAR_WINDOW_TM_Y = (INTERFACE_START_Y + 13);
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RADAR_WINDOW_SM_Y = ((UsingNewInventorySystem() == false)) ? (INV_INTERFACE_START_Y + 33) : (INV_INTERFACE_START_Y + 116);
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@@ -436,8 +437,8 @@ void RenderRadarScreen( )
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sWidth = ( RADAR_WINDOW_WIDTH );
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sHeight = ( RADAR_WINDOW_HEIGHT );
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sX = RADAR_WINDOW_TM_X;
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sY = gsRadarY;
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sX = gsRadarX;
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sY = gsRadarY;
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sRadarTLX = (INT16)( ( sTopLeftWorldX * gdScaleX ) - sRadarCX + sX + ( sWidth /2 ) );
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@@ -602,7 +603,7 @@ void RenderRadarScreen( )
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}
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// Add starting relative to interface
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sXSoldRadar += RADAR_WINDOW_TM_X;
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sXSoldRadar += gsRadarX;
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sYSoldRadar += gsRadarY;
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if(gbPixelDepth==16)
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